KANSAS
Lv.16Old God Fanatic
Comments
To be honest, I am very disappointed that there wasn't a 0 mana 1/1 dragon in this expansion.
Amazing.
I really like all of the 1-drops in this set. They are all either very good value, very good tempo, or a bit of both.
Any 1 drop that adds something to your hand is worth playing. This is no exception.
[card]Babbling book[/card], [card]fire fly[/card], [card]pharaoh cat[/card], [card]shimmerfly[/card], all of these are good cards. This has …
The whirlwind effect might not be too good unless you care about damaging your own stuff, but that on top of the 3 attack your hero is getting will mean that you can do 4 damage to any minion, and 1 damage to the rest, kind of like [card]swipe[/card].
This card looks kinda wonky, but it will be a …
When you invoke you gain +3 attack, so this will allow you to deal 4 damage the turn you play it.
Pirate warriors could possibly run galakrond so they can take advantage of the extra face damage you get from invoking. Plus, cards like [card]Dread Corsair[/card] and [card]Bloodsail raider[/card] could take advantage of having a 4/2 weapon on turn …
Dealing 2 damage whenever you summon a pirate is a pretty powerful effect, especially with the new patches. 5 health is significant enough that it should survive a turn if you drop it on turn 3-4, and the attack value being low isn't as important when most of the damage is coming from the effect anyway.
Will pirate warrior …
This is like [card]supercollider[/card] only not a weapon. The fact that it is not a weapon can be good, or it can be bad.
Pros: You don't take damage. You can still play this if you already have a weapon equipped. You can do this multiple times in a turn if you already have a [card]supercollider[/card] on the field, …
basically, a [card]whirlwind[/card] that hits heroes. It isn't bad, but it is kinda weird, I really have no idea where to use this. Considering the rest of warlocks set, it looks like this is a card you would want to use against other warlocks as it kills all of their tokens.
I think the best way to use this …
Basically, this is what [card]tunnel trogg[/card] should have been.
1 mana 1/3 is just good, getting the extra attack is even better. Imagine playing this on turn one and then playing [card]voltaic burst[/card] on turn two. Or imagine playing this on turn 1, and then [card]likkim[/card] and [card]zap![/card] on turn 2.
This helps shamans to control the board …
FREEZE SHAMAN IS BACK EVERYBODY!!! 5/5 CARD!!! NOW I CAN SHOW ALL THOSE HATERS WHO'S BOSS!!! FREEZE SHAMAN FOR THE WIN!!!
Not but seriously, I wasn't expecting this. It is pretty good, it is just like [card]glacial shard[/card] but with rush. There isn't a battlecry, so it doesn't have any synergy with shudderwock, but it is still a decent …
The spell damage seems a little bit weird, I am not sure exactly what to do with it. Maybe just extra reach on your burn spells? It is also a dragon which does have some merit to it. But let us not get distracted by the text box, this is a 4 mana 5/7. I know that is not as …
Giving all minions +1/+1 will be very helpful even if it only hits a couple of minions. And with [card]vessina[/card] in play, this works like a 1 mana [card]bloodlust[/card]. The overload can be used to your advantage, and the +1/+1 is just good.
Because this card is both overload, a wide board buff, and a cheap spell, it can …
Invoking twice not only means that you will summon twice the number of 2/1 rushers, it also means that you have now your galakrond is half way to completion. you could just play two of these and now you have a full galakrond, and if you have the quest, then you can just play one guy and you will fully …
With that one card that invokes twice, this card can very consistently be two 5/6's with taunt on turn 6-7 (or 5 with the coin). This is a very powerful and impactful card, you will want to keep this in mind when fighting against shaman.
If we just had a bunch of mini rush minions plus two big rush …
This is one of the best galakronds we have seen so far, not just for the fact that it summons dos 8/8's with rush, but also because you can get those 8/8's with rush very consistently thanks to that sweet sweet double invoker. This galakrond looks very proactive and relevant throughout the whole game. This deck will be very powerful, …
Multiple cards packed into one card, this will be nice with combo stuff or edwin. Or if you care about pirates than this card is pretty cool. Or maybe you just want multiple bodies or some flexible one drop to round out your curve.
All in all this is a pretty nice 1 drop.
Really, all of the …
Not too powerful, this is literally just a random lackey, but also being a 0 mana spell does have benefits. [card]Lyra the sunshard[/card], [card]dragon soul[/card], [card]Gadgetzan auctioneer[/card], plus a couple of others I cannot think of right now, these cards aren't all too good, but maybe you enjoy playing them anyways.
This card is just nice and flexible and …
I will just copy what I said about [card text="arcane birdy"]violet spellwing[/card]
[quote from="KANSAS"]In my book (*wink wink) any 1 drop that adds another card to your hand is an amazing 1 drop.[/quote]
This has okay stats and will still be relevant later in the game. Plus, invoking galakrond means you are one invoke closer to the final …
This card is too good. Priest doesn't need more ways to copy [card]convincing infiltrator[/card], or more ways to summon [card]khartut defender[/card]. I already hate this card and want it to be nerfed. This will be very frustrating to play against, but there are probably some priest players very excited about this, and I am happy for all of you.
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Very powerful, there are so many ways to summon multiple bodies without spending a lot of cards, this will almost always hit at least three guys, and it can very easily be done the turn after it is played assuming you didn't play this on turn 1. And if nothing else there is always wild odd paladin.
Multiple bodies, and a way to make those bodies bigger, whats to hate?
Mech paladin is already kind of a thing (or at least could be). And aggro/swarm paladin is also a deck, this card can fit into both.
There is of course the new sidequest to make this better, summoning 3 bodies at once means you will …