I noticed that there isn't really much if anything in the card set pages related to the adventures and was wondering if we could get something dedicated to them. Part of the reason I'd like this is so there is a place where we could have the basic story of each adventure laid out and screenshots of the little things that only pop up once, such as the introduction and the final "you won" screen. I personally would like such things on this site so I don't have to keep large folders on my computer filled with these screenshots so I can look at them again, lol. I'm sure there are many other great things related to the adventures that would fit there as well, but that aspect is what's on my mind atm.
I'm not sure how it would be done, but I'd be glad to see any change like this. Big priest has scared me away from wild games since the start of the year of the dragon. Seeing a priest in wild is almost an instant concede for me.
Sure, I've got lots of room for new cards and all ideas are still malleable. I was afraid of making Grond to OP frankly, as I tend to do that with powerful lore characters, but I see what you mean. Should I give him Rush or something to buff him up a bit?
I like the idea as well. It's nice to see everything laid out so we can see what classes could use more heroes and talk about ideas for some of them. Far easier to do when the pictures are laid out like that.
I just saw that. What does it mean for this website then? I was getting excited about this fresh new start and everything. Is it canceled now? I hope not.
I love the unique lore and art style of Draenor from WoD and think it should be in Hearthstone more. With this in mind, I've come up with a few ideas that still need to be fully fleshed out, but revolve around, not the orcs or ogres, but the first inhabitants of this savage world, the Primal Powers: Breakers, Primals, and Arakkoa. A large part of this idea revolves around "building" very powerful minions that each represent a being so powerful that giving it a Legendary almost wouldn't do it justice. I should also note that it is very hard for me to find good art of most of this stuff, so please forgive the low-quality right now. This is all prototype at the moment.
The new keyword "Absorb", which is currently defined as this:
The set works in a tri-class system similar to Mean Streets, but with different class combos.
Breakers are Warrior, Shaman, and Mage. Their system revolves around combining smaller breakers into their largest versions to eventually re-create Grond in a reverse of their evolution. Only the first two levels are playable as cards. The others must be built.
Warrior Cards:
Mage Cards:
No Shaman cards yet
The Primals are cards I have yet to create, or even fully decide on how they work. They consist of Druid, Warlock, and Hunter, and will focus on "infecting" and absorbing other minions to grow larger and can eventually be combined into the Sporemounds.
The Arakkoa are Paladins, Priests, and Rogues and work with Apexis Crystals. These crystals would have various ways to be generated and then upgraded as either light, shadow, or death to represent each of the gods of Arak. Once enough upgrade crystals are played, the a random god can be summoned with the right card. This system is also still in very early stages of conceptualization. Also, Ritual Master isn't finished and is, in fact, meant as a playable card.
Pally cards:
No Priest or Rogue cards yet exist.
Neutral:
That's all I have right now. If you have any ideas or feedback on anything from card concepts to where I can find better art, please let me know. I'd love some help on this casual little project.
Obscure characters are fun legendary cards because it's fun to learn about them if you have no clue who they are. For example, I had no idea who Grifta was until I looked him up and started noticing him in-game.
Well, we already got the far more powerful Old Gods as cards, so I don't think Archimonde and Kil'Jaden would be much of a problem. But I agree that they most certainly deserve spots as soon as possible.
"We could make a bear pun here, but that wouldn't be very ice of us."
Mount from northrend. Really, I'd like to see more mounts in the game. So many cool ones that would make great cards.
Here's the next art. Must be druid minion.
I vote for Mr. Chu because we need a warrior who isn't Garrosh and we also don't have enough pandarian representation in this game.
I love the [Hearthstone Card (EVIL Conscripter) Not Found] text:
Kobold! There's a place you can handle
I said kobold! When you're short in the candle
Cast a spell with the E! V! I! L!
I seriously get this stuck in my head to the tune of YMCA all the time, lol. I wish we had a full parody.
Where's the next art?
"I know they say that 'the two shall become one' but this is ridiculous!"
I know the wording isn't the clearest, but I couldn't think of a better way right now.
Neutral minion
Is this a known character with a name, or do we get to make up a name for her as a legenday?
I can provide some of my screenshots if you wish to speed things up a bit.
"Complete corruption of a world makes is like a really intense version of backwards day"
Druid card, obviously.
Not sure what kind of file this is, but it won't download as an image type that can be used in Hearthstone Card Generator.
I noticed that there isn't really much if anything in the card set pages related to the adventures and was wondering if we could get something dedicated to them. Part of the reason I'd like this is so there is a place where we could have the basic story of each adventure laid out and screenshots of the little things that only pop up once, such as the introduction and the final "you won" screen. I personally would like such things on this site so I don't have to keep large folders on my computer filled with these screenshots so I can look at them again, lol. I'm sure there are many other great things related to the adventures that would fit there as well, but that aspect is what's on my mind atm.
Dude, that's such a sad picture. I'd try to make it into a card except that it makes my eyes tear up just by looking at it. Why did you do this to us?
I'm not sure how it would be done, but I'd be glad to see any change like this. Big priest has scared me away from wild games since the start of the year of the dragon. Seeing a priest in wild is almost an instant concede for me.
Sure, I've got lots of room for new cards and all ideas are still malleable. I was afraid of making Grond to OP frankly, as I tend to do that with powerful lore characters, but I see what you mean. Should I give him Rush or something to buff him up a bit?
I like the idea as well. It's nice to see everything laid out so we can see what classes could use more heroes and talk about ideas for some of them. Far easier to do when the pictures are laid out like that.
I think this is a great idea :) Should help tide us over until regular card competitions are held on this website.
I just saw that. What does it mean for this website then? I was getting excited about this fresh new start and everything. Is it canceled now? I hope not.
I love the unique lore and art style of Draenor from WoD and think it should be in Hearthstone more. With this in mind, I've come up with a few ideas that still need to be fully fleshed out, but revolve around, not the orcs or ogres, but the first inhabitants of this savage world, the Primal Powers: Breakers, Primals, and Arakkoa. A large part of this idea revolves around "building" very powerful minions that each represent a being so powerful that giving it a Legendary almost wouldn't do it justice. I should also note that it is very hard for me to find good art of most of this stuff, so please forgive the low-quality right now. This is all prototype at the moment.
The new keyword "Absorb", which is currently defined as this:
The set works in a tri-class system similar to Mean Streets, but with different class combos.
Breakers are Warrior, Shaman, and Mage. Their system revolves around combining smaller breakers into their largest versions to eventually re-create Grond in a reverse of their evolution. Only the first two levels are playable as cards. The others must be built.
Warrior Cards:
Mage Cards:
No Shaman cards yet
The Primals are cards I have yet to create, or even fully decide on how they work. They consist of Druid, Warlock, and Hunter, and will focus on "infecting" and absorbing other minions to grow larger and can eventually be combined into the Sporemounds.
The Arakkoa are Paladins, Priests, and Rogues and work with Apexis Crystals. These crystals would have various ways to be generated and then upgraded as either light, shadow, or death to represent each of the gods of Arak. Once enough upgrade crystals are played, the a random god can be summoned with the right card. This system is also still in very early stages of conceptualization. Also, Ritual Master isn't finished and is, in fact, meant as a playable card.
Pally cards:
No Priest or Rogue cards yet exist.
Neutral:
That's all I have right now. If you have any ideas or feedback on anything from card concepts to where I can find better art, please let me know. I'd love some help on this casual little project.
Don't forget to update this page with Thunder King lore. :) Best Shaman hero so far.
Obscure characters are fun legendary cards because it's fun to learn about them if you have no clue who they are. For example, I had no idea who Grifta was until I looked him up and started noticing him in-game.
Well, we already got the far more powerful Old Gods as cards, so I don't think Archimonde and Kil'Jaden would be much of a problem. But I agree that they most certainly deserve spots as soon as possible.