I'm surprised that every comment here is trying to show how bad the new system is. I'm saying, let it progress for a while. It's just the first week. A lot of self calculations is good, but nonetheless a theory.
I totally can't see how many gold I will have in the end of the expansion because it's still new. If the reality sets in, and I got less gold than before, then I can prove it to them how bad the new system is.
But I guess not everyone can think the same as I do.
in theory. I still would like to see what happen if I keep doing what I'm doing before the revamp, and see how much gold I can save until the end of expansion. Then I can judge if this new progression system is better or not. Occasionally I hit 8000 gold before the expansion hit.
And I'm talking about gold only, not the packs and cards value, since I need to buy new expansion packs from gold obviously.
More than that, corrupt cards tends to promote players to build a lasting hand rather than aggroing on tempo. You can't seem to hold your hand long enough to corrupt it if you're playing aggro, play and refill as fast as you can.
So, this expansion is reserved for control deck meta. especially if you're playing with any of the Old Gods.
I like the idea, tho you may have to pull this on the earliest turn 10. Yes you can mill his deck empty, Yes he'll die from fatigue, but If it's aggro, Turn 10 is too late. And removing cards doesn't give any fatigue damage from empty deck.
EDIT. the way I see it, even playing it without 2x Battlecry is enough. later you can always drop Y'Shaarj, the Defiler and get the same effect on turn 10. Neat in standard for now.
Secondly, Holding this dead card until you play an 8 mana card is very hard, (hard means, you don't always add a 8+ mana card in your deck) and the upside? only getting a 6/6 taunt on the same turn.
And the last would be, I can't think of any deck would wanna add this. Maybe there are some, but there are many more better cards too.
Card like this makes me wonder, what is the point of playing "Constructed" deck if they keep printing cards like this.
Ok, since the most useful thing from this card is to discount big random spells, then we need to create a bunch of small spells into the deck, but also knowing that those spells also need to be use to win? because there's a small chance this card ended up in the bottom deck.
So, I guess it's okay for DH to get a whooping 5 mana discount, but it's not okay for other class. They can have only 1 or 2 mana discount. Turn 7 play Lapidary and hero power, and you have 5/5 and 6/6 with rush threaten the board.
Remind me how many more busted DH cards we're going to witness later.
Works great because drawing a lot is in Rogue meta right now. not work great because if Wondrous Wand draws the tickets, it will block other drawn card from becoming a 0 mana. (including Galakrond's)
So what happen if we only summon less than 7? does it summon more if all of them dies?
This card is good, but the cost is too high for it to see in aggro. But 14 damage to minion is almost like a board clear, especially if some of it remains on the board.
I'm surprised that every comment here is trying to show how bad the new system is.
I'm saying, let it progress for a while. It's just the first week. A lot of self calculations is good, but nonetheless a theory.
I totally can't see how many gold I will have in the end of the expansion because it's still new. If the reality sets in, and I got less gold than before, then I can prove it to them how bad the new system is.
But I guess not everyone can think the same as I do.
in theory. I still would like to see what happen if I keep doing what I'm doing before the revamp, and see how much gold I can save until the end of expansion. Then I can judge if this new progression system is better or not. Occasionally I hit 8000 gold before the expansion hit.
And I'm talking about gold only, not the packs and cards value, since I need to buy new expansion packs from gold obviously.
Does anyone notice how the experience needed for level 49 is so high, then it's dropped halved for level 50.
Is it intentional like that?
nvm that. I just rerolled the quest today. not bad for the last daily quest.
So I was honestly wondering what would happen when someone feed the basilisk a deep fried candybar? Don't Feed the Animals
I guess it's gonna be hard for some people to complete a very difficult quest in one day.
Yeah, I'm looking at you. "Quest:Use your hero power 20 times"
A for Efforts, Double C for Valeera. *wink*
More than that, corrupt cards tends to promote players to build a lasting hand rather than aggroing on tempo. You can't seem to hold your hand long enough to corrupt it if you're playing aggro, play and refill as fast as you can.
So, this expansion is reserved for control deck meta. especially if you're playing with any of the Old Gods.
But, I have to point out something like, I love how other class getting a nice legendary card, while Mage and Warlock gets meme card legendary.
I'm looking at you Deck of Lunacy & Deck of Chaos
I like the idea, tho you may have to pull this on the earliest turn 10. Yes you can mill his deck empty, Yes he'll die from fatigue, but If it's aggro, Turn 10 is too late. And removing cards doesn't give any fatigue damage from empty deck.
EDIT. the way I see it, even playing it without 2x Battlecry is enough. later you can always drop Y'Shaarj, the Defiler and get the same effect on turn 10. Neat in standard for now.
This is pretty much won't see play.
First of all, 7 mana 6/6 is so terrible.
Secondly, Holding this dead card until you play an 8 mana card is very hard, (hard means, you don't always add a 8+ mana card in your deck) and the upside? only getting a 6/6 taunt on the same turn.
And the last would be, I can't think of any deck would wanna add this. Maybe there are some, but there are many more better cards too.
Beware of using Lorekeeper Polkelt now. Instead of getting high mana cards, you lost 5 of them.
I kinda happy that this one is not a DH card, but all the same goes for how broken the card is. This is madness.
Is there any "correct" enemy? I assume he will go face or skip taunt.
EDIT. Wait up. remove cards from opponent deck? a 0 mana cost 6/6 with taunt? This is Madness.
The more they print cards like this, the more chances that Puzzle Box of Yogg-Saron will cast this and ruin the deck completely.
Before this, Puzzle Box doesn't have many negative spell cards, so playing it is relatively safe. But not anymore.
Card like this makes me wonder, what is the point of playing "Constructed" deck if they keep printing cards like this.
Ok, since the most useful thing from this card is to discount big random spells, then we need to create a bunch of small spells into the deck, but also knowing that those spells also need to be use to win? because there's a small chance this card ended up in the bottom deck.
I don't know. This is a straight up meme card.
So, I guess it's okay for DH to get a whooping 5 mana discount, but it's not okay for other class. They can have only 1 or 2 mana discount. Turn 7 play Lapidary and hero power, and you have 5/5 and 6/6 with rush threaten the board.
Remind me how many more busted DH cards we're going to witness later.
#facepalm
now we play the waiting game. no worries, it's only 5 days left before all the cards revealed.
Works great because drawing a lot is in Rogue meta right now.
not work great because if Wondrous Wand draws the tickets, it will block other drawn card from becoming a 0 mana. (including Galakrond's)
No Warrior cards yet? Shame..
So what happen if we only summon less than 7? does it summon more if all of them dies?
This card is good, but the cost is too high for it to see in aggro. But 14 damage to minion is almost like a board clear, especially if some of it remains on the board.