So, after much thought, and comparing, and probably wasting lots of time. I've come to a conclusion that
Zilliax is a 3/2 body with a 7-8 random stats, it could be a 5 drops 6/6 or 6/7 body in vanilla state, and that's okay, since there are rarity aspect in play.
Taunt being 1 stat, based on many 1 drops
Divine Shield being 2 stats, again based on 1 drops
Rush being 1 to 2 stats,
Lifesteal being 2 stats,
and Magnetize being 1 stat, since its a expansion mechanic.
(one thing in mind, all of this comparison was based on neutral cards)
Perhaps this should be a lesson. I think I can give a few tips on getting the max value of Special Daily Quests like this one (and next year if it was similar).
1. Keep two old daily quests on standby the day the festival begins. Don't immediately login at 1 AM PST, as you will get the 3rd quest still the same old. Instead, wait until at least 11 AM PST when the festival truly begins. And Yes, old quest can be rolled into special. You can get a max of 16 special quests (rather than 14 quests for the original 2 weeks)
2. If possible, when you roll special quest, and still got 60 gold, wait until the next day to roll again. but if you had 2 or more quest (the other were 100 gold), just finish the 100, because you can't get 2 of the same quest and when you roll, it reduces your chance to get another 100 gold.
3. If you got 80 gold quest on login, you should keep it, rather than have to roll for a slim chance of getting 100, or big chance of getting the bad 60 gold.
With this in mind, I guess I can brag about getting 1500 gold and dust within this festival. getting only 1 time 60 gold, and 3 times 80 quest.
EDIT. perhaps I should add, that there are
6 x 60 gold quest, 1 x 80 gold quest, & 3 x 100 gold quest. I forgot where I got this info. (I don't mind corrections.)
and Yes, I did get 3 times 80 gold quests. pure luck I guess.
TBH, Iksar's post didn't stated which server his statistic was based on. I could be only from a single server, and there's alot of hearthstone servers going. So, perhaps we shouldn't really judge his statistic to be the only truth out there.
I even had to compare a few of legendary cards in order to get the perfect value of Divine Shield / Rush to body stat.
such as Colossus of the Moon and Living Monument. This makes me realize that Rarity plays an important aspect on minions, because I don't think the value of mere Taunt is equal to Divine Shield + Reborn.
So Legendary premium vanilla stats could've much more stats than Common or Rare vanilla cards. Maybe a difference of +2 or +3 stats.
Since there are no 0 mana class cards, neutral cards will be the starting point of formula.
0 mana having 1/1 body like Wisp, basically n/n + 2 random stats.
0 mana having 0/2 Taunt body like Target Dummy, basically the same as above, while the Taunt effect can be equal 0 mana cost. (if the target has no attack). So Taunt effect is equal 1 random body stat.
This has been in my mind lately. And I hope there are no similar thread like this. So here goes.
Vanilla body means, it's a minion with no effects written on the card.
What would be the premium vanilla stats of a 1 mana (Class & Neutral Cards) would be? 2 mana? 3 mana? etc.
We did have an example like Boulderfist Ogre being a 6 mana having 6/7 body. that means (n/n)+1 random stat would be the formula, but that does not work with Dire Mole being 1 mana having 1/3 body. this means (n/n)+2 random stats. and this is just neutral cards.
If class cards, we have an example of Enchanted Raven being 1 mana having 2/2 body that the formula above is correct, but this means, Neutral and Class cards is the same regarding 1 mana cost. Tag doesn't matter too, since Dire Mole is beast too.
or Northshire Cleric with 1/1/3 plus an effect would make a 1/2/3 or 1/1/4 vanilla class cards.
Why do I create this thread, well, I need to analyze what makes Zilliax a 5 mana, had so much effects with a 3/2 body. Being a neutral card is too much I think.
we still have ~2 months before the expansions. So there's still time.
besides, don't worry about it, if the latter is true, meaning, DoD expansion is overwhelmingly strong, I think I can assume the trend is going to continue. The next expansion is going to be so massive, it needs to be on the same level to DoD. Reasons included,
1. We lose a lot of Mech tribe on next rotations, so it's natural to think that Blizzard would have to include a lot of new Mechs.
2. Plus, dragons tribe is already crowding, I believe they must create a non-Dragon tribes to even it out.
3. Team 5 is already experimenting with a lot of new mechanic, like Side-quest, new Warlock card mechanic Chaos Gazer, etc. What I mean is probably "Tech Cards". And we could also see a new synergies worked out.
Losing ~400 card to the wild (minus 135 new cards) is going to shake meta nonetheless. Even if the first expansion doesn't balance it out, Maybe the 2nd will, or maybe the last one will.
EDIT. I would also like to add, Zilliax is so good that even Combo Priest, Hunter, and Druid plays it. And they too will lose it when it rotates, not only Mech Paladin.
Shaman Invocation of Frost is nerfed because the cost is too low. Freeze is at least costing 1 mana (like Mage), and Invoke is costing another 1 mana (being a class cards), if it's neutral cards, it can cost to 2 mana. So, it makes sense to nerfed it to 2 mana. But judging from the result of the Shaman Invoke (2/1 rush body), it can cost 2 mana per invoke. The best way to compare is Springpaw 1 mana rush class minion only having 1/1 rush body.
Sludge Slurper IMO can have 1/2 or 1/3 body, and 1 overload for its lackey productions. way overnerfed.
Mogu Fleshshaper function a lot like Sea Giant, but what makes it got nerfed is because the pool of mutate cards available. but comparing the body, I'd say it's overnerfed. 3/4 rush 9 mana and 8/8 10 mana is crazy. Not to mention class cards. If it were up to me, I'd just make 3/4 7 mana, remove the rush, and changed its formula to "1 mana less for each friendly minions"
Corrupt Elementalist is similar nerfs to how invoke costs. I'd say 3 mana for 3/3 body, and 3 mana for 2 x 2/1 rush body is balanced.
similar to creating custom maps on WC3 (even if Blizzard owns it all now).
would be great if the rules on custom table get simplified, so when other player joins, they're not wasting any time understanding it.
such as buttons, or icons. like ♥=15, or HPower=false, or even better, a premade custom rules, for easy pick.
cards collections banning should be trimmed too, like very tiny card icons, or tags (need more tags to be useful, like gnomes, kobolds, undeads, treants, etc).
remove the rewards, since this mode is just for fun, and this mode is just a place to go when players are bored with either plays or BG (like BG F2P). And Pack Tokens / Sleeves just ruining the balance of golds. One currency is more than enough.
adding passwords to private tables, and chatting room is essential, but that's the main problem, since hearthstone don't utilize it.
and the last one will be contacting blizzard team 5 about this new modes. That's it. It'll be a good addition to Hearthstone nonetheless.
Nope.. the average dust gain of opening a pack is only 40-50 dust. (rounded up).
Based on opening 40 packs, most of it were commons and rares, 1 epic every 6 packs, and 1 legend every 20 packs. (average)
So. at most, if you're lucky, you get 120-140 dust gain (if you got 1 epic), and 420-440 dust gain (if you got 1 legendary). But it won't be that often.
So, after much thought, and comparing, and probably wasting lots of time. I've come to a conclusion that
Zilliax is a 3/2 body with a 7-8 random stats, it could be a 5 drops 6/6 or 6/7 body in vanilla state, and that's okay, since there are rarity aspect in play.
Taunt being 1 stat, based on many 1 drops
Divine Shield being 2 stats, again based on 1 drops
Rush being 1 to 2 stats,
Lifesteal being 2 stats,
and Magnetize being 1 stat, since its a expansion mechanic.
(one thing in mind, all of this comparison was based on neutral cards)
go ahead and change my mind.
Could you elaborate about your formula?
0 drops would be 0/0 + 1 + (1/0 this is an infinite).
and 5 drops would be 5/5 + 1 (1/5 rounded down is 0) = 5/5 + 1 random stats?
Perhaps this should be a lesson. I think I can give a few tips on getting the max value of Special Daily Quests like this one (and next year if it was similar).
1. Keep two old daily quests on standby the day the festival begins. Don't immediately login at 1 AM PST, as you will get the 3rd quest still the same old. Instead, wait until at least 11 AM PST when the festival truly begins. And Yes, old quest can be rolled into special. You can get a max of 16 special quests (rather than 14 quests for the original 2 weeks)
2. If possible, when you roll special quest, and still got 60 gold, wait until the next day to roll again. but if you had 2 or more quest (the other were 100 gold), just finish the 100, because you can't get 2 of the same quest and when you roll, it reduces your chance to get another 100 gold.
3. If you got 80 gold quest on login, you should keep it, rather than have to roll for a slim chance of getting 100, or big chance of getting the bad 60 gold.
With this in mind, I guess I can brag about getting 1500 gold and dust within this festival. getting only 1 time 60 gold, and 3 times 80 quest.
EDIT. perhaps I should add, that there are
6 x 60 gold quest, 1 x 80 gold quest, & 3 x 100 gold quest. I forgot where I got this info. (I don't mind corrections.)
and Yes, I did get 3 times 80 gold quests. pure luck I guess.
Battletag: SirLynx#1266
Region : NA
Trade Only : Yes. You show I show
Finished.
TBH, Iksar's post didn't stated which server his statistic was based on. I could be only from a single server, and there's alot of hearthstone servers going. So, perhaps we shouldn't really judge his statistic to be the only truth out there.
I guess I've been charging "out" a lot. I need some patches.
I would say to get this, you need HotS at level 15. Not 12.
I even had to compare a few of legendary cards in order to get the perfect value of Divine Shield / Rush to body stat.
such as Colossus of the Moon and Living Monument. This makes me realize that Rarity plays an important aspect on minions, because I don't think the value of mere Taunt is equal to Divine Shield + Reborn.
So Legendary premium vanilla stats could've much more stats than Common or Rare vanilla cards. Maybe a difference of +2 or +3 stats.
starting with 0 mana
Since there are no 0 mana class cards, neutral cards will be the starting point of formula.
0 mana having 1/1 body like Wisp, basically n/n + 2 random stats.
0 mana having 0/2 Taunt body like Target Dummy, basically the same as above, while the Taunt effect can be equal 0 mana cost. (if the target has no attack). So Taunt effect is equal 1 random body stat.
This has been in my mind lately. And I hope there are no similar thread like this. So here goes.
Vanilla body means, it's a minion with no effects written on the card.
What would be the premium vanilla stats of a 1 mana (Class & Neutral Cards) would be? 2 mana? 3 mana? etc.
We did have an example like Boulderfist Ogre being a 6 mana having 6/7 body. that means (n/n)+1 random stat would be the formula, but that does not work with Dire Mole being 1 mana having 1/3 body. this means (n/n)+2 random stats. and this is just neutral cards.
If class cards, we have an example of Enchanted Raven being 1 mana having 2/2 body that the formula above is correct, but this means, Neutral and Class cards is the same regarding 1 mana cost. Tag doesn't matter too, since Dire Mole is beast too.
or Northshire Cleric with 1/1/3 plus an effect would make a 1/2/3 or 1/1/4 vanilla class cards.
Why do I create this thread, well, I need to analyze what makes Zilliax a 5 mana, had so much effects with a 3/2 body. Being a neutral card is too much I think.
Discuss away..
we still have ~2 months before the expansions. So there's still time.
besides, don't worry about it, if the latter is true, meaning, DoD expansion is overwhelmingly strong, I think I can assume the trend is going to continue. The next expansion is going to be so massive, it needs to be on the same level to DoD. Reasons included,
1. We lose a lot of Mech tribe on next rotations, so it's natural to think that Blizzard would have to include a lot of new Mechs.
2. Plus, dragons tribe is already crowding, I believe they must create a non-Dragon tribes to even it out.
3. Team 5 is already experimenting with a lot of new mechanic, like Side-quest, new Warlock card mechanic Chaos Gazer, etc. What I mean is probably "Tech Cards". And we could also see a new synergies worked out.
Losing ~400 card to the wild (minus 135 new cards) is going to shake meta nonetheless. Even if the first expansion doesn't balance it out, Maybe the 2nd will, or maybe the last one will.
EDIT. I would also like to add, Zilliax is so good that even Combo Priest, Hunter, and Druid plays it. And they too will lose it when it rotates, not only Mech Paladin.
I can't play runeterra since my region is not on the list. Is there any option to change region to play like Hearthstone?
I don't have any success with Runeterra Support either. I don't know where else I can ask.
what is "Noble Garden" event?
EDIT. yep. just googled it. last year it's between March & April 2019, free 2 Boomsday Packs, and 2 golden Mechano-Egg cards.
Shaman Invocation of Frost is nerfed because the cost is too low. Freeze is at least costing 1 mana (like Mage), and Invoke is costing another 1 mana (being a class cards), if it's neutral cards, it can cost to 2 mana. So, it makes sense to nerfed it to 2 mana. But judging from the result of the Shaman Invoke (2/1 rush body), it can cost 2 mana per invoke. The best way to compare is Springpaw 1 mana rush class minion only having 1/1 rush body.
Sludge Slurper IMO can have 1/2 or 1/3 body, and 1 overload for its lackey productions. way overnerfed.
No opinion on Dragon's Pack
Mogu Fleshshaper function a lot like Sea Giant, but what makes it got nerfed is because the pool of mutate cards available. but comparing the body, I'd say it's overnerfed. 3/4 rush 9 mana and 8/8 10 mana is crazy. Not to mention class cards. If it were up to me, I'd just make 3/4 7 mana, remove the rush, and changed its formula to "1 mana less for each friendly minions"
Corrupt Elementalist is similar nerfs to how invoke costs. I'd say 3 mana for 3/3 body, and 3 mana for 2 x 2/1 rush body is balanced.
Is shaman meta truly dead?
I mean it's weird, because yesterday I had a match with Quest Galakrond Shaman and it still prove quite challenging. (Ranked 4 with Malygos Warlock)
lost 2 times, 1st because of tempo, he got so many invokes, 2nd because of Shudderwock Battlecry.
I don't know about the others. But I swear the deck is still strong.
nice article.
similar to creating custom maps on WC3 (even if Blizzard owns it all now).
would be great if the rules on custom table get simplified, so when other player joins, they're not wasting any time understanding it.
such as buttons, or icons. like ♥=15, or HPower=false, or even better, a premade custom rules, for easy pick.
cards collections banning should be trimmed too, like very tiny card icons, or tags (need more tags to be useful, like gnomes, kobolds, undeads, treants, etc).
remove the rewards, since this mode is just for fun, and this mode is just a place to go when players are bored with either plays or BG (like BG F2P). And Pack Tokens / Sleeves just ruining the balance of golds. One currency is more than enough.
adding passwords to private tables, and chatting room is essential, but that's the main problem, since hearthstone don't utilize it.
and the last one will be contacting blizzard team 5 about this new modes. That's it. It'll be a good addition to Hearthstone nonetheless.
Nope.. the average dust gain of opening a pack is only 40-50 dust. (rounded up).
Based on opening 40 packs, most of it were commons and rares, 1 epic every 6 packs, and 1 legend every 20 packs. (average)
So. at most, if you're lucky, you get 120-140 dust gain (if you got 1 epic), and 420-440 dust gain (if you got 1 legendary). But it won't be that often.
I assume we can roll old daily quest into lunar daily quest? In order to get better value
Favorite Moment : Getting Legend for the 1st time in my life.
Looking forward to : Dragon & Pirate tribe in Battlegrounds.
you don't have to wait for Kalecgos, just cast mutate (or other 0 mana cost spells) and see what happen.