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KANSAS

Lv.16

Old God Fanatic

2,237 / 2,580 XP
Joined March 2019 2,912 posts 15,135 XP 1,755 achievement pts

Comments

I think it is pretty good. If you are playing in a deck that cares a lot about draw, and your opponent tends to have a full hand then this is a pretty good card. Against a faster deck this isn't really good though. I guess whether or not this card is played depends partly on the meta.

5 years, 4 months ago · on New Neutral Minion - Prize Vendor
Quote From FrostyFeet

 

I don't think this is what Rush decks need though.

Very true. This isn't a bad card, it just isn't enough to make a "rush" deck work. What we need is more rush minions and better ways to interact with them aside from just giving them buffs.

5 years, 4 months ago · on New Neutral Minion - Parade Leader

When I first saw this I thought "wait, why doesn't this have the Murloc tag?" then I actually read the name of the card and felt a little stupid.

I don't think card will see a lot of play since Handbuff stuff is generally pretty slow and doesn't impact the game at all. Maybe some deck will be able …

You would want to add bananas to your own hand so that you can get synergy from casting cheap spells. You would want to add cards to your opponents hand to make them overdraw. I don't know what deck wants to do both of things simultaneously, and in most cases you would just prefer [card]banana buffoon[/card].

5 years, 4 months ago · on New Neutral Minion - Banana Vendor

This will definitely be played in any deck with even a small number of secrets. It is one card that puts two cards on the field, making it good card advantage. And since it gets multiple cards on the field at once, it is good tempo. This card is very powerful and useful. And I would be shocked if it …

I don't think this is a bad card, but I don't think it will be played a lot just because elemental decks generally aren't very good. Maybe the cards in this expansion will give the tribe a much needed boost, but I remain skeptical.

5 years, 4 months ago · on New Neutral Minion - Gyreworm

For an aggro deck, you will want to play these kinds of cards on curve, and when played on curve it is just too vulnerable. It is only good when you already have a good enough board set up so that you can either get lethal, or some really good trades. Or if you can corrupt it, which some aggro …

It's not bad once you corrupt it, but I don't think you will want to play it for it's base cost unless you really care about the mech tag. Dealing 3 damage for 3 mana on a 3/2 body is really good for a neutral card, it just needs some setup.

Generally, I don't think you will want to play vanilla minions beyond turn 3. After around turn 4 you want things that have some form of immediate impact, and this just doesn't. Maybe you really care about elementals, but I don't think that is enough for this to see any play.

The healing isn't bad, but healing 4 life for 4 mana is pretty slow. [card]Shroom Brewer[/card] only barely made the cut in some warlock decks that were desperate for healing, so I don't think this will be played for heal very often. The damage is pretty good for a neutral card, but the Corrupt makes it rather awkward to play. …

5 years, 4 months ago · on New Neutral Minion - Circus Medic

[card]Chillwind Yeti[/card]!!!

I really like this card. Having every tribe is useful, and I am very glad they decided to print this at common instead of Epic like before. This will definitely see play in any deck that cares about more than one tribe, and maybe even some other tribal decks that just want a really good 4-drop.

5 years, 4 months ago · on New Neutral Minion - Circus Amalgam

Dealing 4 damage for 4 mana is okay, but really not worth playing. The body is alright, but again, not really worth playing for 4 mana. The downside is easily negligible since most of the time you are playing this in decks that don't care about their health total. It may see play if there is an aggro deck desperate …

5 years, 4 months ago · on New Neutral Minion - Knife Vendor
Quote From Pezman

Not sure what we're doing here. Am I missing something?

It lets you filter through your deck, getting rid of a possibly bad low cost card for a new card which may be better. It will also just draw you a card from an empty hand. It is just a nice little …

I really don't think this will be played. Theoretically you could use it for mill, but there are already cards like [card]Dancing swords[/card] or [card]king mukla[/card] which are pretty bad at making your opponent overdraw. I think the point is that the 4 drop will be kind of clunky to play, and that most of the time it will just …

Not bad as a neutral removal tool. If you can get 4+ damage with this you are probably good. I don't know exactly what deck will use this and how, but it isn't a bad card. 

Honestly, I was hoping for something a bit more radical than this. There simply isn't enough payoff for the cost. Sure, getting a board full of 4/4s is nice, but not worth the effort. I was hoping that the 9 mana corrupt card would be more of an odd build-around, possibly combo enabling card. But it is just an extra …

5 years, 4 months ago · on New Neutral Minion - Carnival Clown

Eh, seems kind of weak. 2 mana 3/2 isn't terrible, but those stats alone aren't enough for a card to see play. And the ability just seems really underwhelming.

5 years, 4 months ago · on New Warrior Minion - Stage Hand

A nice, simple removal tool for control warriors in the early turns. And, a convenient way to trigger enrage abilities. I imagine this will become a control warrior staple in the future.

5 years, 4 months ago · on New Warrior Spell - Minefield

This is just incredible. Compare this to [card]Sky Gen'ral Kragg[/card]. It is a rare instead of a Legendary, it doesn't have any kind of conditions, it has a larger body. The only downside is that you get to deal 3 damage with the weapon instead of 4 damage with the rush, but you get two attacks with the weapon whereas …

5 years, 4 months ago · on New Warrior Minion - Sword Eater

I love it. [card]Town Crier[/card] is a super useful and flexible card, and this is very similar. The corruption cost really only comes into play when you want to play this on turn one to find a 2-drop. But most of the time you are fine holding onto this for an extra turn so that you can get the buff. …

5 years, 4 months ago · on New Warrior Spell - Stage Dive