Simply a good way to curve the rest of your SI:7 synergy-package, without suffering early tempo loss. That should see play even out of the SI:7 build-up crew
Unless the SI:7 package is that consistent that there's nothing to laugh at anymore ..! '' Sitting in a tavern all day and looking scary is hard work, but somebody has to do it. ''
I had to revised some of my rating for the SI:7 crew when I realized there was way more to that package than I was giving it credit for. This Vilespine Slayer is ridiculously potent1
Geez .. I don't like to admit it, but when I first read the flavor text - Listens to a LOT of K-pop - it took me a little longer than reasonable to connect the dots
Interesting that you mention the quest, my initial thoughts went to arena build, as it is flexible and generate on the spot the answer you may need, but yes, quest material indeed
Seems a tad boring but I guess it's supposed to support the Divine Shield handbuff stuff.
Definetly doesn't feel as creative and inspired as some of the set, but at the same time, as they are pushing for handbuff and divine shield combo action, this is just a support too for you to consistently have divine shield on demand ; nothing grandiose,
With Lothraxion the Redeemed and Silver Hand cards a plenty, are they trying to encourage Dude-adin?
Damn ..! I was already thinking it was quite strong, as Paladin have lots of divine's buff, and I didn't even had thought about all those dudes that could also be bubbled up - you mark a fair point here
With the addition of Alliance Bannerman and Paladin's usual tool box of hand buffs, this should be consistently good. Not to mention that the lifesteal tag also applies to the battlecry. The only downside is that at 3 mana, it isn't that good on its own stats.
Think this may be the easiest quest of the lot to complete. Way less restrictive than what other class have to go through.
Dayum!
Simply a good way to curve the rest of your SI:7 synergy-package, without suffering early tempo loss.
That should see play even out of the SI:7 build-up crew
I like your generous rating system ; )
Was hoping for an Opra's reference here ... missopportunity
Unless the SI:7 package is that consistent that there's nothing to laugh at anymore ..!
'' Sitting in a tavern all day and looking scary is hard work, but somebody has to do it. ''
Not that you'd really want to trade it - but you can !
I had to revised some of my rating for the SI:7 crew when I realized there was way more to that package than I was giving it credit for. This Vilespine Slayer is ridiculously potent1
I liked this analogy
+1
Geez .. I don't like to admit it, but when I first read the flavor text - Listens to a LOT of K-pop - it took me a little longer than reasonable to connect the dots
Thanks, can't wait to win my bundle with you as my lucky charm ^^
Here's is my modest contribution to the collective theorycrafting effort. I present here my take on Burn Mage TTK and OTK, all at once - Enjoy! ;
Interesting that you mention the quest, my initial thoughts went to arena build, as it is flexible and generate on the spot the answer you may need, but yes, quest material indeed
Identity crisis (disguised as a township levy^^)
And a better Spirit Lash if anything? Why?
Definetly doesn't feel as creative and inspired as some of the set, but at the same time, as they are pushing for handbuff and divine shield combo action, this is just a support too for you to consistently have divine shield on demand ; nothing grandiose,
Damn ..! I was already thinking it was quite strong, as Paladin have lots of divine's buff, and I didn't even had thought about all those dudes that could also be bubbled up - you mark a fair point here
Catacomb Guards best budd !!
With the addition of Alliance Bannerman and Paladin's usual tool box of hand buffs, this should be consistently good.
Not to mention that the lifesteal tag also applies to the battlecry. The only downside is that at 3 mana, it isn't that good on its own stats.
... *at random!
I'm glad for that part too
Antonidas says '' HaHa!''