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KANSAS

Lv.16

Old God Fanatic

2,237 / 2,580 XP
Joined March 2019 2,912 posts 15,135 XP 1,755 achievement pts

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At it's base this is playable. Like a slightly smaller [card]Blackwing Corruptor[/card] without a condition. But in the lategame this is basically a [card]Vilespine Slayer[/card]. And with a card like this, you probably don't mind saving it for later to get the corrupted version.

Wait, [card]Timepiece of Horror[/card] is now a collectible card? But, but . . . that's Madness . . . at the Darkmoon Faire

5 years, 4 months ago · on New Mage Spell - Mask of C'Thun

I think this will be pretty hard to use. There aren't a whole lot of elementals in standard right now, and aside from the new guy that adds two elementals to your hand there isn't really an easy way to make use of this.

5 years, 4 months ago · on New Mage Spell - Grand Finale

Any 1-drop that adds cards to your hand is worth considering. I like how it is a 1-drop that gives you a 2-drop, making this one card that fills two turns in a row which will seriously help your curve. I don't think this will see play in too many decks, but it provide some nice flexibility for a secret …

5 years, 4 months ago · on New Hunter Minion - Mystery Winner

Yay! New animal companions!

I do like this card a lot. Right now Hunter doesn't have any secrets that trigger from having your opponent leave your minions alive, and now whenever a hunter has to play a secret, this is just one more thing you have to consider before making any moves.

5 years, 4 months ago · on New Hunter Spell - Open the Cages

2 mana 1/5 is now my favorite stat-line. Getting a 1/5 with poisonous is pretty cool, and it isn't that hard to corrupt a 2-cost card. I wouldn't be surprised if this was played in a lot of mid-range hunter decks moving forward.

5 years, 4 months ago · on New Hunter Minion - Dancing Cobra
Quote From DoubleSummon

5 mana 5/5 beast: rush overkill: deal excess damage to the enemy hero.

fixed for you blizzard.

They probably didn't want to bring back Overkill since this would literally be the only card in standard with that keyword, making it kind of pointless as a keyword.

I do agree though …

5 years, 4 months ago · on New Hunter Minion - Trampling Rhino

3 mana summon two 2/2s is already a card, and it isn't played much outside of token druid. If you can corrupt it then it is pretty good for a token based deck that can utilize the wide board and also loves the cheap draw. But if you are playing a token based strategy, the corrupt may be a bit …

5 years, 4 months ago · on New Druid Minion - Faire Arborist

Most "Feral Druid" cards like [card]Claw[/card], [card]Bite[/card], and [card]Gnash[/card] aren't very good because they either deal a fair amount of damage for the cost, or not enough damage for the cost, and you also have to use up your heroes health. They do give you armor, but usually not enough to compensate for the damage. This card looks better since …

Casting 7 spells is super easy for Druid. And really, you only need to cast 4 spells to get value from this. This will definitely see play, it is just too easy to get this down to 3 or less mana.

5 years, 4 months ago · on New Druid Minion - Umbral Owl

I am glad to see them utilizing Outcast more. This looks like a strong tempo play which will scale nicely over a few turns. It's like [card]Tiny Knight of Evil[/card] but Outcast instead of Discard.

3 mana 3/2 weapon isn't bad, but it isn't going to be played without some extra ability to make it better. I think the 1 damage outcast ability is strong enough for this to be played. However, if you end up with too many weapons in your deck, I imagine this will be one of the first ones to get …

[card]Shadow bolt[/card], but more flexable. With a lifesteal weapon this is extra heal, and with [card]Warglaives of Azzinoth[/card] this is provides a ton of extra damage. And, it can go face. I think this will see play in a lot of Demon Hunter decks moving forward.

Premium stats with a very useful ability which can help an otherwise underused keyword become more popular. What's not to love?

This card will definitely be played. At it's base it's good, but if you are playing a relatively low curve, this is 3 mana draw 4, which is insane.

5 years, 4 months ago · on New Demon Hunter Spell - Acrobatics

A very flexible removal tool against a wide board. I don't think this will be played in every Demon Hunter deck, but if we see a lot of people playing a lot of small minions, this will be a staple.

Feedback:

[spoiler]Linkblade91, I don't really like Morgle since it seems really easy to just freeze your opponents board every turn, locking them out of the game. Liadrin is pretty cool, but I think it would be better if it was a bit cheaper and gave a smaller buff. *edit* I think it is good at 6 mana, but I …

I have the same problem with this card that I have with all of Big Warriors cheat cards, it costs too much. By the time you get to 8 mana, you could just play the minion that you are cheating out. So really, this isn't a "cheat" card, it is just a tutor for your big minions. 

5 years, 4 months ago · on New Priest Spell - Idol of Y'Shaarj

It's not quite as efficient in chaining multiple spells as [card]Radiant Elemental[/card], but it is better at cheating out bigger cards. I imagine it will see play, but I don't think it will be anything terribly spectacular.

[card]Hobgoblin[/card] has been reincarnated, and I couldn't be happier. I don't imagine you will generally trigger his ability more than twice on average, but that is still a lot of stats.