I dig it. The change will make it substantially easier to see which class they belong to when looking at spoilers instead of looking at the small color contrast in the description box.
I like that you can purchase a card back for gold. Although you can get it by just beating the Curse of Naxx, who am I to judge. I would like to see some of the other older card backs become available like this
Great reviews. As an avid Hunter hater, I actually loved seeing this deathrattle hunter while I was laddering. Mainly because I was playing a control priest and dominated it at every turn. The thing that get me though is that when these types of write ups come across, people rush to play the decks. It reminds me of when I used to play MTG. A new deck would come out that dominated things and everyone raced to buy up the rares and what not. The benefit of playing an internet based game, no shortage of the cards... just need the dust. I can't believe that Corridor Creeper is still being utilized as much as it is.
Most of these are going to have a positive impact on the meta and slow it down a little. For the most part, this current meta is heavy in the aggro. I'm looking forward to seeing what kind of control options come about.
This represents my feelings on the card as a whole and reminiscing about how OP it was. But increasing the cost of the new dragons will hopefully negate a full turn at least.
I have had someone spawn another one on me before and it completely shifted the match. I was clearly in the lead and ready to drop them on the next turn. Then they get Alexstrasza and the Dragonqueen Alexstrasza. The (1) mana thing to me in negligible due to the fact that by the time they play this card, they usually have a few extra mana to play things.
Nice write up on these cards. Personally, the warlock and warrior primes do an excellent show case of the class, regardless of their lore. But that's me.
Dragonqueen Alexstrasza - A much needed breath of fresh air. Seeing the occasional Dragonqueen Alexstrasza spawned again and for free was enough to say that is was a little OP. While the new dragons costing (1) will still be tough, they could be getting junk dragons as well
Corsair Cache - As much as I loved this card, I knew that it needed to be hit. Losing the +1 to attack will be sad, but there are many ways to buff the weapon with warrior. At the very least, this makes the Acidic Swamp Ooze continually viable.
Metamorphosis - I am not a big fan of Demon Hunter, but this card was devastatingly fun to use. Bringing the power down by 1 makes this more a pimp slap rather than a bludgeoning. It can still hurt face and remove mid range threats, but won't dominate bigger minions as much.
Kayn Sunfury - I personally have not seen this card abused. Whenever I have seen people put him on the board, I looked at it like a Kor'kron Elite, good for one turn, maybe helps his buddies, but nothing too meta defining.
Warglaives of Azzinoth - This is much needed. Demon Hunter being able to slap 4 targets a turn with 3+ damage is gross. Especially in wild with the Odd package kicking it up to 5+. At the very least that version of the deck will go down in flames.
[Hearthstone Card (Dragoncaster) Not Found]- I was so sick of seeing this card jump out at my on turn 5 and having them drop the Puzzle Box of Yogg-Saron or in Wild Luna's Pocket Galaxy. That was just ridiculous. Delaying it one additional turn may be quite helpful.
Fungal Fortunes - Druid has been getting a lot more intense for draw power. Having this fire off first turn to fill their hand with mana buffs and other wonderful spells is a little overwhelming. Granted with an Innervate, this can still fire off quickly, but that would leave their hand wanting.
Galakrond, the Nightmare - I am on the fence with this one as much as I am about Dragonqueen Alexstrasza. Increasing their cost to (1) mana seems like it will stop a lot. However everytime I have used this card, I rarely drop a ton of things for free in one turn. I usually end up using them for other combo cards. I think that this will just force player to rethink a little more on strategy but will ultimately be negligible
We just got news of Scholo... and now we are getting "leaked" info about the third expansion?!?!??!
I still am not seeing it or any other updates. Is it only being released in certain places or servers?
I would like to see Libram Paladin do well. It just feels so awful most of the time though.
I dig it. The change will make it substantially easier to see which class they belong to when looking at spoilers instead of looking at the small color contrast in the description box.
I like that you can purchase a card back for gold. Although you can get it by just beating the Curse of Naxx, who am I to judge. I would like to see some of the other older card backs become available like this
When is this patch supposed to go live? I keep checking and nothing has gone into effect?
I"ve been waiting for an awesome Mage Hero Skin! And now we get Kel'Thuzad! Suck it mortals!@!!
Boo yaa... totally looking forward to this.
Kel'Thuzad.... I don't care which class it would be for, I would play it just because it's Kel'Thuzad
Sad panda
I'm hoping that they will be continuing with the Outlands theme
Great reviews. As an avid Hunter hater, I actually loved seeing this deathrattle hunter while I was laddering. Mainly because I was playing a control priest and dominated it at every turn. The thing that get me though is that when these types of write ups come across, people rush to play the decks. It reminds me of when I used to play MTG. A new deck would come out that dominated things and everyone raced to buy up the rares and what not. The benefit of playing an internet based game, no shortage of the cards... just need the dust. I can't believe that Corridor Creeper is still being utilized as much as it is.
Most of these are going to have a positive impact on the meta and slow it down a little. For the most part, this current meta is heavy in the aggro. I'm looking forward to seeing what kind of control options come about.
Bon Voyage.
This represents my feelings on the card as a whole and reminiscing about how OP it was. But increasing the cost of the new dragons will hopefully negate a full turn at least.
I dropped a Duplicate on the board first turn with a Kabal Lackey. Next turn I dropped Astromancer Solarian. They Backstab, him and I get the other copies of it and they drop Deathlord. I Fireball and hit with the lackey, get the prime... they conceded
I have had someone spawn another one on me before and it completely shifted the match. I was clearly in the lead and ready to drop them on the next turn. Then they get Alexstrasza and the Dragonqueen Alexstrasza. The (1) mana thing to me in negligible due to the fact that by the time they play this card, they usually have a few extra mana to play things.
Well with the glaives going bye bye with the nerfs...
Nice write up on these cards. Personally, the warlock and warrior primes do an excellent show case of the class, regardless of their lore. But that's me.
Here's my take on it all:
Dragonqueen Alexstrasza - A much needed breath of fresh air. Seeing the occasional Dragonqueen Alexstrasza spawned again and for free was enough to say that is was a little OP. While the new dragons costing (1) will still be tough, they could be getting junk dragons as well
Corsair Cache - As much as I loved this card, I knew that it needed to be hit. Losing the +1 to attack will be sad, but there are many ways to buff the weapon with warrior. At the very least, this makes the Acidic Swamp Ooze continually viable.
Metamorphosis - I am not a big fan of Demon Hunter, but this card was devastatingly fun to use. Bringing the power down by 1 makes this more a pimp slap rather than a bludgeoning. It can still hurt face and remove mid range threats, but won't dominate bigger minions as much.
Kayn Sunfury - I personally have not seen this card abused. Whenever I have seen people put him on the board, I looked at it like a Kor'kron Elite, good for one turn, maybe helps his buddies, but nothing too meta defining.
Warglaives of Azzinoth - This is much needed. Demon Hunter being able to slap 4 targets a turn with 3+ damage is gross. Especially in wild with the Odd package kicking it up to 5+. At the very least that version of the deck will go down in flames.
[Hearthstone Card (Dragoncaster) Not Found]- I was so sick of seeing this card jump out at my on turn 5 and having them drop the Puzzle Box of Yogg-Saron or in Wild Luna's Pocket Galaxy. That was just ridiculous. Delaying it one additional turn may be quite helpful.
Fungal Fortunes - Druid has been getting a lot more intense for draw power. Having this fire off first turn to fill their hand with mana buffs and other wonderful spells is a little overwhelming. Granted with an Innervate, this can still fire off quickly, but that would leave their hand wanting.
Galakrond, the Nightmare - I am on the fence with this one as much as I am about Dragonqueen Alexstrasza. Increasing their cost to (1) mana seems like it will stop a lot. However everytime I have used this card, I rarely drop a ton of things for free in one turn. I usually end up using them for other combo cards. I think that this will just force player to rethink a little more on strategy but will ultimately be negligible