He's a super salt mine and honestly, it would be better if he just stopped playing Hearthstone at this point. I'm sure his mental health would improve too.
Prime example of how to engage. I'm surprised Blizzard even bothers to engage with him anymore.
Fun fact! There are assets in the client for Alliance card frames. Hearthstone originally had Alliance and Horde cards, a part that carried over from WoW TCG. They ultimately abandoned it but left the assets in.
I wish we had sub-tribes as it would add a ton of flavor to the game, but I understand it is better to keep Hearthstone simple at the core. MTG's tribes are exciting to read even though they can be a mouthful at times.
Treants, Whelps, and Imps all definitely deserve something - it's almost as bad as the Alliance and Horde issue with Mercenaries. I wish there was a good spot on the card for an extra icon. The least they could do is put a tooltip over these sub-tribes so when you mouse over them you get to see what they belong to. Maybe something could work with the top right corner of cards. Even ignoring legendary cards, it would be a bit awkward to change the shape of our beloved frame, but the text box could never be used for such an icon as it should be made available for the description. Maybe the text box just needs to kick things off with Imp. Envoy gets a bit more crowded but it would make it clear as day that its a part of the mechanics, much like when we call upon doubling the Battlecry keyword via Brann Bronzebeard. Making subtribes a keyword could also open up a ton of design space. Kitten Beast archetype when?
Though honestly, I think just making Imp the tribe itself and then making it required knowledge that an Imp is always a demon as well would work too. The game has gotten more complicated over the years as the playerbased has matured, I don't see this being a major pain to do.
Alright so it sounds like you're just missing CSS.
Could you try to hard-refresh your page for Out of Cards? You can do this by pressing Ctrl+Shift+R when you have any Out of Cards page open. I recommend first closing your browser completely though and then trying this just to make sure we're at a base-level state (rebooting your computer as a whole might not be a bad idea either).
If a hard-refresh doesn't work, I'd like to know what your browser console is saying, if anything.
F12 will open your browser's console and the Console tab itself, after a refresh, might display some information about why it is having trouble loading the css file. Speaking of, what happens if you try to visit our recent CSS file directly?
I'd make use of the general forums for now as we can always move threads to their correct forums down the line. I'd rather try and have a single forum for the game get traffic and talking then breaking it up into a couple, at least to start. Breaking up the forums when there is low traffic to them can do more harm.
Just wanted to comment so that it is known that there are at least some people wanting this 😃
I want to point out that this is really important for us to know. There might be things that have the priority from time to time, but knowing that a feature is requested or that there are people that would gladly use it makes us understand what's worth investing our (Flux's) time into.
Thanks for your precious feedback: as Flux said, it's a matter or "when" rather than "if".
Yup, couldn't agree more! Feedback is super important and drives much of what we do =)
Thanks for the response, but I believe there is also a "chicken-egg" debate to this. Maybe if this would be available you'll get more people on the site who play and at least you'll be ahead of the competition, which might be relevant when snap becomes big.
With the limited availability of the game, I know we're not missing out on a ton right now. That isn't to say that I didn't want to have a deckbuilder out day 1, we've just got so many ongoing projects on the backend that have taken priority that it's not the the works right now
I've also promised our Yu-Gi-Oh folks that they're getting their deckbuilder first since that tech has been in development for a while now. The Marvel Snap builder is going to be arriving very shortly after the Yu-Gi-Oh one goes live and will be making use of our new direction for what deckbuilders mean on Out of Cards.
There was a lot of work done to ensure all our old links would forward to the correct location, but I wouldn't be surprised if someone discovered a one-off issue here or there.
All our articles are now classified under "news" on the site now, instead of their game-specific paths.
Keeping things game-specific ended up being a bad design decision.
Article themes are now gone.
This has been this way for a bit now with our article header overhauls, but now we're no longer serving theme information at all with our articles. This doesn't really matter for 99.9% of people.
Added new cache functionality to our BBCode to provide speed improvements.
We're currently only live with this for Hearthstone as a "live beta test".
Other BBCodes will move over to our new internal structure in the future.
Mercenaries
Added a new party tag for "Event".
Bug Fixes
General
Fixed an issue where logged-out users were encountering a server error when trying to create a new thread on the forums.
Removed references to RSS feeds in places where we don't support RSS feeds.
Hearthstone
Fixed an issue where multiclass cards would not always appear in the deckbuilder.
Magic the Gathering
Fixed an issue where some of our cards didn't have images.
Known Issues
This morning we had an issue with comments on the site.
As of right now, this issue has been resolved though some content may take some additional time to uncache.
FIXEDHearthstone Subportals (Duels, Mercs, Battlegrounds, Fan Creations) are currently erroring.
Firefox users who have private browsing permanently enabled cannot use the Hearthstone deckbuilder.
Due to how we load data for the deckbuilder, Firefox's private browsing mode doesn't let you use IndexedDB.
There is an incredibly tiny percentage of people that might have this enabled. I don't currently plan to offer a workaround.
Firefox has had an open issue to support it for 10 years now, all the other browsers support it in their private browsing modes by using an in-memory version that doesn't persist data to disk, losing the data on exit.
100%, this card is a way to test an upcoming mechanic.
We used to see things like this in Tavern Brawl, like when we got the Discover debut in Captain Blackheart's Treasure, so precedence in mechanic testing is definitely a thing.
Hearthstone has gotten more complicated over the years and the vast combinations of cards just lets too much crazy stuff happen and it's been very clear they can't predict much of it anymore since they have to balance cards more than ever. The move to 40 health will be a huge positive for the health of the aging game and might lure players in to give it a try - I'd love to see the metrics on who came back for the new legendary.
I fully expect them to debut this with Hearthstone's next year in 2023. That'll be the year they switch to 4 expansions per year, 40 health on heroes, and do a significant core set rework. We should also see the new rotating format during 2023, with Classic being kicked to the curb.
Remember that this year's final expansion is going to be bigger than ever, which is probably going to help give us a huge push in diversity so when they drop the number of cards we're seeing at the start of next year, it doesn't feel like there are no cards in the game anymore. If Hearthstone's 4 sets a year drop the total cards in a set back to 135 (removing the extra 35 from the mini-sets), it's going to feel like there are not enough options midway through the new set.
Yeah, I'm a little off-topic here but there you have it, my predictions that I can link back to in 2023 when this is all true.
I'll add onto this, thanks to Nirast for picking up the slack!
Normally Riot sends us notes in advance of them being publicly announced which is why we're normally able to get them up nicely formatted on the moment they drop (there was one time where we posted on the embargo time and Riot didn't... that was some nice traffic). That hasn't happened a few times now, receiving them after they go live. I'm not sure what's up with the change since it doesn't even seem to be consistent. But because of that, there was just a lot of other things going on at the time LoR posted their notes and it wasn't stuff I could jump off of. Many other folks here too are busy with other things or are around on a more limited basis so we were able to get to them when we could.
I agree though, it's not a great look for us, especially when I've prided my content career on the fact that I've been first to break a lot of news and generally speaking, we're still damn fast. I know our Runeterra coverage has also just been close to non-existent over the past half year or so, maybe a bit longer. When we lost our primary for covering the game, we just weren't in a great spot to bring someone else on at that point in time, and LoR traffic has just been downhill both here and in general, so hard committing to a new person is a very risky play. Riot pushing forward on a more PVP focus for the game in their recent announcement is nice to see though because that makes me more hopeful they're trying to figure out what to do with the game instead of just letting it die out.
Actions speak louder than words though, and not only does that apply to Riot here, but us too. On that action side of things, there hasn't been much of it and it is my hope that we can turn that around by finding some new people who want to cover LoR on Out of Cards.
We don't have the option to sync your cards automatically as Riot never gave us access to it. You are able to manage your collection manually though, you can find your LoR collection in the menu at the top of the site with your username.
There is functionality to bulk add cards, so for example, if you know you have the entire foundations set, you can filter for that and click the bulk add button to push them all into your collection.
I actually want to write an article about the Mage hero situation badly because their internal ids hit a new milestone with Kael - they ran out of letters for Mages so he is "AA".
He's a super salt mine and honestly, it would be better if he just stopped playing Hearthstone at this point. I'm sure his mental health would improve too.
Prime example of how to engage. I'm surprised Blizzard even bothers to engage with him anymore.
Assuming it works the way that other Secrets + Battlecry interactions do, which should be the case, Battlecry resolves before the Secret. See Snipe.
The way it works is:
Some of this is deals starting to dry up unfortunately since the page is prime day specific =(
Fun fact! There are assets in the client for Alliance card frames. Hearthstone originally had Alliance and Horde cards, a part that carried over from WoW TCG. They ultimately abandoned it but left the assets in.
I wish we had sub-tribes as it would add a ton of flavor to the game, but I understand it is better to keep Hearthstone simple at the core. MTG's tribes are exciting to read even though they can be a mouthful at times.
Treants, Whelps, and Imps all definitely deserve something - it's almost as bad as the Alliance and Horde issue with Mercenaries. I wish there was a good spot on the card for an extra icon. The least they could do is put a tooltip over these sub-tribes so when you mouse over them you get to see what they belong to. Maybe something could work with the top right corner of cards. Even ignoring legendary cards, it would be a bit awkward to change the shape of our beloved frame, but the text box could never be used for such an icon as it should be made available for the description. Maybe the text box just needs to kick things off with Imp. Envoy gets a bit more crowded but it would make it clear as day that its a part of the mechanics, much like when we call upon doubling the Battlecry keyword via Brann Bronzebeard. Making subtribes a keyword could also open up a ton of design space. Kitten Beast archetype when?
Though honestly, I think just making Imp the tribe itself and then making it required knowledge that an Imp is always a demon as well would work too. The game has gotten more complicated over the years as the playerbased has matured, I don't see this being a major pain to do.
Great article!
Glad it was an easy fix! Sometimes files get cached incorrectly and thus you ended up with broken stylesheets =(
Alright so it sounds like you're just missing CSS.
Could you try to hard-refresh your page for Out of Cards? You can do this by pressing Ctrl+Shift+R when you have any Out of Cards page open. I recommend first closing your browser completely though and then trying this just to make sure we're at a base-level state (rebooting your computer as a whole might not be a bad idea either).
If a hard-refresh doesn't work, I'd like to know what your browser console is saying, if anything.
F12 will open your browser's console and the Console tab itself, after a refresh, might display some information about why it is having trouble loading the css file. Speaking of, what happens if you try to visit our recent CSS file directly?
https://almost.outof.cards/static/b2.259/CACHE/css/output.ecbf78a48c44.css
We're going to need more information. What do you mean by "broken"? Screenshots of what you are seeing? Browser? OS? Thanks
I'd make use of the general forums for now as we can always move threads to their correct forums down the line. I'd rather try and have a single forum for the game get traffic and talking then breaking it up into a couple, at least to start. Breaking up the forums when there is low traffic to them can do more harm.
No one saw the Voyage to the Sunken City background art for 30 seconds. I definitely did not make that mistake. Nope.
It's still on Twitter if you care.
Yup, couldn't agree more! Feedback is super important and drives much of what we do =)
With the limited availability of the game, I know we're not missing out on a ton right now. That isn't to say that I didn't want to have a deckbuilder out day 1, we've just got so many ongoing projects on the backend that have taken priority that it's not the the works right now
I've also promised our Yu-Gi-Oh folks that they're getting their deckbuilder first since that tech has been in development for a while now. The Marvel Snap builder is going to be arriving very shortly after the Yu-Gi-Oh one goes live and will be making use of our new direction for what deckbuilders mean on Out of Cards.
Additions & Changes
General
Mercenaries
Bug Fixes
General
Hearthstone
Magic the Gathering
Known Issues
Agreed. We'll have one on our next site deploy!
The video was recorded some time ago before they did a balance pass. Cards on our page are up to date!
Sexual innuendo. Many laughs were had and several Battlegrounds streamers were being way over the top about it too.
100%, this card is a way to test an upcoming mechanic.
We used to see things like this in Tavern Brawl, like when we got the Discover debut in Captain Blackheart's Treasure, so precedence in mechanic testing is definitely a thing.
Hearthstone has gotten more complicated over the years and the vast combinations of cards just lets too much crazy stuff happen and it's been very clear they can't predict much of it anymore since they have to balance cards more than ever. The move to 40 health will be a huge positive for the health of the aging game and might lure players in to give it a try - I'd love to see the metrics on who came back for the new legendary.
I fully expect them to debut this with Hearthstone's next year in 2023. That'll be the year they switch to 4 expansions per year, 40 health on heroes, and do a significant core set rework. We should also see the new rotating format during 2023, with Classic being kicked to the curb.
Remember that this year's final expansion is going to be bigger than ever, which is probably going to help give us a huge push in diversity so when they drop the number of cards we're seeing at the start of next year, it doesn't feel like there are no cards in the game anymore. If Hearthstone's 4 sets a year drop the total cards in a set back to 135 (removing the extra 35 from the mini-sets), it's going to feel like there are not enough options midway through the new set.
Yeah, I'm a little off-topic here but there you have it, my predictions that I can link back to in 2023 when this is all true.
I'll add onto this, thanks to Nirast for picking up the slack!
Normally Riot sends us notes in advance of them being publicly announced which is why we're normally able to get them up nicely formatted on the moment they drop (there was one time where we posted on the embargo time and Riot didn't... that was some nice traffic). That hasn't happened a few times now, receiving them after they go live. I'm not sure what's up with the change since it doesn't even seem to be consistent. But because of that, there was just a lot of other things going on at the time LoR posted their notes and it wasn't stuff I could jump off of. Many other folks here too are busy with other things or are around on a more limited basis so we were able to get to them when we could.
I agree though, it's not a great look for us, especially when I've prided my content career on the fact that I've been first to break a lot of news and generally speaking, we're still damn fast. I know our Runeterra coverage has also just been close to non-existent over the past half year or so, maybe a bit longer. When we lost our primary for covering the game, we just weren't in a great spot to bring someone else on at that point in time, and LoR traffic has just been downhill both here and in general, so hard committing to a new person is a very risky play. Riot pushing forward on a more PVP focus for the game in their recent announcement is nice to see though because that makes me more hopeful they're trying to figure out what to do with the game instead of just letting it die out.
Actions speak louder than words though, and not only does that apply to Riot here, but us too. On that action side of things, there hasn't been much of it and it is my hope that we can turn that around by finding some new people who want to cover LoR on Out of Cards.
We don't have the option to sync your cards automatically as Riot never gave us access to it. You are able to manage your collection manually though, you can find your LoR collection in the menu at the top of the site with your username.
There is functionality to bulk add cards, so for example, if you know you have the entire foundations set, you can filter for that and click the bulk add button to push them all into your collection.
I actually want to write an article about the Mage hero situation badly because their internal ids hit a new milestone with Kael - they ran out of letters for Mages so he is "AA".
Great job, Blizzard!