Horus
LV.17Detective Pikachu
Comments
3,321 totalQuote From YourPrivateNightmare NOw that just seems pointless. The Spell Damage statue from Dalaran was better than this and it saw basically no play.
They gotta fill those pack, man ^^
Spell Dmg +1 used to be already a big deal - now +2 is ''common'' - time changed
Quote From Lundy Filler card. Weaker [card]Fungalmancer[/card] at the same cost.
I actually appreciate for them not having printed more [card]Fungalmancer[/card] - which only becomes auto-included in any minions based decks until they get nerfed …
Quote From Erodos Might be a sleeper finisher in decks like divine shield paladin
That was also my first thought ; but its also a bit win-more, as you need a board ready, alread
She takes the lion's share of the credit, too.
Quote From Tetsuo That's a lot of stats for 6 mana, but the problem is that it's 6 mana. Could be a decent inclusion in Evolve Shaman if that ever sees play again.
Evolve Shaman …
Mandatory lubricant for new mechanic - team 5 did their homework
"If you're a city guard, you have to tell me. Otherwise, it's entrapment."
Quote From Pezman Ask yourself what a 5/4 rush is worth, then hold that many cards. Easy.
''Hey Gul'Dan, tell us what a big hand is worth to you ? ''![]()
Quote From sebomatikus
Also [card]Imprisoned Felmaw[/card] immediately attacks, which this here doesn't.
But unlike Felmaw, after 2 turn, this one doesn't have any summoning sickness after the rushed attack, it is really on board, ready …
Cool design, and kinda like how it introduces this new ''unknown/exiled'' space for your card to go too, but ... is there a use for it? Is your card really ''safer'' with this banker?
#Doubt
That's the type of design that I usually rate way too high for how useful it'll end up being, but heck -tradition
That's actually a fair comparison, and with a better synergy with a meaningful tribe
This seems to me like an inbetween pack-filling and mandatory questline material.
Leaves me skeptical, but hey - new demons and imps, so there's that
Oh man, this ... brings back memory of Grand Tournament release.
I was playing around with good old-unnerfed [card]Dreadsteed[/card] and [card]Baron Rivendare[/card], testing the limits of swarming my own board - those were the days
Quote From Swizard Good but not nature so bad for dungeoneer.
Good catch, before I read your comment, I was still just assuming that it was ... and well, it isn't as good if you …
That's indeed a massive swing to remove and heal, and a very competitive cost too
Quote From Synnr7 Still think [card]Whack-A-Gnoll Hammer[/card] is better. However this isn't bad. Discounts are always strong.
And they are not mutually exclusive ; you could run both - not that you should tho.
On …
…Quote From Erodos The fact that it lets you discover what you summon makes it bonkers, there's always a decent option even if you only play a few overload cards beforehand. Crazy pay-off after the quest.