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KANSAS

Old God Fanatic
Joined 03/25/2019 Achieve Points 1745 Posts 2912

KANSAS's Comments

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    It's not terrible. It is only 2 mana so you don't need to get a very big minion to get your manas worth. It has secret synergy and stealth synergy, so if you care about those things this isn't a bad option. I imagine it will see moderate play, but it isn't anything to make much of a fuss about.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    8 mana for a random 8-cost minion is bad. You can't plan for it, it probably won't have synergy with your deck, and unless it has an immediate impact on the board spending 8 mana for a single minion is pretty slow. I am not sure if the 8 armor can make this otherwise terrible card playable.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Personally, I don't care about the text. I love totems. I am very excited just to have a legendary totem in the game. Totem shaman is one of my favorite decks. It's about time it got a legendary minion.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Quite a lot of Legendary cards today. 

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    It's a funny card for Casino Mage, I don't see it being much else. Maybe you could theoretically use this in an aggro deck to beef up your spells for the late game, but I don't see this card ever being used in a serious deck. Cards like this, Explore Un'Goro, and Renounce Darkness that basically say "your deck is random cards now" will never be good or competitive.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Here is my first idea.

    I am aware of the incorrect watermark and I intend to fix that, I am also aware that "Hero Power" on the hero power should be in bold and I inted to fix that too. Ol' Faithful is the same one from Tombs of Terror.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Wow, this has a lot of potential for any mage deck with even a moderate amount of secrets. I think about 3 cards is where this really starts cranking out value. And getting two secrets to trigger isn't hard. I think this could replace Aluneth in wild secret mage since it won't draw you fatigue.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I am not sure how much this card will see play from a practical standpoint. You need to have a lot of minions on the board for this to work, but if you are playing a token druid you aren't going to want something as slow as this. And most control druids don't have enough minions for this to continually resurrect in the way you want. Also, in a plenty of cases your opponent may have ways of killing your other minions before this one, making it very easy to disrupt the chain. There may be some mid-range type deck that uses this guy, Hadronox, and N'Zoth, the Corruptor to get a bunch of extra beef in the late game.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    This card is so flexible and useful with so many different decks and archetypes I really can't imagine this card not seeing play. This is rogue's version of Gorgon Zola.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    What do you think about Deck of Chaos? For a lot of our minions it wouldn't really matter. But it would reduce the cost of our old gods by 3, 4, or 5 mana. Is it worth it to run it? Or do you think the deck is slow enough as it is?

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    At 4 mana it is a bit expensive. But if Arcane Keysmith saw play, I don't see why this shouldn't. Spending 4 mana to get 2 secrets is worth your mana investment. And spending one card to get two cards is good card advantage. And having the flexibility of discovering the secret is good virtual card advantage. This is just a good card all around, I see no reason for you not to play it except maybe for the fact that it is kind of slow? But 4 mana for a secret and 2 damage isn't even that slow. 

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Most things that shuffle cards into your deck will shuffle at least 3 things. I shouldn't be difficult to get this to be 2-0 mana, at which point it is pretty broken. I don't think the card will be problematic since I don't think a deck focused on shuffling things will ever be terribly powerful, but it will definitely be one of the most powerful cards in that deck.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I really don't know what to think of this card. It seems really slow, but at the same time Mages were able to play Luna's Pocket Galaxy which was 5 mana do nothing, so I don't see why control warlocks won't be able to get away with a 6 mana do nothing. As UVE mentioned above, there are plenty of minions that would get a solid mana discount with this spell. In your average wild cubelock deck, just about every single creature would get a buff from this spell, I think this card will at least see play there if nowhere else.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Any effect that lasts for the rest of the game is going to be dangerous. This will definitely be played in Odd Paladin, and it may see play in other midrange lists that are able to summon multiple Recruits in a turn.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Imagine a combo deck with Il'gynoth, Aldrachi Warblades, and Twin Slice. You could play the Warblades and use Zai to copy the Twin Slice. Then next turn play Il'gynoth and six slices for a grand total of 28 damage.

    I don't know if this card will be used at all, but it will definitely be fun to play around with.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    That's a good point. The main reason I had Hogsteed is just because he fills 3 roles at once. But your right, it probably isn't worth having that 1/1 messing up the res pool. I will include Plated Beetles instead.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    Demonwrath has never seen a lot of play except for in Highlander decks that want an extra board clear. I do think this card will see play though due to the extra stats. I think this will be played in zoo/discard warlocks similarly to how Arcane Flakmage is played in secret mage. It is a one-sided board clear that can help you to get ahead while pushing for extra face damage.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    With Marrowslicer or Twin Slice it shouldn't be hard to get the discount. The only issue is that if you don't get the discount, this isn't worth playing. I guess whether or not the card is good all depends on how easy it is to get the discount.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    I love it. I have always wanted to build a menagerie deck, and I think with powerful cards like this and some of the others we are getting int his expansion, it will be possible.

  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 1 month ago

    There are definitely some shenanigans you can pull off with this. And I am excited for all of the rogue players since this looks like it could be a lot of fun. Obviously there are things like [Hearthstone Card (Fal'dori Strider) Not Found] and Ticket Master which work very well with this. But I think in a lot of cases you are happy to just dig through your deck a little and pull out two copies of something useful.