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Horus

Detective Pikachu
Joined 05/29/2019 Achieve Points 2575 Posts 3348

Horus's Comments

  • Quote From YourPrivateNightmare

    NOw that just seems pointless. The Spell Damage statue from Dalaran was better than this and it saw basically no play.

    They gotta fill those pack, man ^^

  • Tradeable & Tech'able 

  • Spell Dmg +1 used to be already a big deal - now +2 is ''common'' - time changed 

  • Quote From Lundy

    Filler card. Weaker Fungalmancer at the same cost.

    I actually appreciate for them not having printed more Fungalmancer - which only becomes auto-included in any minions based decks until they get nerfed - remember a certain Corridor Creeper ? ^^

  • Quote From Erodos

    Might be a sleeper finisher in decks like divine shield paladin

    That was also my first thought ; but its also a bit win-more, as you need a board ready, alread

  • She takes the lion's share of the credit, too.

  • Quote From Tetsuo

    That's a lot of stats for 6 mana, but the problem is that it's 6 mana. Could be a decent inclusion in Evolve Shaman if that ever sees play again. 

    Evolve Shaman would be the only reason to run something like this, and even if, do we know what mana cost the tokens are at? If they are by default (6)s, it would be fine, but they may be (0) or (1) ... so ... not sold

  • Mandatory lubricant for new mechanic - team 5 did their homework
    "If you're a city guard, you have to tell me. Otherwise, it's entrapment."

  • Quote From Pezman

    Ask yourself what a 5/4 rush is worth, then hold that many cards. Easy.

    ''Hey Gul'Dan, tell us what a big hand is worth to you ? ''

  • Quote From sebomatikus


    Also Imprisoned Felmaw immediately attacks, which this here doesn't.

    But unlike Felmaw, after 2 turn, this one doesn't have any summoning sickness after the rushed attack, it is really on board, ready to fight - as long as it was played turn 2, and triggered on t3 - which may be a bit optimistic

  • Cool design, and kinda like how it introduces this new ''unknown/exiled'' space for your card to go too, but ... is there a use for it? Is your card really ''safer'' with this banker?

    #Doubt

  • That's the type of design that I usually rate way too high for how useful it'll end up being, but heck -tradition

  • That sums it up pretty much, yup

  • That's actually a fair comparison, and with a better synergy with a meaningful tribe 

  • This seems to me like an inbetween pack-filling and mandatory questline material. 
    Leaves me skeptical, but hey - new demons and imps, so there's that

  • Oh man, this ... brings back memory of Grand Tournament release.
    I was playing around with good old-unnerfed Dreadsteed and Baron Rivendare, testing the limits of swarming my own board - those were the days

  • Quote From Swizard

    Good but not nature so bad for dungeoneer.

    Good catch, before I read your comment, I was still just assuming that it was ... and well, it isn't as good if you have to dilute your list, indeeds

  • That's indeed a massive swing to remove and heal, and a very competitive cost too 

  • Quote From Synnr7

    Still think Whack-A-Gnoll Hammer is better. However this isn't bad. Discounts are always strong.

    And they are not mutually exclusive ; you could run both - not that you should tho.
    On an semi-related note, with all those hammers, it feels like shaman really just wanted to become judges or auctioneers maybe

  • Quote From Erodos

    The fact that it lets you discover what you summon makes it bonkers, there's always a decent option even if you only play a few overload cards beforehand. Crazy pay-off after the quest.

    Indeed, discovering + summoning it, right then and there gives it the wow-facto