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Fedrion

Zombie
Joined 05/28/2019 Achieve Points 1675 Posts 733

Fedrion's Comments

  • Solid stats. Cool effect, and Elemental tag. This will in some way or another get into BGs.

  • A lot of Frenzy synergies with Warrior, that's really good.

    And scary in some way. Still I can't get a control deck running frenzies out of my head.

  • Ideal world it get to 1HP, but knowing the state of the game, and the tokens available, you'll get 1 armor 99% of the time.

    Not really that good, but in arena it would be good.

  • So the Idea with DH would be, summon this, get a Razorfen Beastmaster then get another or a Razorboar then another Razorfen?

    DR DH... Wut r u doin!?

  • Wild Elemental Shaman is going to be a thing, mark my word!!! Mark them!

    Did you mark them? Good, not that I really believe them, but it couuuuuld be a thing.

  • 2 mana less, same effect, -3/-2 in stats with taunt.

    Rat Trap, is that you in disguise?

  • Reminds me of the Golden shower elemental.

    For priest is a solid card, maybe in wild with N'zoth.

    And in... DR DH?

  • Mmmm Rocket Augmerchant's best bud.

    Cool synergy with Divine shield for duels?

  • Stalling was always a Druid thing along with ramping, so taunt makes sense.

    Now adding that DR, awesome card with fair stats and great controlling value.

  • Stalling was always a Druid thing along with ramping, so taunt makes sense.

    Now adding that DR, awesome card with fair stats and great controlling value.

  • Broom.

    Then free stuff... just 3 mana combo. It's... It's... Rogue.

  • Just refreshing once is enough to be worth it, 2 mana draw 2.

    Poor ol' Arcane Intellect... overshadowed by everything.

  • In long matches, this is really good, Eviscerate without a condition.

    But those kind of rogues usually don't last to turn 10. So... Could be, could be not, right now, nope.

  • In a mill deck this is awesome for disruption.

    But all the Outposts are meh... MEH with caps.

  • Weapon Rogue... Kingsbane is happy, but could be a problem in long matches.

  • Mmm, with Paladin being secret oriented, it could be worth it.

    In wild just forget it...

  • Mmmm to me it's just one of those pack fillers.

    In all truth, just Hunter and Druid could benefit of this card, and they got crazier stuff.

  • Secret paladin is looking solid.

    Not really my bread and butter, but could get into a real thing after so long.

     

     

     

    Mysterious Challenger intensifies. 

  • In an elemental deck this could disrupt ress mechanics, deathrattles, a lot of annoying stuff, but... Is elemental shaman worth it?

    In wild not much, but it's nice to see support for the archtype.

  • Incredible stats.

    For DR DH, it would be insane with the legendary, but in all truth... Filler...