KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
It seems alright, but you are putting two cards into one card, which can be bad for card advantage if the taunt gets removed by a single card. And it also doesn't have an immediate impact on the board which makes it pretty slow. All things considered I don't think this will see a lot of play.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
If Hearthstone cards could feel sadness, Silverback Patriarch would be the most sad. It always makes me chuckle whenever this card gets powercreeped.
I really do like this card though. 2 mana 1/5 is now my new favorite stat-line, and the taunt makes it playable. Give it a buff or two, and this card by itself will play a huge role in stopping aggro decks.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Seems like a solid card. It has good stats, can be cheated out with Demonic Studies, Kenrethad, or the new Free Admission. It can hit hard, and it has a deathrattle letting it stick on the board longer.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I love the support for Demons. Right now all of the good Demon Synergy stuff focuses on cheating our big guys, and resurrecting them, which encourages you to run a few, very big demons. I am glad to see them pushing this synergy for smaller demons.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
As Kripp mentioned in the stream, this will be very useful as a silence-ish card that can disrupt our opponents strategy. In wild I don't know if this will be played over Devolve, or Evolve depending on what you want, but it will probably end up being a standard staple.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I like it. It is very flexible as it can be used as a Fireball, Multi-Shot, or Corrosive Breath depending on how you want to use the damage. I wouldn't be surprised if this became a staple in Shaman decks for a long time.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
This generally seems like an overwhelmingly mediocre card, if you know what I mean. At it's base, it is about as powerful as Razorfen Hunter. When corrupted, it is pretty good, but not terribly good, and you won't be able to play the corrupted version on curve to take advantage of the tempo. So all in all it is just okay.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
5/2 stealth seems pretty good, even if you have to play it off curve. Any aggro rogue will be happy to deal that much damage under the cover of stealth for only 2 mana. And corrupting a 2 mana card shouldn't be very difficult.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
It kind of reminds me of Sorcerer's Apprentice only less troublesome. It is a cheap card that helps you to chain off multiple cards in the same turn and ends up paying for itself. I see no reason why any tempo-based rogue deck wouldn't want this. Also, I feel sorry for that poor person who will have to face against a turn two Coin + Foxy Fraud + Edwin on turn 2.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Obviously, like any cost reduction card, this has potential to enable some combos. I think this will be a very useful spell as most control priests are fine running mostly spells anyway, so being able to tutor and reduce the cost a crucial minion will be very useful for them.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
It looks like Injured Blademaster finally got his act together. I am pretty sure this will see play in any board-based priest deck. The stats are good and it isn't difficult to Corrupt at 3 mana. But best of all, this doesn't encourage a resurrect style of play.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I don't like this card. Res priest is already super annoying, and this card just gives it a little bit of an extra boost. I just don't know why they felt the need to make this card, it simply doesn't need to exist.
Really, I am just tired of priests and their shenanigans.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
This reminds me of [Hearthstone Card (Dragonqueen Alexstraza) Not Found] in that it is a high mana card that gives you two new cards for 0 mana. I also appreciate that this card does not have a keyword or deathrattle that makes it a good resurrect target, since I think we have had enough of that. All around I think this will be a fun, powerful card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I am glad to see more of this Murloc/Dragon hybrid thing. That was always a fun deck concept.
Anything that draws a specific card from your deck is worth considering, the question is whether or not your paladin deck will have enough dragons to warrant playing this.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I think if Elemental Mage is ever going to work, it is going to be because of cards like this. The problem is that this is the only card like this, and this one card alone isn't going to provide mages with enough elementals to make the whole deck work.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
When played on turn 3, this is basically a 0 mana 2/3. On later turns it just gives Secret Mages even more tempo then they had before, which seems kind of unnecessary.
It's a fairly flexible form of damage and board presence, but in general it feels too underwhelming to be useful.
It seems alright, but you are putting two cards into one card, which can be bad for card advantage if the taunt gets removed by a single card. And it also doesn't have an immediate impact on the board which makes it pretty slow. All things considered I don't think this will see a lot of play.
If Hearthstone cards could feel sadness, Silverback Patriarch would be the most sad. It always makes me chuckle whenever this card gets powercreeped.
I really do like this card though. 2 mana 1/5 is now my new favorite stat-line, and the taunt makes it playable. Give it a buff or two, and this card by itself will play a huge role in stopping aggro decks.
Solid stats, gives you extra burn damage, and heals you. This seems like a very powerful card.
Seems like a solid card. It has good stats, can be cheated out with Demonic Studies, Kenrethad, or the new Free Admission. It can hit hard, and it has a deathrattle letting it stick on the board longer.
I love the support for Demons. Right now all of the good Demon Synergy stuff focuses on cheating our big guys, and resurrecting them, which encourages you to run a few, very big demons. I am glad to see them pushing this synergy for smaller demons.
As Kripp mentioned in the stream, this will be very useful as a silence-ish card that can disrupt our opponents strategy. In wild I don't know if this will be played over Devolve, or Evolve depending on what you want, but it will probably end up being a standard staple.
I like it. It is very flexible as it can be used as a Fireball, Multi-Shot, or Corrosive Breath depending on how you want to use the damage. I wouldn't be surprised if this became a staple in Shaman decks for a long time.
This generally seems like an overwhelmingly mediocre card, if you know what I mean. At it's base, it is about as powerful as Razorfen Hunter. When corrupted, it is pretty good, but not terribly good, and you won't be able to play the corrupted version on curve to take advantage of the tempo. So all in all it is just okay.
5/2 stealth seems pretty good, even if you have to play it off curve. Any aggro rogue will be happy to deal that much damage under the cover of stealth for only 2 mana. And corrupting a 2 mana card shouldn't be very difficult.
2 mana draw 2. Seems pretty solid. Plus, if your deck leans heavily towards either minions or spells, this will be a handy tutor.
It kind of reminds me of Sorcerer's Apprentice only less troublesome. It is a cheap card that helps you to chain off multiple cards in the same turn and ends up paying for itself. I see no reason why any tempo-based rogue deck wouldn't want this. Also, I feel sorry for that poor person who will have to face against a turn two Coin + Foxy Fraud + Edwin on turn 2.
Obviously, like any cost reduction card, this has potential to enable some combos. I think this will be a very useful spell as most control priests are fine running mostly spells anyway, so being able to tutor and reduce the cost a crucial minion will be very useful for them.
It looks like Injured Blademaster finally got his act together. I am pretty sure this will see play in any board-based priest deck. The stats are good and it isn't difficult to Corrupt at 3 mana. But best of all, this doesn't encourage a resurrect style of play.
I don't like this card. Res priest is already super annoying, and this card just gives it a little bit of an extra boost. I just don't know why they felt the need to make this card, it simply doesn't need to exist.
Really, I am just tired of priests and their shenanigans.
This reminds me of [Hearthstone Card (Dragonqueen Alexstraza) Not Found] in that it is a high mana card that gives you two new cards for 0 mana. I also appreciate that this card does not have a keyword or deathrattle that makes it a good resurrect target, since I think we have had enough of that. All around I think this will be a fun, powerful card.
I am glad to see more of this Murloc/Dragon hybrid thing. That was always a fun deck concept.
Anything that draws a specific card from your deck is worth considering, the question is whether or not your paladin deck will have enough dragons to warrant playing this.
Remember Ivory Knight? I used to like that card when I was a new player, so I am glad to see him reincarnated as a . . . snack . . .
Did somebody turn Ivory Knight into a churro???
I think if Elemental Mage is ever going to work, it is going to be because of cards like this. The problem is that this is the only card like this, and this one card alone isn't going to provide mages with enough elementals to make the whole deck work.
When played on turn 3, this is basically a 0 mana 2/3. On later turns it just gives Secret Mages even more tempo then they had before, which seems kind of unnecessary.