5 mana for a 7/8 sounds like it is something from a dream. Regardless of when you are able to drop this bad guy on the table, as long as you have established the Soul Fragment support in your deck, you will consistently have a threat that your opponent will HAVE to deal with or get smashed.
You will need a lot of support, as with all the other Soul Fragment cards, but it has the potential to be good. I hope it will turn out better than the ill-fated Spirit of the Bat stuff that happened with Rhastakan's Rumble
Great AoE for Warlock. This combined with all the [Hearthstone Card (Soul Fragments) Not Found] generators will make control Warlock decks a lot more prominent.
Well, Libram Paladin just got a MAJOR buff. I can actually see this creeping it's way into a number of other decks as well. Even Murloc Paladin will make use of this.
As for Priest, this will be a good mid-late game taunter to toss down. In combination with Sethekk Veilweaver should make this an autoinclude in most builds going foward.
This just gave me heartburn. Thinking about this in Wild give me hives. Deathrattles a plenty, and I can even see this making appearances in Odd Paladin to create more headache with Righteous Protector after it loses Divine Shield.
I can see quest hunter running this to help complete the quest sooner and give a slight bonus to a minion on the board for trade. I don't see this being used a lot outside of that. MAYBE highlander to give 3 effects for 1 mana.
I"m looking forward to the outcome. These events have started to become more and more interesting over the years. I'm hoping that there will be upsets though. I like it when the underdog rocks it
1 mana for 1 spell damage. This is sticky for an early game and has enough threat that the opponent will want to get rid of it when it drops mid game as well.
This has a lot of versatility. The fact that for 6 mana, you get 4 2/2 treants compared to Force of Nature which only nets you 3 is a bonus, especially in the mana rich environment that druid currently has. Tack on that you "restrict" yourself 2 mana the next turn to give them rush means that you could swing the board with one card. For Shaman, there are a few spells that could do this, so it is adding another weapon to their arsenal. For Druid though, this will give a much needed tempo hit for slower decks or mana ramping.
For standard, this is questionable if the minions are going to be focused only on neutral and class allocation. However, if it is going to be allowed the full breadth of 5 mana minions, this could spell problems for your opponent. With the amount of bounce that is available in Rogue, I can see this being used to artificially inflate the board while you build your hand.
Standard, this will be around for a turn or two before your opponent finds a way to destroy it. Not many insults are greater than being killed by your own deck (cough cough thief priest). But speaking of thief priest, this card may very well find a home in that deck since it will have ways of bringing it back.
In Wild, this card will find it's way into a number of decks that will expect it to survive one turn... but that one turn will be a Fireball and something else spent on it rather than taking out the important minions or going to face.
I don't think it will be really abused due to the cost of the minion, but it definitely will be something to see in the meta.
Usually with nerfs, I am 70/30 to DE for the dust. This time around, the nerfs were all pretty fair and didn't hinder the cards too much, so I think I'll keep mine for now.
I think I just had an aneurysm thinking about how abusive this will be. The idea that you can have a crap hand, spend (1) mana, get 5 cards to dink around with on that turn, then get your other cards back at the end... Myra's Unstable Element and this will be in every odd rogue deck forever in wild now.
5 mana for a 7/8 sounds like it is something from a dream. Regardless of when you are able to drop this bad guy on the table, as long as you have established the Soul Fragment support in your deck, you will consistently have a threat that your opponent will HAVE to deal with or get smashed.
You will need a lot of support, as with all the other Soul Fragment cards, but it has the potential to be good. I hope it will turn out better than the ill-fated Spirit of the Bat stuff that happened with Rhastakan's Rumble
Great AoE for Warlock. This combined with all the [Hearthstone Card (Soul Fragments) Not Found] generators will make control Warlock decks a lot more prominent.
Well, Libram Paladin just got a MAJOR buff. I can actually see this creeping it's way into a number of other decks as well. Even Murloc Paladin will make use of this.
As for Priest, this will be a good mid-late game taunter to toss down. In combination with Sethekk Veilweaver should make this an autoinclude in most builds going foward.
This just gave me heartburn. Thinking about this in Wild give me hives. Deathrattles a plenty, and I can even see this making appearances in Odd Paladin to create more headache with Righteous Protector after it loses Divine Shield.
I can see quest hunter running this to help complete the quest sooner and give a slight bonus to a minion on the board for trade. I don't see this being used a lot outside of that. MAYBE highlander to give 3 effects for 1 mana.
I"m looking forward to the outcome. These events have started to become more and more interesting over the years. I'm hoping that there will be upsets though. I like it when the underdog rocks it
1 mana for 1 spell damage. This is sticky for an early game and has enough threat that the opponent will want to get rid of it when it drops mid game as well.
This has a lot of versatility. The fact that for 6 mana, you get 4 2/2 treants compared to Force of Nature which only nets you 3 is a bonus, especially in the mana rich environment that druid currently has. Tack on that you "restrict" yourself 2 mana the next turn to give them rush means that you could swing the board with one card. For Shaman, there are a few spells that could do this, so it is adding another weapon to their arsenal. For Druid though, this will give a much needed tempo hit for slower decks or mana ramping.
For standard, this is questionable if the minions are going to be focused only on neutral and class allocation. However, if it is going to be allowed the full breadth of 5 mana minions, this could spell problems for your opponent. With the amount of bounce that is available in Rogue, I can see this being used to artificially inflate the board while you build your hand.
Standard, this will be around for a turn or two before your opponent finds a way to destroy it. Not many insults are greater than being killed by your own deck (cough cough thief priest). But speaking of thief priest, this card may very well find a home in that deck since it will have ways of bringing it back.
In Wild, this card will find it's way into a number of decks that will expect it to survive one turn... but that one turn will be a Fireball and something else spent on it rather than taking out the important minions or going to face.
I don't think it will be really abused due to the cost of the minion, but it definitely will be something to see in the meta.
I'm curious about the Demon Hunter deck. Mostly because it's not all about aggro.
Great write up on this!
Usually with nerfs, I am 70/30 to DE for the dust. This time around, the nerfs were all pretty fair and didn't hinder the cards too much, so I think I'll keep mine for now.
Yeti with a bonus
I'm looking forward to seeing how this gets abused
As if face hunter needed something else to be annoying
So... 8 Mana, destroy target creature, 3/9... Kinda spendy
Someone needs to correct me ASAP. That looks like a neutral weapon. Please tell me that isn't a neutral weapon.
I think I just had an aneurysm thinking about how abusive this will be. The idea that you can have a crap hand, spend (1) mana, get 5 cards to dink around with on that turn, then get your other cards back at the end... Myra's Unstable Element and this will be in every odd rogue deck forever in wild now.