We're also a private company, not a government, and are more than free to remove whatever content we don't want to see on our platform.
I don't want people to see something, think its okay, and then start acting like that. This is how HearthPwn became a toxic cesspool.
The power play on shutting comments down was done for two reasons:
Long-term moderation was possibly going to be difficult.
It shows people the severity of the issue and disappointment.
Now if we were always going to shut down comments on articles that generate a lot of discussion, it would be much less effective so it won't always happen, but for that case, I considered it worthy.
The Nozdormu is every deck during the inn-vitational isn't entirely accurate. One of the three rounds will require it.
The Inn-vitational is all about fun anyway and isn't crazy serious. If it was supposed to be super competitive, they'd invite better players (nothing against anyone on the list of invites) and they wouldn't have any deckbuilding rules; The "must have 10 barrens cards" rule is also just silly. Blizzard uses it as a marketing mechanism for the game, much like the "theorycrafting" streams, which are anything but.
We'll be mentioning it a few days leading up to it and early on the day of now that we know Blizzard wants to make it official. Hopefully that'll help boost the people that know about it!
This would be a cool addition to the casual ladder for the day.
I'd love to see them experiment more with a new constructed mode that worked exactly like casual but had a rotating ruleset for a day or two. Sort of like a mini Tavern Brawl, but there could be a set rotation of "affixes" that we'd cycle through a few times an expansion, with new sets dropping a rule or two and bringing in new ones that would be thematic.
I know people are like "but Flux, you just described Tavern Brawl, why do we need two versions of it" and I totally get that, but, my issue with Tavern Brawl is we don't have constructed brawls every week. So many brawls are just randomized decks or some variation on it that it feels kinda silly. Also, your brawl deck gets wiped each week, this mode would just let you pull a collection deck. Oh, and there's also the whole part of brawls being inconsistent so you can go a year without seeing a good repeat again.
It would be neat to have a more regularly occurring weekend/day where you could only play Tinyfin decks (Commons and Rares only). Some ideas for a rotation:
Tinyfin - Your decks can only have Common and Rare cards.
Nozdormu - Turns are capped at 15 seconds each.
Maybe have a timebank mechanic so if you play early turns real quick, your later turns can get a little extra time.
Mukla's Snacktime - At the start of your turn, get a Banana.
Watch Post - A random watch tower effect is active during the game. (Barrens-specific effect)
Ranked Spells++ - At the start of the game, a +1 Spell Power modifier is in place. When a player hits 5 mana, they now have +2 Spell Power. At 10 mana, they get +3 Spell Power.
A typical expansion cycle lasts around 17 weeks. With 5 different ways to play, you'll see each of them around 3 times an expansion. You start off with the two flavor ones that are built for that specific expansion.
Perhaps you also rotate the third affix, but do that in the middle of an expansion cycle. Keep Tinyfin for accessibility and Nozdormu for the luls permanently.
Hearthstone's Twitter, Facebook, and Instagram pages, where this was posted, is their big way to do community outreach. You get people jumping into the game and talking about it with their friends when you see something on a social site. Then you've got places like Reddit and Out of Cards that are going to shine the spotlight on the news, furthering the reach even more. You're going to get a very good chunk of people through that simple act of posting on social media to know about the "event" which makes needing to do something in-game not necessary.
Also, the whole point of this, and the card, is that its silly. We shouldn't take stuff so seriously; What happened to just having fun in games for the sake of having fun? Doing a quest would be, in my opinion, a dumb move because players are now going to feel forced to do it.
Its kinda like Tavern Brawl. I generally don't play repeat brawls because I really don't care enough about that card pack, but one common complaint I've seen over the years from people is along the lines of "ugh, I have to slug through this shitty brawl again so I can get the pack". Putting rewards in front of people can make it a forced interaction which isn't always going to be a good thing.
Plus, another bonus of not having a quest for this is that they can gauge organic interaction with the card. They can get a way better idea of how many people actually want to play speedstone after a few times. Build that dataset and if it looks good, they can potentially turn it into an actual mode inside of Hearthstone - which players have been asking for since what feels like the beginning of time.
Yeah, I wish we knew this not at 4 PM. I facepalmed hard when the tweet went out. Half of Europe at that point was probably ready to jump into bed for the night, not to mention the entire other parts of the world that play Hearthstone.
I am more than aware that core cards can't be crafted. There's this silly immediate reaction still that everything in the game needs to be crafted outside of adventures because, you know, for 7 years Hearthstone didn't spoil us with free stuff.
I pushed out a fix for this earlier today. Deck pages are not properly indicating which brawl a deck is for, that needs to be changed too, but we can at least search for decks in the recent brawl!
I've pushed out a deploy that should resolve issues with comment jumps. Let me know if you run into any further issues with them after this point in time.
Sinti has provided me with a couple of samples I need to investigate, but yes, yes, yes. Always, always, always provide examples when there are problems unless we tell people to stop submitting them =
There are 59 pages (spoooooky!), just below the stickies, the page navigator, from page 1, links to: X, X, 2, 3, 4, 5, 6, 2
Whereas expected is probably more like: X, X, 2, 3, 4, 5, 6, 59
I think you may not be understanding how the pagination works, though please do correct me if I'm wrong.
The number that appears in the pagination square will always be the exact same as the page number that is in the link.
For myself, I see the following when visiting the card discussion forum for hearthstone:
As expected, they link as follows ([display in square] URL page number)
[<] Inactive
[1] Inactive
[2] 2
[3] 3
[4] 4
[5] 5
[...] 6
[59] 59
[>] 2
When I got to page 10 of the card discussion forum, I get this
And works as expected:
[<] 9
[1] 1
[...] 5
[10] 10
[...] 15
[59] 59
[>] 11
I do want to point out for absolute clarity that the < and > arrows will only ever go one page at a time. The code itself for the pagination template shows that every numbered square outputs the exact same number in the page id of the url.
We're also a private company, not a government, and are more than free to remove whatever content we don't want to see on our platform.
I don't want people to see something, think its okay, and then start acting like that. This is how HearthPwn became a toxic cesspool.
The power play on shutting comments down was done for two reasons:
Now if we were always going to shut down comments on articles that generate a lot of discussion, it would be much less effective so it won't always happen, but for that case, I considered it worthy.
Cya later!
Kripp posted afterward:
.@underflowR and I saw a chance to speak through actions, good luck to everyone
https://twitter.com/Kripparrian/status/1384318679781986306
I'm locking this thread because we already have a similar one for mobile.
https://outof.cards/forums/out-of-cards/site-feedback-ideas/8296-please-no-video-ads-for-mobile
I've already put a request in to see what we can do about the X, just waiting to hear back.
How is that even relevant? LMFAO
Whoops. Edited that. I've got card backs on my mind a lot recently lol.
The Nozdormu is every deck during the inn-vitational isn't entirely accurate. One of the three rounds will require it.
The Inn-vitational is all about fun anyway and isn't crazy serious. If it was supposed to be super competitive, they'd invite better players (nothing against anyone on the list of invites) and they wouldn't have any deckbuilding rules; The "must have 10 barrens cards" rule is also just silly. Blizzard uses it as a marketing mechanism for the game, much like the "theorycrafting" streams, which are anything but.
We'll be mentioning it a few days leading up to it and early on the day of now that we know Blizzard wants to make it official. Hopefully that'll help boost the people that know about it!
This would be a cool addition to the casual ladder for the day.
I'd love to see them experiment more with a new constructed mode that worked exactly like casual but had a rotating ruleset for a day or two. Sort of like a mini Tavern Brawl, but there could be a set rotation of "affixes" that we'd cycle through a few times an expansion, with new sets dropping a rule or two and bringing in new ones that would be thematic.
I know people are like "but Flux, you just described Tavern Brawl, why do we need two versions of it" and I totally get that, but, my issue with Tavern Brawl is we don't have constructed brawls every week. So many brawls are just randomized decks or some variation on it that it feels kinda silly. Also, your brawl deck gets wiped each week, this mode would just let you pull a collection deck. Oh, and there's also the whole part of brawls being inconsistent so you can go a year without seeing a good repeat again.
It would be neat to have a more regularly occurring weekend/day where you could only play Tinyfin decks (Commons and Rares only). Some ideas for a rotation:
A typical expansion cycle lasts around 17 weeks. With 5 different ways to play, you'll see each of them around 3 times an expansion. You start off with the two flavor ones that are built for that specific expansion.
Perhaps you also rotate the third affix, but do that in the middle of an expansion cycle. Keep Tinyfin for accessibility and Nozdormu for the luls permanently.
Hearthstone's Twitter, Facebook, and Instagram pages, where this was posted, is their big way to do community outreach. You get people jumping into the game and talking about it with their friends when you see something on a social site. Then you've got places like Reddit and Out of Cards that are going to shine the spotlight on the news, furthering the reach even more. You're going to get a very good chunk of people through that simple act of posting on social media to know about the "event" which makes needing to do something in-game not necessary.
Also, the whole point of this, and the card, is that its silly. We shouldn't take stuff so seriously; What happened to just having fun in games for the sake of having fun? Doing a quest would be, in my opinion, a dumb move because players are now going to feel forced to do it.
Its kinda like Tavern Brawl. I generally don't play repeat brawls because I really don't care enough about that card pack, but one common complaint I've seen over the years from people is along the lines of "ugh, I have to slug through this shitty brawl again so I can get the pack". Putting rewards in front of people can make it a forced interaction which isn't always going to be a good thing.
Plus, another bonus of not having a quest for this is that they can gauge organic interaction with the card. They can get a way better idea of how many people actually want to play speedstone after a few times. Build that dataset and if it looks good, they can potentially turn it into an actual mode inside of Hearthstone - which players have been asking for since what feels like the beginning of time.
It helps if you read the article as this was covered.
Blizzard posted about it late in the day yesterday. Us covering it yesterday would have been even dumber than their announcement IMO.
Yeah, I wish we knew this not at 4 PM. I facepalmed hard when the tweet went out. Half of Europe at that point was probably ready to jump into bed for the night, not to mention the entire other parts of the world that play Hearthstone.
Play casual :P
I am more than aware that core cards can't be crafted. There's this silly immediate reaction still that everything in the game needs to be crafted outside of adventures because, you know, for 7 years Hearthstone didn't spoil us with free stuff.
I pushed out a fix for this earlier today. Deck pages are not properly indicating which brawl a deck is for, that needs to be changed too, but we can at least search for decks in the recent brawl!
https://outof.cards/hearthstone/decks/?brawl=top-3
I've pushed out a deploy that should resolve issues with comment jumps. Let me know if you run into any further issues with them after this point in time.
Sinti has provided me with a couple of samples I need to investigate, but yes, yes, yes. Always, always, always provide examples when there are problems unless we tell people to stop submitting them =
I think you may not be understanding how the pagination works, though please do correct me if I'm wrong.
The number that appears in the pagination square will always be the exact same as the page number that is in the link.
For myself, I see the following when visiting the card discussion forum for hearthstone:
As expected, they link as follows ([display in square] URL page number)
When I got to page 10 of the card discussion forum, I get this
And works as expected:
I do want to point out for absolute clarity that the < and > arrows will only ever go one page at a time. The code itself for the pagination template shows that every numbered square outputs the exact same number in the page id of the url.
I'd still buy him (if I didn't have him) if that were the case lol. onderfully annoying!
Well, yeah, it's a deck that is given to you by Azir. There isn't supposed to be a usable deck code.