Solid stats. Cool effect, and Elemental tag. This will in some way or another get into BGs.
A lot of Frenzy synergies with Warrior, that's really good.
And scary in some way. Still I can't get a control deck running frenzies out of my head.
Ideal world it get to 1HP, but knowing the state of the game, and the tokens available, you'll get 1 armor 99% of the time.
Not really that good, but in arena it would be good.
So the Idea with DH would be, summon this, get a Razorfen Beastmaster then get another or a Razorboar then another Razorfen?
DR DH... Wut r u doin!?
Wild Elemental Shaman is going to be a thing, mark my word!!! Mark them!
Did you mark them? Good, not that I really believe them, but it couuuuuld be a thing.
2 mana less, same effect, -3/-2 in stats with taunt.
Rat Trap, is that you in disguise?
Reminds me of the Golden shower elemental.
For priest is a solid card, maybe in wild with N'zoth.
And in... DR DH?
Mmmm Rocket Augmerchant's best bud.
Cool synergy with Divine shield for duels?
Stalling was always a Druid thing along with ramping, so taunt makes sense.
Now adding that DR, awesome card with fair stats and great controlling value.
Broom.
Then free stuff... just 3 mana combo. It's... It's... Rogue.
Just refreshing once is enough to be worth it, 2 mana draw 2.
Poor ol' Arcane Intellect... overshadowed by everything.
In long matches, this is really good, Eviscerate without a condition.
But those kind of rogues usually don't last to turn 10. So... Could be, could be not, right now, nope.
In a mill deck this is awesome for disruption.
But all the Outposts are meh... MEH with caps.
Weapon Rogue... Kingsbane is happy, but could be a problem in long matches.
Mmm, with Paladin being secret oriented, it could be worth it.
In wild just forget it...
Mmmm to me it's just one of those pack fillers.
In all truth, just Hunter and Druid could benefit of this card, and they got crazier stuff.
Secret paladin is looking solid.
Not really my bread and butter, but could get into a real thing after so long.
Mysterious Challenger intensifies.
In an elemental deck this could disrupt ress mechanics, deathrattles, a lot of annoying stuff, but... Is elemental shaman worth it?
In wild not much, but it's nice to see support for the archtype.
Incredible stats.
For DR DH, it would be insane with the legendary, but in all truth... Filler...
Solid stats. Cool effect, and Elemental tag. This will in some way or another get into BGs.
A lot of Frenzy synergies with Warrior, that's really good.
And scary in some way. Still I can't get a control deck running frenzies out of my head.
Ideal world it get to 1HP, but knowing the state of the game, and the tokens available, you'll get 1 armor 99% of the time.
Not really that good, but in arena it would be good.
So the Idea with DH would be, summon this, get a Razorfen Beastmaster then get another or a Razorboar then another Razorfen?
DR DH... Wut r u doin!?
Wild Elemental Shaman is going to be a thing, mark my word!!! Mark them!
Did you mark them? Good, not that I really believe them, but it couuuuuld be a thing.
2 mana less, same effect, -3/-2 in stats with taunt.
Rat Trap, is that you in disguise?
Reminds me of the Golden shower elemental.
For priest is a solid card, maybe in wild with N'zoth.
And in... DR DH?
Mmmm Rocket Augmerchant's best bud.
Cool synergy with Divine shield for duels?
Stalling was always a Druid thing along with ramping, so taunt makes sense.
Now adding that DR, awesome card with fair stats and great controlling value.
Stalling was always a Druid thing along with ramping, so taunt makes sense.
Now adding that DR, awesome card with fair stats and great controlling value.
Broom.
Then free stuff... just 3 mana combo. It's... It's... Rogue.
Just refreshing once is enough to be worth it, 2 mana draw 2.
Poor ol' Arcane Intellect... overshadowed by everything.
In long matches, this is really good, Eviscerate without a condition.
But those kind of rogues usually don't last to turn 10. So... Could be, could be not, right now, nope.
In a mill deck this is awesome for disruption.
But all the Outposts are meh... MEH with caps.
Weapon Rogue... Kingsbane is happy, but could be a problem in long matches.
Mmm, with Paladin being secret oriented, it could be worth it.
In wild just forget it...
Mmmm to me it's just one of those pack fillers.
In all truth, just Hunter and Druid could benefit of this card, and they got crazier stuff.
Secret paladin is looking solid.
Not really my bread and butter, but could get into a real thing after so long.
Mysterious Challenger intensifies.
In an elemental deck this could disrupt ress mechanics, deathrattles, a lot of annoying stuff, but... Is elemental shaman worth it?
In wild not much, but it's nice to see support for the archtype.
Incredible stats.
For DR DH, it would be insane with the legendary, but in all truth... Filler...