I agree about the strange choice. I'm curious to see if they give some reason for it in the solo content story. Otherwise, we can simply explain his presence in the set as "these are stories people are telling inspired by Scholomance, and the storytellers didn't get all the details right".
Not accidentally. I release them for people to see once they are finished. These front-page articles are just to draw attention to let people know they are available who might not find them otherwise. If major updates are ever added to the guides thanks to new information, it's also possible for them to be highlighted to let people know about the update.
I like it. The fact that it has stealth means that it should last long enough for the spellburst to be activated at a more opportune time without worrying about comboing it in the same turn.
As someone who's been thwarted several times by the Anti-Magic Shell DK card, I think this looks pretty significant, especially if you place it on a board full of taunts and your opponent is largely spell based. Heck, if you have two of these plus Kobold Monk, They can't target ANYTHING with spells, lol.
I think the key to this weapon will be trying to find ways to increase its durability to keep it growing even longer, or perhaps speeding up the attack itself to get the most out of the four charges.
Not really a fan of this one for whatever reason. Deathrattle doesn't seem worth the stat cost, although it is better than an egg at least because it can attack.
Yes, I have heard that theory as well. The wonderful thing about guides-- as opposed to articles-- is that I can update them if new information comes out. I'm going to wait a bit to see if we get any further confirmation on this theory-- which I do honestly like-- and update the guide accordingly. You never know what nuggets a Blizzard post or the solo content could drop for us.
There is no lore on that, but I'm guessing that either the capture and domestication of one could possibly make them more generally visible, or people just see a drunk person with an imaginary friend.
Did someone call for a lore expert? (bows). At your service.
A Wolpertinger is a creature from Germanic folklore said to live in alpine forests in southern Germany. In Warcraft, they are small creatures who are only seen during the holiday of Brewfest-- WoW's version of the Germanic Octoberfest-- and are attracted to the scents of festivities. They can only be seen by people who are drunk and can be obtained as pets for players during the holiday in September.
This is.... very specific. I guess it's nice if you have it to play on turn one because it keeps you on a nice curve with something to play for the next two turns if your hand is unlucky.
Looks very powerful to me. You can put it on the board and then choose when you want to activate the card draw to some extent, since it can't be targeted.
I agree about the strange choice. I'm curious to see if they give some reason for it in the solo content story. Otherwise, we can simply explain his presence in the set as "these are stories people are telling inspired by Scholomance, and the storytellers didn't get all the details right".
Not accidentally. I release them for people to see once they are finished. These front-page articles are just to draw attention to let people know they are available who might not find them otherwise. If major updates are ever added to the guides thanks to new information, it's also possible for them to be highlighted to let people know about the update.
Just think, with a single shaman totem, this card can double its effectiveness.
I like it. The fact that it has stealth means that it should last long enough for the spellburst to be activated at a more opportune time without worrying about comboing it in the same turn.
As someone who's been thwarted several times by the Anti-Magic Shell DK card, I think this looks pretty significant, especially if you place it on a board full of taunts and your opponent is largely spell based. Heck, if you have two of these plus Kobold Monk, They can't target ANYTHING with spells, lol.
For whatever reason, this guy's posture reminds me of Anakin trying to show off to Padme by using the force on an apple.
I think the key to this weapon will be trying to find ways to increase its durability to keep it growing even longer, or perhaps speeding up the attack itself to get the most out of the four charges.
I think this was created purely to mess up cards that discover a demon or add a random one to your hand.
Not really a fan of this one for whatever reason. Deathrattle doesn't seem worth the stat cost, although it is better than an egg at least because it can attack.
No strong feelings on this one. It's a good body that really needs spell buffs to be anything to contend with.
Useful for getting body and hero power out on turn one if you can. Amazing with buffs I'm sure.
Yes, I have heard that theory as well. The wonderful thing about guides-- as opposed to articles-- is that I can update them if new information comes out. I'm going to wait a bit to see if we get any further confirmation on this theory-- which I do honestly like-- and update the guide accordingly. You never know what nuggets a Blizzard post or the solo content could drop for us.
We may not have gotten Mr. Bigglesworth as a card, but at least we get him in the game in some form. He looks fun to try out in battlegrounds.
There is no lore on that, but I'm guessing that either the capture and domestication of one could possibly make them more generally visible, or people just see a drunk person with an imaginary friend.
Did someone call for a lore expert? (bows). At your service.
A Wolpertinger is a creature from Germanic folklore said to live in alpine forests in southern Germany. In Warcraft, they are small creatures who are only seen during the holiday of Brewfest-- WoW's version of the Germanic Octoberfest-- and are attracted to the scents of festivities. They can only be seen by people who are drunk and can be obtained as pets for players during the holiday in September.
Combining outcast with a bit of token, eh? Solid body to boot.
This is.... very specific. I guess it's nice if you have it to play on turn one because it keeps you on a nice curve with something to play for the next two turns if your hand is unlucky.
Not bad if you can get a serious combo or hand buff, but not something I'd play on turn 1 where it's super vulnerable.
Looks like it might be pretty reliant on buffs to be anything incredible, but is decent on it's own. It's like Mounted Raptor, but with taunt.
Looks very powerful to me. You can put it on the board and then choose when you want to activate the card draw to some extent, since it can't be targeted.