Strange choice for a secret, but I do like it.
Make more presence in board, which to be honest, is going to be to do face damage, but still.
Cheap way to end a game if you have the damage in hand.
A great way to get rid of a big board too.
Could be overly broken in a mill deck.
Decide which card your opponent mills is insane value.
Going to try it if I open it.
Great token support.
A shame its mana cost isn't really that appealing to the token version of druid.
Tokenish synergy.
Not that strong, but could really scale if not answered.
Pirate tag to powerful for warrior.
The fact that it has rush makes this card almost and auto include in any warrior deck.
1 mana deal 2 to minions.
It's not bad and could be really good with something to buff that 1/1 rush.
Not that bad, but not an auto include.
Draw a card, with 3 durability, in a class that doesn't care much about receiving damage to the face.
This gonna be used.
Inner Rage, 6 mana 6/7 destroy an enemy minion.
Good for arena also.
Not strong against tokens.
Ok, stop the DR DH... I don't see it as a valid class identity, and this just seems worse than a lot of other weapons, no matter how powerful tutoring is for such low cos.
Wouldn't really add it to a deck, but I wouldn't feel bad about discovering it.
I take Hunter's Pack any day over this one, because I'm a value freak.
So more support for YES! Warlock.
I guess it's not that bad, but it's a growing archetype which is not sold on me.
I wonder how this would work with Sunscale Raptor.
At first glance this should empower the first and second (Third and fourth if you triggered and have them in play.) and let the rest be simple copies.
But something inside tells me that's not how it should work, and a new Carnassa is coming.
2 damage, discover is an easy addition to Quest Mage in wild.
100% will add to my Memege.
Solid Murloc.
Since in wild Shaman got tons of murloc generation, it will be an easy addition to do face damage.
Hunter loses Kill Command, and get this beauty.
1 more damage, 1 more mana. But if it kills a 1 health minion is still KC with an upside.
It's a solid effect for aggro/token warlock, but I feel that is missing rush.
Not a lot more to see here...
Mor'shan Elite support? It's a good time to get back into Taunt Warrior in wild.
A lot of heavy hitters with Conditioning (Rank 1) also being a powerhouse.
Blizzard, stop... You don't learn from the past, do you?
Odd DH could become a thing again? Nah, Secret Mage is wild king.
1 mana tutor draw.
This will see play.
This has to see play, it's insane value.
Strange choice for a secret, but I do like it.
Make more presence in board, which to be honest, is going to be to do face damage, but still.
Cheap way to end a game if you have the damage in hand.
A great way to get rid of a big board too.
Could be overly broken in a mill deck.
Decide which card your opponent mills is insane value.
Going to try it if I open it.
Great token support.
A shame its mana cost isn't really that appealing to the token version of druid.
Tokenish synergy.
Not that strong, but could really scale if not answered.
Pirate tag to powerful for warrior.
The fact that it has rush makes this card almost and auto include in any warrior deck.
1 mana deal 2 to minions.
It's not bad and could be really good with something to buff that 1/1 rush.
Not that bad, but not an auto include.
Draw a card, with 3 durability, in a class that doesn't care much about receiving damage to the face.
This gonna be used.
Inner Rage, 6 mana 6/7 destroy an enemy minion.
Good for arena also.
Not strong against tokens.
Ok, stop the DR DH... I don't see it as a valid class identity, and this just seems worse than a lot of other weapons, no matter how powerful tutoring is for such low cos.
Wouldn't really add it to a deck, but I wouldn't feel bad about discovering it.
I take Hunter's Pack any day over this one, because I'm a value freak.
So more support for YES! Warlock.
I guess it's not that bad, but it's a growing archetype which is not sold on me.
I wonder how this would work with Sunscale Raptor.
At first glance this should empower the first and second (Third and fourth if you triggered and have them in play.) and let the rest be simple copies.
But something inside tells me that's not how it should work, and a new Carnassa is coming.
2 damage, discover is an easy addition to Quest Mage in wild.
100% will add to my Memege.
Solid Murloc.
Since in wild Shaman got tons of murloc generation, it will be an easy addition to do face damage.
Hunter loses Kill Command, and get this beauty.
1 more damage, 1 more mana. But if it kills a 1 health minion is still KC with an upside.
It's a solid effect for aggro/token warlock, but I feel that is missing rush.
Not a lot more to see here...
Mor'shan Elite support? It's a good time to get back into Taunt Warrior in wild.
A lot of heavy hitters with Conditioning (Rank 1) also being a powerhouse.
Blizzard, stop... You don't learn from the past, do you?
Odd DH could become a thing again? Nah, Secret Mage is wild king.
1 mana tutor draw.
This will see play.
This has to see play, it's insane value.