I am going in blind, but if Borderlands 3 is the baseline quality of every future game, I will be a happy camper. I cannot wait to play it myself when it comes out on Steam.
I have to choose between the Elden Ring and the new Borderlands game. My mind says Elden Ring, my PC says no, and my heart says Borderlands. It is hard.
I do not mind the idea of four expacs per year, but maybe instead of adding new expacs, it might be a better idea to do more Doom in the Tomb style events. I imagine it would be easier to balance the meta out if you could just put in historically good cards instead of trying to print a single good one for an archetype.
If that reasoning was as valid as you thought it was, then the squelch feature shouldn't exist at all because it would deprive emote spammers from deciding to emote reasonably, thus ruining their experience. All while subjecting poor Timmy who just got out of class to 20+ Anduin wow emotes. Whose experience should be protected in the first place?
TBF there is a long line of legendary minions that let you choose from ""treasure" cards. The first that comes to mind Arch-Thief Rafaam. I do think it is a little bit overdone at this point but at least the Naga mechanic is tied to her.
I have no clue what you would do with all the bonus mana, but in Wild Priest has access to Seance to copy the minion. Up to two times. The OTK player inside me is excited to see what this does.
Stats does not equal strength. The current standard meta has Carnival Clown. So far, the cost has been the biggest drawback of these minions. Drawing these on turn 1 is terrible.
A lot of the colossal cards so far have been way too slow and costly for what they do. IMO, the only ones worth running so far have been the Warlock and DH leggy, and the DH one is still questionable at best.
I am already in love with the new legendary. It took the place of a Boompistol Bully in my Freeze Shaman.
Though, TBH, I do not think it was necessary that Blademaster Okani was barred entry to the tournament. I doubt that any professional players were playing on mobile...
I think this is pretty strong because it impacts the board and creates hand advantage. If Druid continues to ramp next year, this will be a back breaking play from them.
If Dredge is done right, it will encourage players to think ahead and add layers of depth that I think is currently lacking in every game mode. If done wrong, it will increase consistency and make standard feel very uniform. I really want it to be the former.
Edit: Also the third possibility, where it is super weak and doesn't impact the game at all.
I am going in blind, but if Borderlands 3 is the baseline quality of every future game, I will be a happy camper. I cannot wait to play it myself when it comes out on Steam.
I have to choose between the Elden Ring and the new Borderlands game. My mind says Elden Ring, my PC says no, and my heart says Borderlands. It is hard.
I do not mind the idea of four expacs per year, but maybe instead of adding new expacs, it might be a better idea to do more Doom in the Tomb style events. I imagine it would be easier to balance the meta out if you could just put in historically good cards instead of trying to print a single good one for an archetype.
Big spell mage support?? Wiping the opponents board and dropping a big guy can be game winning.
If that reasoning was as valid as you thought it was, then the squelch feature shouldn't exist at all because it would deprive emote spammers from deciding to emote reasonably, thus ruining their experience. All while subjecting poor Timmy who just got out of class to 20+ Anduin wow emotes. Whose experience should be protected in the first place?
I feel like the people complaining about how soft everyone has become are much more sensitive than the people requesting an auto squelch.
TBF there is a long line of legendary minions that let you choose from ""treasure" cards. The first that comes to mind Arch-Thief Rafaam. I do think it is a little bit overdone at this point but at least the Naga mechanic is tied to her.
Filk Skyshiv as an AOE Priest spell. Not bad. I doubt the standard meta will ever be slow enough for all the big cards Team 5 is pushing, however.
Felfire in the Hole! didn't see any play in a class that does want AOEs, so if this does see play it would be because of the Naga tag.
I have no clue what you would do with all the bonus mana, but in Wild Priest has access to Seance to copy the minion. Up to two times. The OTK player inside me is excited to see what this does.
Which is why he said it was a beefed up version of Mark of the Lotus.
Stats does not equal strength. The current standard meta has Carnival Clown. So far, the cost has been the biggest drawback of these minions. Drawing these on turn 1 is terrible.
It is a win-con against aggro. I will give it that much. Otherwise, it is just a Ragnaros that kills itself.
I want to have high hopes for Mecha-Shark, but realistically it is going to take a good handful of cheap mechs for it to be good.
Blackscale Brute is going to be great in Control Warrior. It stops your face from getting hit and immediately impacts the board.
A lot of the colossal cards so far have been way too slow and costly for what they do. IMO, the only ones worth running so far have been the Warlock and DH leggy, and the DH one is still questionable at best.
I am already in love with the new legendary. It took the place of a Boompistol Bully in my Freeze Shaman.
Though, TBH, I do not think it was necessary that Blademaster Okani was barred entry to the tournament. I doubt that any professional players were playing on mobile...
I think this is pretty strong because it impacts the board and creates hand advantage. If Druid continues to ramp next year, this will be a back breaking play from them.
Bad if you don't draw it at the right time. Could have been fun for a big spell druid if it didn't have to be in hand.
Worth noting, this is the second card printed to ever have the "Counter" keyword on it. The first being Counterspell. Duh.
Paladin has quite a few buff cards that also draw in Wild. He could be a good draw engine there.
If Dredge is done right, it will encourage players to think ahead and add layers of depth that I think is currently lacking in every game mode. If done wrong, it will increase consistency and make standard feel very uniform. I really want it to be the former.
Edit: Also the third possibility, where it is super weak and doesn't impact the game at all.