KANSAS
LV.16Old God Fanatic
Comments
2,877 totalTo be honest, I am very disappointed that there wasn't a 0 mana 1/1 dragon in this expansion.
Amazing.
I really like all of the 1-drops in this set. They are all either very good value, very good tempo, or a bit of both.
Any 1 drop that adds something to your hand is worth playing. …
The whirlwind effect might not be too good unless you care about damaging your own stuff, but that on top of the 3 attack your hero is getting will mean that you can do 4 damage to any minion, and …
When you invoke you gain +3 attack, so this will allow you to deal 4 damage the turn you play it.
Pirate warriors could possibly run galakrond so they can take advantage of the extra face damage you get …
Dealing 2 damage whenever you summon a pirate is a pretty powerful effect, especially with the new patches. 5 health is significant enough that it should survive a turn if you drop it on turn 3-4, and the attack value …
This is like [card]supercollider[/card] only not a weapon. The fact that it is not a weapon can be good, or it can be bad.
Pros: You don't take damage. You can still play this if you already have a …
basically, a [card]whirlwind[/card] that hits heroes. It isn't bad, but it is kinda weird, I really have no idea where to use this. Considering the rest of warlocks set, it looks like this is a card you would want to …
Basically, this is what [card]tunnel trogg[/card] should have been.
1 mana 1/3 is just good, getting the extra attack is even better. Imagine playing this on turn one and then playing [card]voltaic burst[/card] on turn two. Or imagine playing …
FREEZE SHAMAN IS BACK EVERYBODY!!! 5/5 CARD!!! NOW I CAN SHOW ALL THOSE HATERS WHO'S BOSS!!! FREEZE SHAMAN FOR THE WIN!!!
Not but seriously, I wasn't expecting this. It is pretty good, it is just like [card]glacial shard[/card] but …
The spell damage seems a little bit weird, I am not sure exactly what to do with it. Maybe just extra reach on your burn spells? It is also a dragon which does have some merit to it. But let …
Giving all minions +1/+1 will be very helpful even if it only hits a couple of minions. And with [card]vessina[/card] in play, this works like a 1 mana [card]bloodlust[/card]. The overload can be used to your advantage, and the +1/+1 …
Invoking twice not only means that you will summon twice the number of 2/1 rushers, it also means that you have now your galakrond is half way to completion. you could just play two of these and now you have …
With that one card that invokes twice, this card can very consistently be two 5/6's with taunt on turn 6-7 (or 5 with the coin). This is a very powerful and impactful card, you will want to keep this in …
This is one of the best galakronds we have seen so far, not just for the fact that it summons dos 8/8's with rush, but also because you can get those 8/8's with rush very consistently thanks to that sweet …
Multiple cards packed into one card, this will be nice with combo stuff or edwin. Or if you care about pirates than this card is pretty cool. Or maybe you just want multiple bodies or some flexible one drop to …
Not too powerful, this is literally just a random lackey, but also being a 0 mana spell does have benefits. [card]Lyra the sunshard[/card], [card]dragon soul[/card], [card]Gadgetzan auctioneer[/card], plus a couple of others I cannot think of right now, these cards …
I will just copy what I said about [card text="arcane birdy"]violet spellwing[/card]
[quote from="KANSAS"]In my book (*wink wink) any 1 drop that adds another card to your hand is an amazing 1 drop.[/quote]
This has okay stats and …
This card is too good. Priest doesn't need more ways to copy [card]convincing infiltrator[/card], or more ways to summon [card]khartut defender[/card]. I already hate this card and want it to be nerfed. This will be very frustrating to play against, …
Very powerful, there are so many ways to summon multiple bodies without spending a lot of cards, this will almost always hit at least three guys, and it can very easily be done the turn after it is played assuming …
Multiple bodies, and a way to make those bodies bigger, whats to hate?
Mech paladin is already kind of a thing (or at least could be). And aggro/swarm paladin is also a deck, this card can fit into both.
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