With the recent positive response to the Tol'vir lore article a couple days ago, I'm happy to state that these types are articles are planned to continue on a regular basis for the foreseeable future. Since Hearthstone covers a lot of areas of WoW lore, there's a lot of ground to cover, and it can be hard to decide what topics to focus on first. To help with this, I'd appreciate if you could comment below what topic you would most like to see covered. If your suggestion is already written, please upvote that post instead of writing it again, as this will help me to gauge the popularity of suggested topics and see what you guys want most.
Please note that individual cards are not the focus at the moment. There will likely be a point in the future where specific lore might be able to be added to the respective card page, but the current articles are meant to focus on broader topics, such as locations or groups like races, nations, and organizations, that would include multiple cards and demonstrate how they are connected in the lore.
I remember those videos. I watched them for a while until they stopped, and they led me to the Six Gamers Chanel which still does videos called Lore of the Cards. He posts pretty infrequently because he likes to take time writing really long detailed videos about the characters, plus he has lots of IRL stuff from what I understand. Overall good content if you've never checked him out before.
They are indeed masks. I'm not sure if they have any magical properties or are simply part of the culture, but yeah, they're masks and not differently-shaped heads. That used to confuse me a lot when I first learned about them.
I'm with you, both on the state of the current game-play and the awesomeness of the lore. When you spend around twenty years building a fantasy universe like Blizzard did with WoW, you can end up with some pretty deep lore. Don't worry, more lore posts/updates are planned for the foreseeable future.
Not much is known about Orsis, aside from the fact that it was buried. He would potentially be calling upon some deity that the city was named after but whom we have never heard anything about in either game, or perhaps just wishing the other inhabitants of the city to exact vengeance for him. I wish I could give you more info because it's a good question, but that's all that's available as far as I know.
I like this card back, even if it's a little late. It has a far cleaner look than the last two and I can clearly see it's a raven. The krakan was very stylized and the mammoth was a bit goofy in my eyes with a strange brown, blue, and grey cooler scheme. Raven's colors and shapes are far more complementary to each other.
Y'shaarj is known as the "seven-headed goat" and other related titles, so I thought it would be fun to reflect that, given the specific card requirements. Fits in with "Mark of Y'shaarj" from Whispers.
In a related theme, take this picture of an Eldritch library of forbidden knowledge and turn it into a quest. Please also make the reward, but you can pick the art for that as long as it's of a similar art style.
My challenge art is a bit different this time, as it's originally concept art from Elder Scrolls instead of direct Warcraft art, but since other people have been posting non-warcraft art, I figured I'd get in some things from one of my other favorite fantasy game universes. Only rule is it has to be related to the theme of cultists and tombs.
Just picture this in Big Spell Mage. Filling a board with anywhere from 4-10 cost minions depending on how you build it up. Even better in wild when you can include cards like summoning stone and Mediv the Guardian.
I got into wild when I experienced my first rotation with Un'goro. I had spent time collecting cards from sets like Gold Gods and MSoG, and wasn't about to just stop playing with them. Wild was the way to do that.
Flavor is focused on the creature's association with Brewfest. Seeing this card will make your opponent's minions "drunk", lol.
Here's a picture of the warrior class mount from Legion. Must have the appropriate name, be a warrior card, and have abilities related to it's being both a dragon and a mount.
Hard for me to choose a favorite, but I'm quite fond of Mogu Cultist for a couple reasons. First, I like that it has so much flavor and significance while not being a Legendary. It seems Legendaries tend to hog the spotlight a lot of the time in terms of both significant characters and effects. That makes sense a lot of the time, but I'm happy to see an epic that I'm going to want to get as much as any Legendary. The little story packed into the effects is great-- the cultists performing some sort of ritual and possibly sacrificing themselves to summon the great titanic keeper Ra-- and I love the challenge of trying to figure out how to spring the combo. It's like a unofficual neutral quest in a sense, which I think is great. I love the strategic elements of games like this, so I'm looking forwards to experimenting with as many classes as I can to see what will work and what won't, a sort of Hearthstone pet project I suppose.
What about the shadow cloak? Is that as good? I don't have Wizbang.
Greetings Everyone :)
With the recent positive response to the Tol'vir lore article a couple days ago, I'm happy to state that these types are articles are planned to continue on a regular basis for the foreseeable future. Since Hearthstone covers a lot of areas of WoW lore, there's a lot of ground to cover, and it can be hard to decide what topics to focus on first. To help with this, I'd appreciate if you could comment below what topic you would most like to see covered. If your suggestion is already written, please upvote that post instead of writing it again, as this will help me to gauge the popularity of suggested topics and see what you guys want most.
Please note that individual cards are not the focus at the moment. There will likely be a point in the future where specific lore might be able to be added to the respective card page, but the current articles are meant to focus on broader topics, such as locations or groups like races, nations, and organizations, that would include multiple cards and demonstrate how they are connected in the lore.
That's part of the plan. It will take a long time, but I would love for every card and setting to be covered in some fashion eventually.
I remember those videos. I watched them for a while until they stopped, and they led me to the Six Gamers Chanel which still does videos called Lore of the Cards. He posts pretty infrequently because he likes to take time writing really long detailed videos about the characters, plus he has lots of IRL stuff from what I understand. Overall good content if you've never checked him out before.
That's a good explanation, and the simplest. I say we go with it.
They are indeed masks. I'm not sure if they have any magical properties or are simply part of the culture, but yeah, they're masks and not differently-shaped heads. That used to confuse me a lot when I first learned about them.
I'm with you, both on the state of the current game-play and the awesomeness of the lore. When you spend around twenty years building a fantasy universe like Blizzard did with WoW, you can end up with some pretty deep lore. Don't worry, more lore posts/updates are planned for the foreseeable future.
Not much is known about Orsis, aside from the fact that it was buried. He would potentially be calling upon some deity that the city was named after but whom we have never heard anything about in either game, or perhaps just wishing the other inhabitants of the city to exact vengeance for him. I wish I could give you more info because it's a good question, but that's all that's available as far as I know.
Thank you very much :) I am of the same mind and will do my best to keep the lore coming.
I like this card back, even if it's a little late. It has a far cleaner look than the last two and I can clearly see it's a raven. The krakan was very stylized and the mammoth was a bit goofy in my eyes with a strange brown, blue, and grey cooler scheme. Raven's colors and shapes are far more complementary to each other.
Must be a beast.
Y'shaarj is known as the "seven-headed goat" and other related titles, so I thought it would be fun to reflect that, given the specific card requirements. Fits in with "Mark of Y'shaarj" from Whispers.
In a related theme, take this picture of an Eldritch library of forbidden knowledge and turn it into a quest. Please also make the reward, but you can pick the art for that as long as it's of a similar art style.
I'll do it with you if you need someone
My challenge art is a bit different this time, as it's originally concept art from Elder Scrolls instead of direct Warcraft art, but since other people have been posting non-warcraft art, I figured I'd get in some things from one of my other favorite fantasy game universes. Only rule is it has to be related to the theme of cultists and tombs.
Just picture this in Big Spell Mage. Filling a board with anywhere from 4-10 cost minions depending on how you build it up. Even better in wild when you can include cards like summoning stone and Mediv the Guardian.
I got into wild when I experienced my first rotation with Un'goro. I had spent time collecting cards from sets like Gold Gods and MSoG, and wasn't about to just stop playing with them. Wild was the way to do that.
This is going to be killer with Divine Prelet.
Flavor is focused on the creature's association with Brewfest. Seeing this card will make your opponent's minions "drunk", lol.
Here's a picture of the warrior class mount from Legion. Must have the appropriate name, be a warrior card, and have abilities related to it's being both a dragon and a mount.
Hard for me to choose a favorite, but I'm quite fond of Mogu Cultist for a couple reasons. First, I like that it has so much flavor and significance while not being a Legendary. It seems Legendaries tend to hog the spotlight a lot of the time in terms of both significant characters and effects. That makes sense a lot of the time, but I'm happy to see an epic that I'm going to want to get as much as any Legendary. The little story packed into the effects is great-- the cultists performing some sort of ritual and possibly sacrificing themselves to summon the great titanic keeper Ra-- and I love the challenge of trying to figure out how to spring the combo. It's like a unofficual neutral quest in a sense, which I think is great. I love the strategic elements of games like this, so I'm looking forwards to experimenting with as many classes as I can to see what will work and what won't, a sort of Hearthstone pet project I suppose.
"It is said the great Astral Serpents know all things, can peer into a person's mind, and always this power to cheat on tests"
Mage spell