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Ganashal

Joined 06/15/2019 Achieve Points 240 Posts 82

Ganashal's Comments

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago

    I guess the main point in running both would be, if you don't draw this guy until late in the game, you need something to do in the meantime... 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From dapperdog

    A tempo card for both rogue and warrior.

    Its might actually make aggro rogue a force, with this curving nicely from Hooked Scimitar, assuming you can get the combo off with the weapon.

    But more likely it will not see play in rogue until galakrond is off standard. As for warrior, I can't see space being made for this card outside of the current pirate warrior. Maybe we'll see more cards that will make this more powerful, but for now its just on the borderlines of being good.

    It should work with the weapon from fully upgraded Galakrond too... Probably not enough, but it's something 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Nona

    Find it odd they didn't do the usual few card tease, until the Final Dump stream, like they usually do. But good to know it's coming "soon™

    Do you mean revealing a few cards each day etc? Pretty sure that's set to start in a day or so and go for a week, with this stream at the end. 

     

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From JackJimson

    Not sure about this, do the 5 Golden Scholomance Academy Card Packs have their own pity timer?

    Not sure if anything has been officially stated, but as the Golden Classic packs have a separate pity timer to normal Classic packs, I would assume the same would be true here, and for the same reason - to prevent you trying to 'time' a golden legendary. I guess it can be tested easily enough: open 5 normal Scholo packs and then (if you didn't get a legendary in those 5 packs) open your golden packs. If you still get no legendary then they have separate timers. If you do get a legendary then you were probably just lucky. If enough people do this and anyone doesn't get a legendary then they're unlinked.

    Edit: these need to be your first 10 Scholo packs for this to be effective 

    In reply to Scholomance Academy
  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From AngryShuckie

    Does it technically count as card generation though? If it was phrased instead as "Give your next spell twinspell", or "Your next spell does not leave your hand" it would have the same effect but you would not consider it card generation. I would personally treat it more like Headcrack or Anub'arak than anything else, which I consider to be the same card rather than being generated each time (even if in the code it might be the latter).

    The thing is, you're still generating a resource. Even if it is the same resource you had before, being able to use it again is an additional new resource. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From AngryShuckie

    What is it inconsistent with?

    Itself... You put it in your deck, but each game does a different thing (because probably you'll be on a different game board), you can't rely on what you'll get. But it's already on the bingo card anyway. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 10 months ago

    I took in a cookie cutter Demon Hunter Aggro deck (because I hadn't read his hero power correctly) and wound up beating him pretty easily.... 

    In reply to Doom Lord Kazzak
  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 1 month ago
    Quote From ChrisKoe82

    Note/correction to Nagrand Slam: the summoned minions don't attack enemy minions, but enemies - including face!

    I can very much see this as a finisher in a Kael'Thas deck.

    This... And empty board vs a hunter with 10 Mana = 12 damage to face... Bigger than Pyroblast, and similar finishing power to the old Druid Combo (FoN/Sr) 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 1 month ago
    Quote From boinkydoinky

    Can you believe they powercrept Ravenholdt Assassin by basically a full Ravenholdt Assassin?

    That being said though, I doubt this card sees play regardless. It's a powerful deathrattle for sure, but it's no Leeroy for Aggro decks. People have mentioned Necrium Apothecary, but a 7/5 with Stealth is probably not that much better than Anibusath Warbringer or Mechanical Whelp. Granted, this card is better as standalone than either of those options, but Rogue likely never wants to play the card they draw off of Necrium Apothecary anyways.

    Does this go in Stealth decks? Honestly maybe not, since it doesn't have strong synergies with the stealth minions, given that all the stealth synergy cards want the stealth to be on the board and the opponent can play around that by not giving you a way to kill off your Cursed Vagrant

    Is there some kind of lategame Rogue that's looking for big threats? Again, probably not, because lategame Rogue has never existed.

    Regardless, I think it's a cool card that will see experimentation.

     

    I totally agree that it's probably not as good as it looks, but do remember that if the only 'problem' is that your opponent doesn't give you a way to kill it off, you get to hit his face (or whatever board he's trying to set up) for 7 which is pretty hard to ignore for long. As far as downsides go it's not the worst. Of course, silence and the fact it does nothing when it hits the board a both pretty big downsides by themselves. Transform I don't see as too big of a negative as you still have a 7 drop for them to deal with 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 1 month ago

    Please change "sometimes" for "some time" in a lot of those bullet points.... "sometimes" means a thing that happens occasionally. "some time" means something that is coming at some unspecified point in the future. That's the one you want here :) 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 4 months ago

    I didn't ignore anything. I never claimed to be making a comprehensive set analysis. I simply looked at data and went "hmmm, it looks like things are changing".

    If you'll read through my full post you'll probably see that I was really undecided. My general inclination in any situation is "don't be too hasty, things may look very different in a week" because in the history of Hearthstone that has often proven to be the case. In this specific instance I was really torn because my experience with and against the deck told me it seemed really crazy strong. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 4 months ago
    Quote From Horus

    Not sure how those changes will impact, but I'm just really satisfied of Blizz pro-activity balancing their newest game mode ; if only Standard and Wild were getting the same treatment...

    I mean, they literally nerfed the top Standard deck in this same patch, as the fastest ever set of balance changes. I'm not sure what more you could ask for. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago
    Quote From Kaptaintrips

    Guessing the Shaman / Dragon nerfs are hitting tomorrow as well...?

    It says later this week, right there in the post. If they were in this patch the notes would be here (as it would all be finalised and live). 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago
    Quote From Jacktheknife

    This shaman deck is pretty damn strong. Went 8-1 with it. The one loss was against a mirror match.

    I'm most surprised that you faced 7 decks that WEREN'T the mirror 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago
    Quote From Bystekhilcar

    I'm apparently in the minority here, but I really dislike the balance strategy of late. I used to admire what a lot of people have whined about previously - back in the vanilla days, Blizzard were very reluctant to perform any direct balance changes.

    That, in my opinion, is the desirable state of affairs. It is a source of continual frustration to me that so many cards have been nerfed - and often not because of any actual balance reason, but because people continually whine about them. The biggest example is probably Quest Rogue on release - barely got above a 50% winrate at any time, and yet got nerfed into non-viability just because people were whining about it. And then ate multiple other nerfs over time, too.

    The desirable state of affairs in any card game - hell, any game at all - is for players to find their own solutions. I've gotten to Legend multiple times almost entirely off the back of hating on the most popular decks. Let the meta resolve balance issues, don't just nerf anything that looks like it's doing well before players can react to it.

    Unfortunately, that state of affairs is not directly conducive of more people playing (and therefore more money being spent), because people like to whine about things that aren't really problems.

    So I was beginning to reply and was intending to say something like "I usually agree with you but in this case Galakrond Shaman according to HSReplay has winrates over 60% which is really oppressive", except then I went there to confirm that it was still the case. It is but... it is steadily trending down. 64.61% on launch (which sounds ridiculous), down to 60.02% now. Still crazy high, but a) early season meta is full of all sorts of homebrew and decks that people are trying to make work but are simply terrible (not sure what the current equivalents are, but many times that Blizzard have pushed Discolock for example and people have tried it to no success at all) so a strong deck will feast on those.

    So yeah, I agree with you, it's too early and the meta is finding a way it seems.

    That said, I have played with it, and I have played against it, and in both cases I'm no sure how I would have beaten it, it seems to be strong all game long. I really REALLY hope they don't take it to the ground though because it's fun. 1/1 rushing dudes on Invoke would be an option but that would feel SO bad. Capping the battlecry minions to 6/6? Might feel fairer but might also take it to the ground. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago

    I guess he values Zapp pretty highly then, to steal Lightfangs etc?

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago
    Quote From Skorpionex

    Meh, Saboteur anyone?

    Saboteur was a higher mana cost penalty, but only next turn. This one (as written) is the next one in the game on any turn, which offsets the lower penalty.

    Of course, it's still not great I don't think 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago

    That's an interesting question though... At the time of a Reborn minion being on board the new version doesn't exist. So this card destroys the existing copies (anywhere) and then does the Reborn trigger after that? Or does the game consider the reborn copy as already existing somewhere? Intuitively it would be the first way

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago

    I guess the card you're looking for is Gnomeferatu? Not quite the same. Actually the better comparison is Skulking Geist. In both cases the answer is no. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 4 years, 5 months ago

    I think one way of looking at this is that every card in HS (and I guess most card games) that is any good requires some level of response or reaction from your opponent. If you play a card that they don't need to worry about, it probably wasn't worth playing. And remember that the 3/6 wasn't free, it cost a card, which is pretty big, and it cost uncertainty 

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