KANSAS
LV.16Old God Fanatic
Comments
2,877 totalIt's not terrible. It is only 2 mana so you don't need to get a very big minion to get your manas worth. It has secret synergy and stealth synergy, so if you care about those things this isn't a …
8 mana for a random 8-cost minion is bad. You can't plan for it, it probably won't have synergy with your deck, and unless it has an immediate impact on the board spending 8 mana for a single minion is …
Personally, I don't care about the text. I love totems. I am very excited just to have a legendary totem in the game. Totem shaman is one of my favorite decks. It's about time it got a legendary minion.
Quite a lot of Legendary cards today.
It's a funny card for Casino Mage, I don't see it being much else. Maybe you could theoretically use this in an aggro deck to beef up your spells for the late game, but I don't see this card ever …
Here is my first idea.

I am aware of the incorrect watermark and I intend to fix that, I am also aware that "Hero Power" on the hero power should be in bold and I inted to fix …
Wow, this has a lot of potential for any mage deck with even a moderate amount of secrets. I think about 3 cards is where this really starts cranking out value. And getting two secrets to trigger isn't hard. I …
I am not sure how much this card will see play from a practical standpoint. You need to have a lot of minions on the board for this to work, but if you are playing a token druid you aren't …
This card is so flexible and useful with so many different decks and archetypes I really can't imagine this card not seeing play. This is rogue's version of [card text="Gorgon Zola"]Zola the Gorgon[/card].
What do you think about [card]Deck of Chaos[/card]? For a lot of our minions it wouldn't really matter. But it would reduce the cost of our old gods by 3, 4, or 5 mana. Is it worth it to run …
At 4 mana it is a bit expensive. But if [card]arcane keysmith[/card] saw play, I don't see why this shouldn't. Spending 4 mana to get 2 secrets is worth your mana investment. And spending one card to get two cards …
Most things that shuffle cards into your deck will shuffle at least 3 things. I shouldn't be difficult to get this to be 2-0 mana, at which point it is pretty broken. I don't think the card will be problematic …
I really don't know what to think of this card. It seems really slow, but at the same time Mages were able to play [card]luna's pocket galaxy[/card] which was 5 mana do nothing, so I don't see why control warlocks …
Any effect that lasts for the rest of the game is going to be dangerous. This will definitely be played in Odd Paladin, and it may see play in other midrange lists that are able to summon multiple Recruits in …
Imagine a combo deck with [card]Il'gynoth[/card], [card]Aldrachi Warblades[/card], and [card]twin slice[/card]. You could play the Warblades and use Zai to copy the Twin Slice. Then next turn play Il'gynoth and six slices for a grand total of 28 damage.
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That's a good point. The main reason I had Hogsteed is just because he fills 3 roles at once. But your right, it probably isn't worth having that 1/1 messing up the res pool. I will include Plated Beetles instead.
[card]Demonwrath[/card] has never seen a lot of play except for in Highlander decks that want an extra board clear. I do think this card will see play though due to the extra stats. I think this will be played in …
With [card]Marrowslicer[/card] or [card]Twin Slice[/card] it shouldn't be hard to get the discount. The only issue is that if you don't get the discount, this isn't worth playing. I guess whether or not the card is good all depends on …
I love it. I have always wanted to build a menagerie deck, and I think with powerful cards like this and some of the others we are getting int his expansion, it will be possible.
There are definitely some shenanigans you can pull off with this. And I am excited for all of the rogue players since this looks like it could be a lot of fun. Obviously there are things like [card]Fal'dori Strider[/card] and …