The only thing that intrigues me is how drawing cards is so easy for DH it can also feels like a trap. You see, with a bunch of cards in your hand, it may disrupt DH plays, because Outcast is limited only to the left or right-most card. Therefore make the middle card not activating it's Outcasts ability.
Another alternative for Holy Wrath, "Draw a card. Give a friendly minion attack & health based on it's mana". It could be too OP yes, but we could also make it to 6-7 mana if necessary.
I haven't read all of it. Will add more if I find something good.
Another alternative for Mortal Strike (following it's name) could be change to "Deal 4 damage to a minion. If that kills it, gains 4 armor." (or restore 4 health to your hero). After quick analysis, 4 armor / health is not enough. Maybe between 6-8 points.
Another alternative for Brawl, "Choose a random minion, every other minion attacks it". I know it's weird, but this allow your board to survive if RNG pick a low attack minion. (Probably changed it's name to Scapegoat or something)
Another alternative for Assassin's Blade. 5 mana 3/4 weapon. "Everytime your hero attack and kill a minion, add a coin to your hand". It suits it's name being a reward everytime an assassin kills it's target.
Edwin VanCleef is actually fits Rogue Deck, so there's no need to HoF him. And I think I have a good Battlecry for Vanessa you mentioned. "Combo: Gains +2/+2 for each other card your opponent played last turn"
That's why I thought it could only make the cut in a control deck. Its not necessarily bad, it can actually clear the board and swing tempo in your favor
agreed. It can hit those pesky stealthed minions too.
Pray that this, and the Initiate Reward later on is separated, that way, we could have extra dust.
Wait, I don't think I got this by beating a storyline adventure. This cards was meant to be in our collection already. And we probably won't get the 2nd time.
Not just 3/1 deathrattle body, or 4/1, or maybe 5/1, but a huge 9/1 body. With enough trick, this could be devastating. Lackey give Rush or more Health. Warrior gives Charge, or Shaman gives Windfury. Or maybe Stealth from something else.
This and Cursed Vagrant have similar overwhelming value. With 4 mana, this is just bloody OP. Compare this Magma Rager and we have most card in Classic sets became Obsolete.
I think Blizzard need to re-haul every cards in classic to be in the same power level of this expansion.
Also not to mention Cairne Bloodhoof. Or Restless Mummy for the best comparison. Class card got beaten by Neutral card. Forgot this one doesn't have Rush.
As the old tale said, "Fight Fire with Fire". Demon Hunter consists of Aggro Minions and threat to attack directly to face. You could also play aggro with Galakrond Shaman and Quest Hunter as both has many Rush minions, just need to hold them off. Because taunt is not the answer when facing Kayn Sunfury. Lifesteal would be good addition.
EDIT. It doesn't have to be Shaman or Hunter, as long as the deck is aggressive too.
Also, since we don't know how the meta will stand, I think Control Armor Warrior and Quest Priest (Priest rework has more heals) can handle plenty of damage pretty good. But this is just a theory.
So, every 50g Quest is considered easy? Well, I want a very hard quest so I can get more gold. Can I have that? No. What were you thinking Blizz?
The only thing that intrigues me is how drawing cards is so easy for DH it can also feels like a trap. You see, with a bunch of cards in your hand, it may disrupt DH plays, because Outcast is limited only to the left or right-most card. Therefore make the middle card not activating it's Outcasts ability.
Feel free to add to my opinion.
Are you serious right now?
Not learning after mistakes are we?
Not agree with Healthstone, Because Sacrificial Pact is exist, and it fits how Warlock should be.
Another suggestion I'm trying to throw is, how about instead of focusing more on discard and damaging self, use our own mana crystal.
For example, Spell Card like "Destroy a mana crystal, draw 3 cards" or something like that.
Another alternative for Holy Wrath, "Draw a card. Give a friendly minion attack & health based on it's mana". It could be too OP yes, but we could also make it to 6-7 mana if necessary.
I haven't read all of it. Will add more if I find something good.
Another alternative for Mortal Strike (following it's name) could be change to "Deal 4 damage to a minion. If that kills it, gains 4 armor." (or restore 4 health to your hero). After quick analysis, 4 armor / health is not enough. Maybe between 6-8 points.
Another alternative for Brawl, "Choose a random minion, every other minion attacks it". I know it's weird, but this allow your board to survive if RNG pick a low attack minion. (Probably changed it's name to Scapegoat or something)
Another alternative for Assassin's Blade. 5 mana 3/4 weapon. "Everytime your hero attack and kill a minion, add a coin to your hand". It suits it's name being a reward everytime an assassin kills it's target.
Edwin VanCleef is actually fits Rogue Deck, so there's no need to HoF him. And I think I have a good Battlecry for Vanessa you mentioned. "Combo: Gains +2/+2 for each other card your opponent played last turn"
It's time for Platebreaker to shine at long last.
So, no more golden neutral cards bonus as we level up Illidan to 50-ish?
This is similar with lackey, but without more generator. Once you're out of this minions, you're out literally.
I can already see into the next expansion where they make another one similar like this. Probably give minions poisonous or something.
agreed. It can hit those pesky stealthed minions too.
Pray that this, and the Initiate Reward later on is separated, that way, we could have extra dust.
Wait, I don't think I got this by beating a storyline adventure. This cards was meant to be in our collection already. And we probably won't get the 2nd time.
Not just 3/1 deathrattle body, or 4/1, or maybe 5/1, but a huge 9/1 body. With enough trick, this could be devastating. Lackey give Rush or more Health. Warrior gives Charge, or Shaman gives Windfury. Or maybe Stealth from something else.
This and Cursed Vagrant have similar overwhelming value. With 4 mana, this is just bloody OP. Compare this Magma Rager and we have most card in Classic sets became Obsolete.
I think Blizzard need to re-haul every cards in classic to be in the same power level of this expansion.
Also not to mention Cairne Bloodhoof. Or Restless Mummy for the best comparison. Class card got beaten by Neutral card. Forgot this one doesn't have Rush.
So, easy thread. How's life without Leeroy?
Me: "So far so good!"
Wait, I thought we're getting Noblegarden event soon?
Hunter is a problem?
Demon Hunter: "Hold my beer!"
As the old tale said, "Fight Fire with Fire". Demon Hunter consists of Aggro Minions and threat to attack directly to face. You could also play aggro with Galakrond Shaman and Quest Hunter as both has many Rush minions, just need to hold them off. Because taunt is not the answer when facing Kayn Sunfury. Lifesteal would be good addition.
EDIT. It doesn't have to be Shaman or Hunter, as long as the deck is aggressive too.
Also, since we don't know how the meta will stand, I think Control Armor Warrior and Quest Priest (Priest rework has more heals) can handle plenty of damage pretty good. But this is just a theory.
Still. "The best defense is a good offense"
This and Kayn Sunfury is gonna be hard to counter
Yep. Pretty much Castlevania Rip-off. I'm having a blast. LMAO.
Oh my god. "Comic Sans" is Font of Power. LOL
Can we scratch that "Totally Not Enrage" with Augmerchant minions? or if that doesn't count, probably with Bonechewer Minions huh?
And Ruststeed Raider is quite similar to the old Militia Commander from Witchwood set. Not good enough for "Old Set Callback"?
And maybe Felfin Navigator can only be played in Shaman or Paladin decks, since other class doesn't support murloc.
And does Bamboozle count as an Ogre?
Don't forget about Pure Paladin, and All-Spells Mage. (And Stealth/Secret Rogue)
And we haven't even touched Demon Hunter yet. So no one can predict anything until the meta stabilized.