This is rather like Blastmaster Boom, in that you want to make sure you have certain cards shuffled into a deck in order to get the full effect. Requires setup, but is a nice payoff.
Oh yeah, this looks fun. All you need is the right setup and you have a nice big taunt with value stats. Not likely to work well as demon synergy, though, in terms of cards that summon the demons from your hand or deck. That would bypass the powerful battlecry.
I just know that wild decks are going to mix this, Twig of the World Tree, and K[Hearthstone Card (un the Forgotten King) Not Found] together for some mana ramp combos I really hate, lol.
It's hard to rate any of these cards without just focus on on the soulshard system as a whole, but I will say that, even without special cards to synergize with it, this is still pretty decent, as its missing durability is replaced by two rounds of healing overall.
Good basic body with a powerful effect if given the right setup. Just picture playing this when you have Warglaves of Azinoth. Of course, you would likely take a ton of damage doing that as well.
Looks like they are making these study cards more interesting and useful than I thought they might. A way to get a discount draw on spell damage whenever you want seems very useful to me.
Um, what? Steal?! As in reduce enemy stats and increase my own? I would call it OP, except that would encourage a nerf and I really want to try this out, lol.
I'm really liking the look of this new Soul Shard system myself. Adding a possible early-game board clear to DH is a good idea to help it branch out more.
This is pretty amazing, honestly. It's like mixing Equality or Libram of Justice with [Hearthstone Card (Pyromancer) Not Found], but not having to worry about a combo, and even being able to possible use it multiple times as a deathrattle.
Very dependent on having a lot of tokens die. I can't tell if you need to have this card in your hand when they die for the effect to work or not.
Great to have in early game, terrible to draw in late time, lol.
Not bad, and I like the reference to the DH unique double-jump ability in WoW. Great way to use an outcast card.
What a cheep, useful, and strangely adorable card you are.
"All the better to crush you with my opening play dear."
Good damage for the cost, and good payoff for the synergy. At this point, all of my comments for soulshard cards are sounding the same, lol.
This is rather like Blastmaster Boom, in that you want to make sure you have certain cards shuffled into a deck in order to get the full effect. Requires setup, but is a nice payoff.
Slightly sticky demon that could make for a nice turn-1 play thanks to the synergy of the deck.
An AoE that gives you health, basically. Not bad, even on its own.
Basic yet powerful. Great way to target that annoying support minion hiding behind a taunt, or finish off the hero's last bit of health.
Oh yeah, this looks fun. All you need is the right setup and you have a nice big taunt with value stats. Not likely to work well as demon synergy, though, in terms of cards that summon the demons from your hand or deck. That would bypass the powerful battlecry.
Strange wording (1 or more), but I guess it's meant to exclude 0-cost spells?
I just know that wild decks are going to mix this, Twig of the World Tree, and K[Hearthstone Card (un the Forgotten King) Not Found] together for some mana ramp combos I really hate, lol.
Good basic body with a powerful effect if given the right setup. Just picture playing this when you have Warglaves of Azinoth. Of course, you would likely take a ton of damage doing that as well.
Creative idea. The weapon itself might not do much damage, but it could be a way to merge aggro weapon style with big minion or swarm-type decks.
Better make sure you only put big beasts in your deck for this. If you do, it could be a nice amount of value overall.
Looks like they are making these study cards more interesting and useful than I thought they might. A way to get a discount draw on spell damage whenever you want seems very useful to me.
Um, what? Steal?! As in reduce enemy stats and increase my own? I would call it OP, except that would encourage a nerf and I really want to try this out, lol.
I'm really liking the look of this new Soul Shard system myself. Adding a possible early-game board clear to DH is a good idea to help it branch out more.
This is pretty amazing, honestly. It's like mixing Equality or Libram of Justice with [Hearthstone Card (Pyromancer) Not Found], but not having to worry about a combo, and even being able to possible use it multiple times as a deathrattle.