Having this minion hit the board is going to be extremely conditional. The set up will have to be immaculate and even then, unless you have OTK in hand, you can probably get that it will die the next turn. Don't get me wrong, I think it will find it's way into a number of decks. I just don't see it staying on the board very often past 1 turn.
This is like Spirit of the Tiger on a stick. In theory, it sounds great. However, there is something I'm questioning... You play the card and pass the turn, your opponent drops Acidic Swamp Ooze, will the spellburst still trigger when you play a spell on your turn?
Other than that, realistically you are looking to drop the spellburst on your next turn, which allows a turn for your opponent to do something to prep for it.... like a dormant minion. I'm not convinced that this is a great card.
The more I look at this card, the more I think it's really lackluster. You basically NEED + Spell Damage in order to make this good. Yeah, it's Shadow Bolt for mage, but mage already has a number of damage spells.
My head went straight to wild with this card... Kingsbane and Death's Bite. Both have the potential to bring about something great mid/late game. Rogue isn't concerned with bringing a big swinger at any point, just a bunch of pesky threats that mount up so paying 4 mana for 4/4 and something else is a bonus. Warrior though... they drop heavies easy. This I think will find it's way into a lot of aggro decks.
With it being legendary, it does restrict it's versatility a bit. However, in the current meta with the stealth support that has been showing up in recent sets, this card WILL be seen a lot in the current meta. A 4/2 swing, die, then something swings again? Sounds pretty solid to me, not to mention if you had a way to trigger the deathrattle prematurely so you can do it over and over.
I like the fact that Rogue is getting a lot of stealth support. I can see this card being used A LOT in standard in control variations of current meta. I cannot see it being used long term though, unless there is going to be something really amazing coming out about stealth minions.
Not bad... not good... seems like it would be a great late turn attempt at control. The only thing with this is that it doesn't really compare to Poison Seeds since that will get rid of divine shielded minions and ones that can't be targeted. This requires that it kill the minions And 7 mana for 3 damage across the board isn't good, it isn't bad either... just kind of meh.
the only thing keeping this minion from being totally broken is the 5 mana. Anything less than that would have opened the sky to WAY too many possibilities.
I really enjoyed this write up. I have always preferred off-meta. While they may not be great as other off-meta decks, they certainly have their niche when focused on Tier 1 decks and destroying them.
I am most curious about your noted Soup Zoolock and Deathrattle Carpet Rogue decks you highlighted though. They look super fun.
The more and more I read through the hypes of this expansion, I'm more excited for it that the majority of other sets in recent history. I hope to see some stupid stuff for these blended class cards.
I honestly want to know how well that Jade Druid performed with Yogg-Saron, Hope's End. I never would have thought to include him based on the mentality of Jade being to, well, pump out Jade Idols as fast as possible. Makes sense though given that you usually cast that spell a dozen or so times.
Lately though, I have experienced success with Secret Mage. IT got me into the Diamond brackets this month.
Having this minion hit the board is going to be extremely conditional. The set up will have to be immaculate and even then, unless you have OTK in hand, you can probably get that it will die the next turn. Don't get me wrong, I think it will find it's way into a number of decks. I just don't see it staying on the board very often past 1 turn.
This is like Spirit of the Tiger on a stick. In theory, it sounds great. However, there is something I'm questioning... You play the card and pass the turn, your opponent drops Acidic Swamp Ooze, will the spellburst still trigger when you play a spell on your turn?
Other than that, realistically you are looking to drop the spellburst on your next turn, which allows a turn for your opponent to do something to prep for it.... like a dormant minion. I'm not convinced that this is a great card.
Deathrattle FTW... now all we need is another Undertaker
Easy with Warlock's draw power.
Deathrattle here we come
The more I look at this card, the more I think it's really lackluster. You basically NEED + Spell Damage in order to make this good. Yeah, it's Shadow Bolt for mage, but mage already has a number of damage spells.
My head went straight to wild with this card... Kingsbane and Death's Bite. Both have the potential to bring about something great mid/late game. Rogue isn't concerned with bringing a big swinger at any point, just a bunch of pesky threats that mount up so paying 4 mana for 4/4 and something else is a bonus. Warrior though... they drop heavies easy. This I think will find it's way into a lot of aggro decks.
With it being legendary, it does restrict it's versatility a bit. However, in the current meta with the stealth support that has been showing up in recent sets, this card WILL be seen a lot in the current meta. A 4/2 swing, die, then something swings again? Sounds pretty solid to me, not to mention if you had a way to trigger the deathrattle prematurely so you can do it over and over.
MY thoughts exactly
It will never get "played", but will be included in every deck with disco
I like the fact that Rogue is getting a lot of stealth support. I can see this card being used A LOT in standard in control variations of current meta. I cannot see it being used long term though, unless there is going to be something really amazing coming out about stealth minions.
Not bad... not good... seems like it would be a great late turn attempt at control. The only thing with this is that it doesn't really compare to Poison Seeds since that will get rid of divine shielded minions and ones that can't be targeted. This requires that it kill the minions And 7 mana for 3 damage across the board isn't good, it isn't bad either... just kind of meh.
Ugh... with Darkglare or Renew this makes a really good play in standard right now..
Just thinking about the potential of this in wild made my jaw drop. Great Tempo for Warrior and Death's Bite and oh gods... Kingsbane
This is going to be awesome as long as you are able to bump up the spell damage. Other than that, it is a good weenee minion killer
the only thing keeping this minion from being totally broken is the 5 mana. Anything less than that would have opened the sky to WAY too many possibilities.
I really enjoyed this write up. I have always preferred off-meta. While they may not be great as other off-meta decks, they certainly have their niche when focused on Tier 1 decks and destroying them.
I am most curious about your noted Soup Zoolock and Deathrattle Carpet Rogue decks you highlighted though. They look super fun.
The more and more I read through the hypes of this expansion, I'm more excited for it that the majority of other sets in recent history. I hope to see some stupid stuff for these blended class cards.
I honestly want to know how well that Jade Druid performed with Yogg-Saron, Hope's End. I never would have thought to include him based on the mentality of Jade being to, well, pump out Jade Idols as fast as possible. Makes sense though given that you usually cast that spell a dozen or so times.
Lately though, I have experienced success with Secret Mage. IT got me into the Diamond brackets this month.
I'm really looking forward to the meta shifting away from Hunter...
no shock about Priest and Shaman being at the bottom rung. Those classes have been suffering.