KANSAS
LV.16Old God Fanatic
Comments
2,877 totalObviously, this has pretty good synergy with [card]N'zoth, god of the deep[/card]. Other than that though I don't know how useful it is. Spending your entire turn to get a single minion on the board is pretty bad by the …
Right off the bat, this gives you 4 damage + the damage of your weapon extra on the turn it is played, making the burst damage possibilities huge. This card can turn a relatively simple 3 attack weapon into a …
A good followup to [card]Cagematch Custodian[/card]. Most of the time, a 3 mana 3/2 weapon is pretty good, but usually not good enough to make the cut without another ability. I think the extra +1/+1 bonus is a big enough …
Yahoo! Draw for Shaman! I don't care if it is very limited in what it can draw, I am just excited that we finally have a Shaman minion with decent stats that draws you a card with no downsides. Also, …
So, basically [card]time out![/card] for rogues. They already have this in the form of [card]evasion[/card], but you still had to get hit before that triggered. I do think this will see play in any combo deck that needs to stall. …
Let's see. It is a mech, which works well with [card]N'zoth, god of the deep[/card], and it has a deathrattle which works with [card]N'zoth, the corruptor[/card]. And it draws and buffs another minion which makes it decent card advantage. Yeah, …
On paper, this looks like an excellent card, and my initial impression was that this would be run everywhere. And while I won't say this is bad, I actually think it is pretty strong, I do think it may be …
Thank you everyone for your feedback, I have changed the hero power and fixed all of my other mistakes.


I will get some feedback out later.
[cardimg]Journey to the Catacombs[/cardimg]
Does it still target the same thing? I would think it has random targets like any other random spell. I am not sure if this will see play or not since, while it does disrupt your opponents plan, it also …
This looks like a fun card. Trade your whole board away and get a hand full of random legendaries to provide fuel for the late game. I don't think it will be played much in serious decks, but it will …
For a control warlock, this should be pretty easy to corrupt. You have things like [card]Bloodreaver gul'dan[/card], [card]N'zoth, the corruptor[/card], [card]voidlord[/card], [card]despicable dreadlord[/card], [card]mal'ganis[/card], and [card]twisting nether[/card]. And it wouldn't be very hard to add in a few more high …
I love it. It really isn't hard for a control warlock to hold a card in hand for multiple turns. And they have plenty of high cost cards to corrupt this with. Even if you don't end up corrupting this, …
Oh poor, poor [card]silverback patriarch[/card]. Will the powercreeping never end?
In all seriousness I think this is a very strong card. At it's base, it is very similar to [card]tar creeper[/card]. Not terribly powerful, but it can delay aggro. …
a 3 mana 4/3 weapon is super strong. That is 12 damage over the course of three turns. And you probably won't mind waiting for this to be corrupted since demon hunters will have a lot to do in the …
Obviously, summoning a 7-cost minion for 4 mana is incredible value. The question is whether or not you are running enough 5+ cost cards to justify this, and still want a beefy minion. If you are playing a slow control …
This reminds me of [card]Anubisath Defender[/card] or [card]Arcane Tyrant[/card], both of which saw a moderate amount of play. This can be a good followup to a board clear, or can help add a lot extra pressure to your other big …
This is a lot of value for one card. Obviously, N'zoth is a very powerful card which still sees a ton of play in wild. I see no reason why this spell shouldn't also be included in a lot of …
It's a funny and flavorful card, but I don't see it being used much in constructed. Generally by the time you are playing 5+ mana cards you are looking for more than just raw stats.
If nothing else, this will be playable in duels. Whenever I play shaman I always end up playing things like [card]Rune Dagger[/card], [card]Spirit Claws[/card], and [card]Stormforged axe[/card] to get overload and spell damage synergy. However, shamans don't generally play a …