KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Obviously, this has pretty good synergy with N'Zoth, God of the Deep. Other than that though I don't know how useful it is. Spending your entire turn to get a single minion on the board is pretty bad by the time you have 9 mana. It isn't terrible, it just isn't exactly what you want to be doing at 9 mana. But who knows, maybe druid will be able to ramp fast enough to make this work.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Right off the bat, this gives you 4 damage + the damage of your weapon extra on the turn it is played, making the burst damage possibilities huge. This card can turn a relatively simple 3 attack weapon into a whopping 10 damage. I am not sure if Weapon Shaman will be a thing, and I also don't think this card will be a necessity in that deck, but if it is a thing this will be a very useful source of burst damage to finish off the opponent.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
A good followup to Cagematch Custodian. Most of the time, a 3 mana 3/2 weapon is pretty good, but usually not good enough to make the cut without another ability. I think the extra +1/+1 bonus is a big enough plus for you to run this in any aggro/midrange shaman deck. Shamans especially can make good use of this buff with their 0-attack totems lying around.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Yahoo! Draw for Shaman! I don't care if it is very limited in what it can draw, I am just excited that we finally have a Shaman minion with decent stats that draws you a card with no downsides. Also, weapon shaman seems very interesting. I wonder what the thought process was that led the designers to create this archetype.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
So, basically Time Out! for rogues. They already have this in the form of Evasion, but you still had to get hit before that triggered. I do think this will see play in any combo deck that needs to stall. I just don't know what that combo deck would be.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Let's see. It is a mech, which works well with N'Zoth, God of the Deep, and it has a deathrattle which works with N'Zoth, the Corruptor. And it draws and buffs another minion which makes it decent card advantage. Yeah, this is going into my Old Gods deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
On paper, this looks like an excellent card, and my initial impression was that this would be run everywhere. And while I won't say this is bad, I actually think it is pretty strong, I do think it may be a bit easy to overestimate. Remember Fate Weaver? This card was supposed to make Galakrond Priest super powerful by giving them a quick and easy way to set up their combos or just get extra ramp.
Granted, this card is better in the sense that you don't need to set it up or build a deck around it. But all the same, I don't think this is quite as powerful as it appears.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Does it still target the same thing? I would think it has random targets like any other random spell. I am not sure if this will see play or not since, while it does disrupt your opponents plan, it also makes chaos happen. And chaos is really hard to utilize. It's an okay card, but I don't see it being played a whole lot.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
This looks like a fun card. Trade your whole board away and get a hand full of random legendaries to provide fuel for the late game. I don't think it will be played much in serious decks, but it will be fun to screw around with every now and then.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
For a control warlock, this should be pretty easy to corrupt. You have things like Bloodreaver Gul'dan, N'Zoth, the Corruptor, Voidlord, Despicable Dreadlord, Mal'Ganis, and Twisting Nether. And it wouldn't be very hard to add in a few more high cost cards if you are having a hard time corrupting this. Putting your opponent 5 cards closer to fatigue is huge for a class that draws a lot of cards. And if you are able to kill a combo piece or a big swing play then even better.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
I love it. It really isn't hard for a control warlock to hold a card in hand for multiple turns. And they have plenty of high cost cards to corrupt this with. Even if you don't end up corrupting this, you are only spending 1 extra mana for the effect. But I doubt you will ever find yourself destroying less than 2 minions with this card, at which point you are getting insane value. This will 100% see play and will probably become a control warlock staple in a lot of decks moving forward.
In all seriousness I think this is a very strong card. At it's base, it is very similar to Tar Creeper. Not terribly powerful, but it can delay aggro. But once it is corrupted, you should be able to block 1-2 attacks, gain 3-6 life, and possibly kill one of your opponents minions. If you can corrupt this, any aggro deck will be sent very far behind unless they have some form of removal or silence to get past this.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
a 3 mana 4/3 weapon is super strong. That is 12 damage over the course of three turns. And you probably won't mind waiting for this to be corrupted since demon hunters will have a lot to do in the early turns anyway. All around this seems like a generally strong card, I expect this to be played in a lot of demon hunter decks moving forward.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
Obviously, summoning a 7-cost minion for 4 mana is incredible value. The question is whether or not you are running enough 5+ cost cards to justify this, and still want a beefy minion. If you are playing a slow control deck, then getting one good tempo play isn't going to do a whole lot to progress your game plan. And if you are playing an aggro deck, your curve will probably be too low. So is there going to be a strong mid-range priest deck that will be able to corrupt this consistently and maximize use of this powerful tempo play? I don't know.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
This reminds me of Anubisath Defender or Arcane Tyrant, both of which saw a moderate amount of play. This can be a good followup to a board clear, or can help add a lot extra pressure to your other big board swinging plays. If you can consistently play big cards, I don't see why you wouldn't want this. I don't think it will be played a whole lot, but I will be greatly surprised if this doesn't end up seeing play somewhere.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
This is a lot of value for one card. Obviously, N'zoth is a very powerful card which still sees a ton of play in wild. I see no reason why this spell shouldn't also be included in a lot of decks.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
It's a funny and flavorful card, but I don't see it being used much in constructed. Generally by the time you are playing 5+ mana cards you are looking for more than just raw stats.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 1 month ago
If nothing else, this will be playable in duels. Whenever I play shaman I always end up playing things like Rune Dagger, Spirit Claws, and Stormforged Axe to get overload and spell damage synergy. However, shamans don't generally play a lot of weapons in standard or wild constructed.
Obviously, this has pretty good synergy with N'Zoth, God of the Deep. Other than that though I don't know how useful it is. Spending your entire turn to get a single minion on the board is pretty bad by the time you have 9 mana. It isn't terrible, it just isn't exactly what you want to be doing at 9 mana. But who knows, maybe druid will be able to ramp fast enough to make this work.
Right off the bat, this gives you 4 damage + the damage of your weapon extra on the turn it is played, making the burst damage possibilities huge. This card can turn a relatively simple 3 attack weapon into a whopping 10 damage. I am not sure if Weapon Shaman will be a thing, and I also don't think this card will be a necessity in that deck, but if it is a thing this will be a very useful source of burst damage to finish off the opponent.
A good followup to Cagematch Custodian. Most of the time, a 3 mana 3/2 weapon is pretty good, but usually not good enough to make the cut without another ability. I think the extra +1/+1 bonus is a big enough plus for you to run this in any aggro/midrange shaman deck. Shamans especially can make good use of this buff with their 0-attack totems lying around.
Yahoo! Draw for Shaman! I don't care if it is very limited in what it can draw, I am just excited that we finally have a Shaman minion with decent stats that draws you a card with no downsides. Also, weapon shaman seems very interesting. I wonder what the thought process was that led the designers to create this archetype.
So, basically Time Out! for rogues. They already have this in the form of Evasion, but you still had to get hit before that triggered. I do think this will see play in any combo deck that needs to stall. I just don't know what that combo deck would be.
Let's see. It is a mech, which works well with N'Zoth, God of the Deep, and it has a deathrattle which works with N'Zoth, the Corruptor. And it draws and buffs another minion which makes it decent card advantage. Yeah, this is going into my Old Gods deck.
On paper, this looks like an excellent card, and my initial impression was that this would be run everywhere. And while I won't say this is bad, I actually think it is pretty strong, I do think it may be a bit easy to overestimate. Remember Fate Weaver? This card was supposed to make Galakrond Priest super powerful by giving them a quick and easy way to set up their combos or just get extra ramp.
Granted, this card is better in the sense that you don't need to set it up or build a deck around it. But all the same, I don't think this is quite as powerful as it appears.
Thank you everyone for your feedback, I have changed the hero power and fixed all of my other mistakes.
I will get some feedback out later.
Does it still target the same thing? I would think it has random targets like any other random spell. I am not sure if this will see play or not since, while it does disrupt your opponents plan, it also makes chaos happen. And chaos is really hard to utilize. It's an okay card, but I don't see it being played a whole lot.
This looks like a fun card. Trade your whole board away and get a hand full of random legendaries to provide fuel for the late game. I don't think it will be played much in serious decks, but it will be fun to screw around with every now and then.
For a control warlock, this should be pretty easy to corrupt. You have things like Bloodreaver Gul'dan, N'Zoth, the Corruptor, Voidlord, Despicable Dreadlord, Mal'Ganis, and Twisting Nether. And it wouldn't be very hard to add in a few more high cost cards if you are having a hard time corrupting this. Putting your opponent 5 cards closer to fatigue is huge for a class that draws a lot of cards. And if you are able to kill a combo piece or a big swing play then even better.
I love it. It really isn't hard for a control warlock to hold a card in hand for multiple turns. And they have plenty of high cost cards to corrupt this with. Even if you don't end up corrupting this, you are only spending 1 extra mana for the effect. But I doubt you will ever find yourself destroying less than 2 minions with this card, at which point you are getting insane value. This will 100% see play and will probably become a control warlock staple in a lot of decks moving forward.
Oh poor, poor Silverback Patriarch. Will the powercreeping never end?
In all seriousness I think this is a very strong card. At it's base, it is very similar to Tar Creeper. Not terribly powerful, but it can delay aggro. But once it is corrupted, you should be able to block 1-2 attacks, gain 3-6 life, and possibly kill one of your opponents minions. If you can corrupt this, any aggro deck will be sent very far behind unless they have some form of removal or silence to get past this.
a 3 mana 4/3 weapon is super strong. That is 12 damage over the course of three turns. And you probably won't mind waiting for this to be corrupted since demon hunters will have a lot to do in the early turns anyway. All around this seems like a generally strong card, I expect this to be played in a lot of demon hunter decks moving forward.
Obviously, summoning a 7-cost minion for 4 mana is incredible value. The question is whether or not you are running enough 5+ cost cards to justify this, and still want a beefy minion. If you are playing a slow control deck, then getting one good tempo play isn't going to do a whole lot to progress your game plan. And if you are playing an aggro deck, your curve will probably be too low. So is there going to be a strong mid-range priest deck that will be able to corrupt this consistently and maximize use of this powerful tempo play? I don't know.
This reminds me of Anubisath Defender or Arcane Tyrant, both of which saw a moderate amount of play. This can be a good followup to a board clear, or can help add a lot extra pressure to your other big board swinging plays. If you can consistently play big cards, I don't see why you wouldn't want this. I don't think it will be played a whole lot, but I will be greatly surprised if this doesn't end up seeing play somewhere.
This is a lot of value for one card. Obviously, N'zoth is a very powerful card which still sees a ton of play in wild. I see no reason why this spell shouldn't also be included in a lot of decks.
It's a funny and flavorful card, but I don't see it being used much in constructed. Generally by the time you are playing 5+ mana cards you are looking for more than just raw stats.
If nothing else, this will be playable in duels. Whenever I play shaman I always end up playing things like Rune Dagger, Spirit Claws, and Stormforged Axe to get overload and spell damage synergy. However, shamans don't generally play a lot of weapons in standard or wild constructed.