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Ganashal

Joined 06/15/2019 Achieve Points 240 Posts 82

Ganashal's Comments

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 8 months ago

    Conspiracy Theory time:

    1. They are currently unable to pull stats for the newsletters.
    2. They have stated (iirc) that they are working to provide more detailed stats in game 
    3. Perhaps these things are related?? They have internally taken down/overwritten the stats collection to put into place and internally test the new system? 

    Maybe unrelated, but interesting coincidence 

     

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 8 months ago
    Quote From 500cats

    wasnt the Nozdormu bug fixed at some point? I remember a very janky and fringe combo deck way back that used him and 2 Brewmasters sending each other back to the hand to keep eating your opponents turn but eventually blizz addressed it and then no longer worked.

     

    Maybe i'm misremembering, it's not like the Noz combo was ever widely played, tho if not i wonder what caused him to break again

    From what I remember they fixed that specific issue and a number of others similar, but equivalent issues popped up consistently still. In the case of Ysera of course, the fact that it is probably popping up at the start of your turn (or in the middle of a long animation of cards draws from Overflow and potential dragon pulls) 

     

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Joe45

    Archwitch Willow & Star Student Stelina as the free legendaries. Not the legendaries i was hoping for, but I also got  Lucentbark, Shu'ma, Lady Vashj and Lady Liadrin from the packs. I'm very happy.

    Damn, I was happy with Kargath from the packs (along with the legendary murloc that makes other murlocs cost 1) and Rattlegore as one of my Scholo ones (along with Mozaki, can't have everything 🤣) .... Now you've made me feel inferior 🤣

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Nearthel

    It's not a keyword because there are no cards with more text or there are no cards with more text because it's not a keyword?

    Poisonous became a keyword with Mean Streets of Gadgetzan. Let's take a look:

    Cards with the keyword Poisonous released before Gadgetzan (9 sets*): 4 (0.44 average per set)
    Cards with the keyword Poisonous released after Gadgetzan (13 sets): 30 (2.3 average per set)

    *8 if we count Classic and Basic as only one

    Source: https://hearthstone.gamepedia.com/Poisonous

    I may have made some mistake when counting or classifying, but it's obvious that it became more common after it became a keyword.

    To turn your first point back around... Or it was made a keyword because they were planning to make it more common. Remember that they are several expansions ahead behind the scenes, so if they make a keyword now and it turns up lots in the next few expansions, they already had that cooking. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago

    Not sure if there's a better place to make suggestions for the site, but it's pretty annoying that (on mobile at least, which is where I access this site from 99% of the time) decklists land on a page without the decklist visible (ie they land on the guide before you've even seen the list). It's particularly annoying with these Pro lists that don't have guides (to be clear, not complaining that the staff posting these didn't make guides, it just highlights the situation with the landing page).

    It still seems backwards for any other deck though: anyone looking at a deck will want to see the cards in it, not everyone necessarily will want to read a guide. 

    I would suggest reversing the default as a quality of life change, removing multiple clicks from the user experience, particularly on a launch day like this, but also any time anyone is browsing variations of decks to see options, see if they have the cards and/or can afford to craft, etc. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago

    Quote From Out of Cards
    …Arcane Intellect is the clearly better card, granting 1 card per 1.5 mana, while Cram Session grants 1 card per 2 mana.

    With Lab Partner, the cheapest available Spell Damage minion, Cram Session can now draw 2 cards

    Pet peeve time: if you have to use a card to draw single card it's not granting you a card, it's replacing itself. If that's attached to something else(such as Azure Drake) that's fine. A card that's ONLY doing that, you may as well just play another card, or it's giving you consistency of cards akin to playing with one fewer card in your deck. It's not bad, but it's not gaining you any extra options in your hand. 

    As for the situation with spell damage minions, let's say you want to play Lab Partner and Cram Session... It costs two cards to get two cards. Now in this case its much better because you're also getting that extra body and effect, but... It's also not as efficient still. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago

    The biggest issue I predict for Star Student Stelina is that not only will it be annoying to play against, and feel pretty bad, but that it's in a class that has felt pretty bad to be slapped around by anyway. That will add to the salt I'm sure 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From frosthearth

    I also noticed the new update added a new skull icon when a minion is destroyed by a poisonous effect, didn't see that one mentioned anywhere. I appreciate this change which makes the effect of Professor Slate more apparent, but the icon's style seems really unfitting to me, like it's overly cartoonish and it's kind of bugging me lol[

    Quote From Blizzard

    • Poisonous damage now has a special poison damage indicator and effect.
  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago

    Wait, hold up, 85.7% accuracy??? I don't come here for doubt, I come here for the 100% truth.... Up your game Flux and team!

    On a more serious note, Regis in the theorycrafting stream had some success using Gift of Luminance to just copy a 'Libram of Wisdom'-affected minion, and/or just using it for the Divine Shield, with the minion as a bonus. Also, important to note, if you copy a Spellburst minion after its Spellburst has been used, the copy will NOT have Spellburst active (but if you use it before spellburst it will trigger the first and NOT the second). 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Hydrafrog

    With the pre-order purchase you are getting a legendary.  PIggybacking this would mean that card counted as your "free" legendary.  I get that this most likely wouldn't happen, but knowing that someone somewhere that has authority to speak on the matter confirming it would be nice 

    I suppose the way you should think about this is, do you think that the free packs you will receive will count towards your pre-order packs? If not then there's no reason to worry that the legendary would count towards your pre-order legendary (or vice versa).

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From FaytFFX

    The effect would not proc. It says when you attack a minion. Not when you attack an enemy/target. If the Mayor puts the attack to face, no minions would attack.

    On the other hand, if the player successfully lands on a minion, each minion attack could go face. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Trimutius

    For paladin neither side is unique effect too...

    Which other symmetrical 1 damage effect does Paladin have? Consecrate is asymmetrical (and goes face). What am I missing?

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Anomaly1998

    Really good card, but one I don't think either class really wanted. I honestly think the legendary should have been another "If your deck has only class cards" (Pure) effect because most warrior lists actually run 25-30 class cards to begin with!

    I think making another Pure card would top off the Paladin package and also give warrior a new tool to experiment with. Most enrage warrior lists run 30 class cards already as we speak.

    4/5 Card, but a missed opportunity in my books...

    Could be a neat idea, but making a card that rewards what you're already doing is far less interesting than one that forces you to make a deck building trade-off.

    If you're already running all class cards, ok, I'll just add this card in and get whatever effect it's giving (likely relatively weak effect if you're not having to make trade-offs). 

    On the other hand, if you really want 10 or 15 neutral cards, but here comes a card (or two) that are rewarding you for going a different route... now comes creativity time! And the devs can afford to make the effect more powerful.

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From theo333

    Funny how they release cards that revolve around a mechanic card that no one  can see or know yet.

    It's at the end of this post: Soul Fragment: Casts when Drawn, Restore 2 health to your hero. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From AngryShuckie
    Quote From Ganashal
    Quote From AngryShuckie

    Does it technically count as card generation though? If it was phrased instead as "Give your next spell twinspell", or "Your next spell does not leave your hand" it would have the same effect but you would not consider it card generation. I would personally treat it more like Headcrack or Anub'arak than anything else, which I consider to be the same card rather than being generated each time (even if in the code it might be the latter).

    The thing is, you're still generating a resource. Even if it is the same resource you had before, being able to use it again is an additional new resource. 

    Agreed, but there is nevertheless a huge distinction between this effect and the usual card generation effects: you only get what you already had. Nothing is being generated from outside the game and your hand is not being filled with more copies than you had before. It is arguably closer akin to Shadowstep than it is to the usual card generation effects.

    Looking at it from another angle: nowhere does it say a class weakness should mean they have absolutely none of it. Only that their tools are significantly more limited than other classes get. Only being able to generate a card you already have, and only 1 copy too, sounds exactly like the limited version Shaman should get, since it does not let them get anywhere near to clogging their hands with value like rogue, mage and priest can.

    Oh I may have misunderstood your point. You're saying it's fine that they have it because it's not the same? Yeah, I have no problem with them having it.

    Pretty sure Blizzard acknowledged recently that classes having, for example, no card draw isn't an acceptable 'weakness' as it makes you just too bad. Something like this, giving you, I suppose you could say a lesser version is a good way to help to remedy that, if nothing else. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From HomeReviewer

    I think you can open 9 normal packs and 10th to be golden to check if the guaranteed legendary from the first 10 packs from an expansion is true

     

    Sure, but you run the risk of opening a legendary in those first 9 packs, at which point the golden teaches us nothing. Starting at 5 maximises the odds of getting the golden L, or of teaching us that they aren't linked (as I suspect). There's little reason to wait any longer, especially if you're more interested in maximising the chances at the Golden L than learning :)

    In reply to Scholomance Academy
  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From KANSAS

    Dude.

    Chillwind Yeti is the single best card in the game. I would gladly play a third, fourth, or even fifth copy in all of my decks.

    In Vanilla, definitely it was. I haven't seen it (outside Arena I guess) in a single top tier list in a very long time. This card may be good enough, absolutely, I just don't think it's a slam dunk is all. 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Nearthel

    It could maybe work in an aggro deck whose highest cost cards are 5s.

    But is it worth running a Chillwind Yeti in your aggro deck? 

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago
    Quote From Zelgadis

    In handlock, if you tap on turn 2, 3 and 4, you can play this on turn 5. While an 8/8 on turn 5 is good, it doesn't have taunt, so versus aggro you would need to instead summon or cast something defensive on one of your early turns and then drop this on turn 6 to counter-push for lethal.

    I just saw you said Handlock. Otherwise effects like Flame Imp shouldn't be forgotten either

  • Ganashal's Avatar
    240 82 Posts Joined 06/15/2019
    Posted 3 years, 9 months ago

    It's worth pointing out, this doesn't say Enemy Minion, just Minion. So a) you could use it to trigger a Deathrattle if that helps you (Teron perhaps?), but b) if you have a board and your opponent doesn't, you need to sacrifice a minion or you can't play this. Or, you know, have to play it before your health changes. 

  • ODYN
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