Wow! Talk about small spell combo material! I just know this is going to become a key part of decks like OTK mage that like to cast a lot of spells in one turn.
Not really having super strong feelings about this card either way. Obviously it's a retooling of C[Hearthstone Card (abal Shadow Priest) Not Found], but I have no clue it it will end up as a powercreep, lesser version, or effectively the same thing.
Oh boy! I card that can instantly kill my eggs and summon other minions in their place, as well as other deathrattle cards? I'm excited about this one.
I believe the value of this card will depend on how much stealth synergy it gets as support. Until then, I can't honestly say how good I think it will be.
An ability that sounds like it would be useful in the early game, but is way too pricey. I guess it could work well if reduced in cost somehow with another card, but what are the odds of a late game board filled with minions who have 3 or less health?
It's only a one-time effect, so you better pick your spell wisely, but it's certainly interesting to see a bit of priest-style resurrection going out to all classes under a tight condition.
This is a nice alternate version of Rolling Fireball. Of course it works well with the new Headmaster Kel'Thuzad card, but it's also a nice way to get around those Elusive minions that you can't directly target.
Thanks, buddy :) Always eager to please. More lore is coming your way soon in these next weeks. I'm currently working on a lore guide about the Outland Fel Orcs, and you can bet that we're going to be covering the story of Kel'Thuzad and his undead-related stuff as more and more cards are revealed.
The flavor makes sense and the effect looks fun, but I just know this is going to be abused in some broken combo that we will all hate. Just don't know what it is yet, lol.
Looks like we have another U[Hearthstone Card (ltimate Infestation) Not Found] level druid card on our hands here. This is sure to benefit from mana ramp and beast combo together. So glad to see the return of beast druid support.
You know, I think this is the one case where the term "fluffy" makes sense. I almost like the idea of the cards being called "fluffy fight" because it's between two fluffy wolves, and "fluffy broom" kind of makes sense as well.
Lol, that's a good interpenetration. I can just picture Rafaam hijacking the storyteller in the tavern and telling how it "really" happened and how awesome he is that he "totally" won in the end.
Well, there's our dragon synergy at least. I have a feeling that spell generation could become key for the next few months, given it's emphasis in this set.
Very interesting trade off. You get extra mana this turn, but at the cost of having that much less mana next turn. This looks worthy of experimentation to me.
Interesting. The cost isn't bad for the extra effect. It's like a one-time weapon use of Spirit of the Tiger.
Wow! Talk about small spell combo material! I just know this is going to become a key part of decks like OTK mage that like to cast a lot of spells in one turn.
Any card that grants Immunity is worth taking seriously in my book. Like a nice extended version of Gladiator's Longbow.
Not really having super strong feelings about this card either way. Obviously it's a retooling of C[Hearthstone Card (abal Shadow Priest) Not Found], but I have no clue it it will end up as a powercreep, lesser version, or effectively the same thing.
I'm really liking this theme of "health changing", and this looks like a very flexible and fun way to lower the cost of a high-stat card.
Oh boy! I card that can instantly kill my eggs and summon other minions in their place, as well as other deathrattle cards? I'm excited about this one.
Can't wait to see what this does when paired with Kingsbanein wild, lol. Get ready for nightmares.
Wow! This is very open-ended. Dosn't matter if you took damage or healed, you get to destroy a minion. This one looks fun and very versatile.
A card that fits into both egglock and dicard synergy? Sign me up!
I believe the value of this card will depend on how much stealth synergy it gets as support. Until then, I can't honestly say how good I think it will be.
An ability that sounds like it would be useful in the early game, but is way too pricey. I guess it could work well if reduced in cost somehow with another card, but what are the odds of a late game board filled with minions who have 3 or less health?
It's only a one-time effect, so you better pick your spell wisely, but it's certainly interesting to see a bit of priest-style resurrection going out to all classes under a tight condition.
This is a nice alternate version of Rolling Fireball. Of course it works well with the new Headmaster Kel'Thuzad card, but it's also a nice way to get around those Elusive minions that you can't directly target.
Thanks, buddy :) Always eager to please. More lore is coming your way soon in these next weeks. I'm currently working on a lore guide about the Outland Fel Orcs, and you can bet that we're going to be covering the story of Kel'Thuzad and his undead-related stuff as more and more cards are revealed.
The flavor makes sense and the effect looks fun, but I just know this is going to be abused in some broken combo that we will all hate. Just don't know what it is yet, lol.
Looks like we have another U[Hearthstone Card (ltimate Infestation) Not Found] level druid card on our hands here. This is sure to benefit from mana ramp and beast combo together. So glad to see the return of beast druid support.
You know, I think this is the one case where the term "fluffy" makes sense. I almost like the idea of the cards being called "fluffy fight" because it's between two fluffy wolves, and "fluffy broom" kind of makes sense as well.
Lol, that's a good interpenetration. I can just picture Rafaam hijacking the storyteller in the tavern and telling how it "really" happened and how awesome he is that he "totally" won in the end.
Well, there's our dragon synergy at least. I have a feeling that spell generation could become key for the next few months, given it's emphasis in this set.
Very interesting trade off. You get extra mana this turn, but at the cost of having that much less mana next turn. This looks worthy of experimentation to me.