That makes for a strong wing turn - from nothing on board to an 8/8 (minus health loss following the rush attack) + a taunty 5/5 - your face is now safe(r)
The effect is powerful, the weapon is powerful, the hero power is...powerful. This is one very powerful card all in one that essentially fits into every paladin deck until rotation (...)
Yup, I can tell a powerful powerhouse when I powerfully see a powerful one
The honorable kill makes it so situational - some games, it may build up, and on some other, you won't ever have a chance to scale it up - depending on your opponent's play(s)
Arena: Another solid card. Piloted Shredder is on the weaker side these days but still playable. Dire Frostwolf is like a modern age version of that card. Significantly better, but not broken or anything.
Constructed: Looks like this is part of a package. Are we finally getting to see (Midrange) Beast Druid? Could be.
+1 for the reminder that Piloted Shredder once terrorized the (standard) meta
It is slow, yes, but it is at least a tad better than you make it sound : for (3) mana, you get 3 2/2 with Stealth. The fact that they summon stealth minions makes it usable, as the beast will patiently await your turn - in most cases. All we are missing to make this work is some more buffs for Beast and druid would have a viable archetype.
Your comment had me re-read the card text - the confirmation that it was "beasts summoned" and not "played" is the saving grace of this design - indeed a great follow up for Glowfly Swarm
Seems like it could push a little extra damage to the face, given that you prioritizes trading and controlling the board, which ain't typical for your average aggro DH list
I could see this used as swing turns, combined with countless rush-token, helping to stabilize and gain board control. But for it to act as good as Savage Roar once was, you would need a steady board already - and one that can survive 2-3 turns to allow for your final push, which may sound a little too idealistic/optimistic - it is a tad too predictable
I was thinking it would be problematic too, but more in regards to token decks - as 13 illiaries aren't that hard to kill in a game - and the resulting (0) mana pair of Ur'zul Giant would act as a finishers
Seems cool on paper, but I still want to see the rest of the set, because at this point, I don't know what would be the optimal target for such effect - it has the potential to be strong and adequate support for Big Demons brews
That makes for a strong wing turn - from nothing on board to an 8/8 (minus health loss following the rush attack) + a taunty 5/5 - your face is now safe(r)
... wowzer, seeing this one right after reviewing Lightforged Cariel gave an obvious use, reason and purpose to this buffing madness
Yup, I can tell a powerful powerhouse when I powerfully see a powerful one
Especially into Mage's hands - I second tha
The honorable kill makes it so situational - some games, it may build up, and on some other, you won't ever have a chance to scale it up - depending on your opponent's play(s)
That makes for a great tempo play, for sure
Can't go wrong with tutoring that also gives discount and long lasting effect!
Rez-shenanigan is now part of Hunter's identity ^^
Am I too naive to think this is a sign Control Hunter will be viable ?
Yes, it is naive of me .. but I can't help
Reveal seasons are always exciting - thanks OoC for making the season such a fun time to be around!
+1 for the reminder that Piloted Shredder once terrorized the (standard) meta
It is slow, yes, but it is at least a tad better than you make it sound : for (3) mana, you get 3 2/2 with Stealth.
The fact that they summon stealth minions makes it usable, as the beast will patiently await your turn - in most cases.
All we are missing to make this work is some more buffs for Beast and druid would have a viable archetype.
It is an interesting design, with room for possible abuse, I think people will find a way to cheap out something good with this flexible tutor
Your comment had me re-read the card text - the confirmation that it was "beasts summoned" and not "played" is the saving grace of this design - indeed a great follow up for Glowfly Swarm
Seems like it could push a little extra damage to the face, given that you prioritizes trading and controlling the board, which ain't typical for your average aggro DH list
I could see this used as swing turns, combined with countless rush-token, helping to stabilize and gain board control.
But for it to act as good as Savage Roar once was, you would need a steady board already - and one that can survive 2-3 turns to allow for your final push, which may sound a little too idealistic/optimistic - it is a tad too predictable
I want to believe that more Big Demons are coming our way - I'm a believer .. and a demon lover
I was thinking it would be problematic too, but more in regards to token decks - as 13 illiaries aren't that hard to kill in a game - and the resulting (0) mana pair of Ur'zul Giant would act as a finishers
Seems cool on paper, but I still want to see the rest of the set, because at this point, I don't know what would be the optimal target for such effect - it has the potential to be strong and adequate support for Big Demons brews