KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
There are so many legendarys with effects that maybe not amazing, but not bad on a 5 mana 5/5. There are some pretty good highrolls, and some lowrolls, and some mid-rolls, but I think most of the time this will be worth it. The only legendaries that are really bad are the ones that have extra stats and a negetive effect such as The Beast or King Mukla, or the ones that require you to build your deck around them spesifically, such as Tess Greymane or any of the highlander legendarys. But most legendarys are at least alright as a 5 mana 5/5, and if you get a bad one just wait a turn, I could see this being played in a midrange shaman deck as a last resort or just as a possible swing card.
Really though, these kinds of cards have never been good. Shifter Zerus, Chameleos, Molten Blade, none of those cards are playable. I do think this is the best card they have made with this kind of effect, but this kind of effect just isn't good enough.
I know that if I open this guy, I will play him in some sub-optimal wonky midrange/control shaman, but he will not be good enough for competitive play.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
I wanna like this card because shaman is my favorite class and shaman legendarys are rad. But I am not too confident that this will be a good card. You can use this as a way to soak up removal, or you will play him simply because he is a dragon, but after turn 6, it is just too easy to deal with 0/3 minions. They are basically 0/3 taunts, and when you think about it like that, I guess it is not too bad. With cards like evolve or the storm bringer, getting 3 bodies for 1 card might have some merit. But overall, this seems pretty weak for 6 mana, but if I open him I will try to make him work.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
This is a very flexible card, it can be used as a 0 mana 4/4, or it can be used to ramp into a 7-10 mana spell. Really, it can be used with any spell that costs >4 and you will gain value. My only plight with this card is that it is 1 mana too expensive to use in the same turn as Malygos, Aspect of Magic.
Right now I am confident in saying that dragon mage has enough tools to be a serious deck. Maybe some more neutral support would be nice, but i think right now there is enough to justify adding a couple of dragons in your deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
This is pretty sweet, any card that gains you another card is worth considering.
1 mana to add a random mage spell to your hand is a card, this discovers the spell and deals 2 damage (which isn't insignificant).
This card is an auto-include in any mage deck that has dragons, but is it enough to justify making a dragon deck? If nothing else, mage will want to make a dragon deck to take advantage of Malygos, Aspect of Magic. I think this card will see play, and it is pretty powerful for 1 mana.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
Gives your opponent two bad draws, it stops highlander cards from triggering, it is not bad stats for its cost, it is a beast so it can get tribal synergy. It looks pretty powerful. But we have never really seen an effect like this before, we have bombs, but that isn't really the same. Bombs don't mess up your decks consistency, they just deal damage to you.
This is a very interesting card, and it will probably see play, but we will have to test it out before we know how good it really is. I am just very glad that we have this as a card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
Wohoo! A new Shaman card!
This actually looks pretty cool. It is not too hard to have overloaded mana crystals, and this is just as much a power play on turn 6, or 7 as it would be on turn 5.
This will be a very powerful card in a lot of shaman decks. And because of the restriction on the battlecry, shudderwock won't be blasting you in the face for 5 damage.
*edit* I just noticed that this can hit face, which means that with the quest it is a 7 mana 5/5 Pyroblast. As if quest shaman getting 4 copies of Fireball wasn't enough.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
I don't think it is too good because it is 8 mana and it just summons more stats. At 8 mana, you want to be doing more than just, "here is a vanilla minion that summons another vanilla minion".
Before Untapped Potential was a card, Kun the Forgotten King was never played except for combo druid. It didn't matter that he was a 0 mana 7/7, he just didn't do enough to impact the board. I have a feeling there will be a similar problem with this fluffy frosty.
The only reason I think this could be playable is because it is a dragon. And that means you can just hold it in your hand and still gain benefit from it.
*edit* I missed-as I imagine many people have-that this will also trigger on your opponents turn, so while this doesn't have taunt, it can still protect you. Your opponent won't want to hit you for 8 damage with their 3 minions because then you would bash them for 22 damage next turn. Sometimes the best defense is a good offense.
This card is a lot better than I originally gave it credit for.
Ahhh, it's 1 mana too high form my singleton quest shaman.
But seriously, there is zero reason not to run this in highlander decks. Standard definitely need the help to reach tier 1, and wild decks will become crazy, especially mage who has been the only class thus far to receive highlander cards every-time those were available . No joking, with Reno Jackson, Reno the Relicologist, Kazakus, Inkmaster Solia, Zephrys the Great this will be the 6th highlander card mage receives.
I almost wish I didn't dust my inkmaster solia just so I could have 6 highlander cards in the same deck.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
Not a bad tech card, but I don't think this is better than Harrison Jones. It probably won't see play unless there are a lot of weapons, and even then, there are cheaper options (dust wise) and better tech cards.
Stealing cards isn't something we see a lot of, which makes this a pretty cool card, but I am not sure how good it will actually be.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
In standard, priest doesn't have very many mini board clears aside from Holy Ripple. This will help control/dragon priest obtain a spot in the meta for sure. 2 damage is pretty significant on turns 1-4 against aggro decks.
Although in wild it is a bit redundant as we already have about 523 board clears for priest. This will probably just be lost in the fray.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
Pirates like to play weapons, and draw is always good. This is an auto-include in all pirate decks, but the question is, how good will pirates be?
This will without a doubt help pirates to be more playable, but is it enough to make them competitive? Whether or not this card is playable depends solely on whether or not it is the right kind of meta to be playing pirates.
Or maybe there will be some combo that requires pirates or maybe you just want a way to tutor Nightmare Amalgam.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years ago
This is a meme card, but it is not even a good meme card.
It sort of reminds me of Mischief Maker, it is a silly meme card, but when are you supposed to play it? and what deck are you supposed to play this in? It is bad, but not the kind of bad you can play in a meme deck, it is just straight bad.
I know, both shaman legendarys in one day! I am satisfied now.
Is it Safeguard?
There are so many legendarys with effects that maybe not amazing, but not bad on a 5 mana 5/5. There are some pretty good highrolls, and some lowrolls, and some mid-rolls, but I think most of the time this will be worth it. The only legendaries that are really bad are the ones that have extra stats and a negetive effect such as The Beast or King Mukla, or the ones that require you to build your deck around them spesifically, such as Tess Greymane or any of the highlander legendarys. But most legendarys are at least alright as a 5 mana 5/5, and if you get a bad one just wait a turn, I could see this being played in a midrange shaman deck as a last resort or just as a possible swing card.
Really though, these kinds of cards have never been good. Shifter Zerus, Chameleos, Molten Blade, none of those cards are playable. I do think this is the best card they have made with this kind of effect, but this kind of effect just isn't good enough.
I know that if I open this guy, I will play him in some sub-optimal wonky midrange/control shaman, but he will not be good enough for competitive play.
I wanna like this card because shaman is my favorite class and shaman legendarys are rad. But I am not too confident that this will be a good card. You can use this as a way to soak up removal, or you will play him simply because he is a dragon, but after turn 6, it is just too easy to deal with 0/3 minions. They are basically 0/3 taunts, and when you think about it like that, I guess it is not too bad. With cards like evolve or the storm bringer, getting 3 bodies for 1 card might have some merit. But overall, this seems pretty weak for 6 mana, but if I open him I will try to make him work.
This is a very flexible card, it can be used as a 0 mana 4/4, or it can be used to ramp into a 7-10 mana spell. Really, it can be used with any spell that costs >4 and you will gain value. My only plight with this card is that it is 1 mana too expensive to use in the same turn as Malygos, Aspect of Magic.
Right now I am confident in saying that dragon mage has enough tools to be a serious deck. Maybe some more neutral support would be nice, but i think right now there is enough to justify adding a couple of dragons in your deck.
This is pretty sweet, any card that gains you another card is worth considering.
1 mana to add a random mage spell to your hand is a card, this discovers the spell and deals 2 damage (which isn't insignificant).
This card is an auto-include in any mage deck that has dragons, but is it enough to justify making a dragon deck? If nothing else, mage will want to make a dragon deck to take advantage of Malygos, Aspect of Magic. I think this card will see play, and it is pretty powerful for 1 mana.
Gives your opponent two bad draws, it stops highlander cards from triggering, it is not bad stats for its cost, it is a beast so it can get tribal synergy. It looks pretty powerful. But we have never really seen an effect like this before, we have bombs, but that isn't really the same. Bombs don't mess up your decks consistency, they just deal damage to you.
This is a very interesting card, and it will probably see play, but we will have to test it out before we know how good it really is. I am just very glad that we have this as a card.
Wohoo! A new Shaman card!
This actually looks pretty cool. It is not too hard to have overloaded mana crystals, and this is just as much a power play on turn 6, or 7 as it would be on turn 5.
This will be a very powerful card in a lot of shaman decks. And because of the restriction on the battlecry, shudderwock won't be blasting you in the face for 5 damage.
*edit* I just noticed that this can hit face, which means that with the quest it is a 7 mana 5/5 Pyroblast. As if quest shaman getting 4 copies of Fireball wasn't enough.
I don't think it is too good because it is 8 mana and it just summons more stats. At 8 mana, you want to be doing more than just, "here is a vanilla minion that summons another vanilla minion".
Before Untapped Potential was a card, Kun the Forgotten King was never played except for combo druid. It didn't matter that he was a 0 mana 7/7, he just didn't do enough to impact the board. I have a feeling there will be a similar problem with this fluffy frosty.
The only reason I think this could be playable is because it is a dragon. And that means you can just hold it in your hand and still gain benefit from it.
*edit* I missed-as I imagine many people have-that this will also trigger on your opponents turn, so while this doesn't have taunt, it can still protect you. Your opponent won't want to hit you for 8 damage with their 3 minions because then you would bash them for 22 damage next turn. Sometimes the best defense is a good offense.
This card is a lot better than I originally gave it credit for.
I agree, the flavor texts you guys come up with are better than blizzards.
Sunfury Protector?
I almost wish I didn't dust my inkmaster solia just so I could have 6 highlander cards in the same deck.
wow, great job. Your up
Do you wanna do something fun?
I don’t weigh a lot, far less than a ton.
If you can’t read my body language, just listen,
I will talk and talk, see how my ‘teeth’ glisten.
Cast the spell, that within me dwells,
You will get your due, but you will have to play me, too,
I could be called a spell on a stick,
See my lips, how they stutter and twitch
I mean, it's alright in arena simply for being a 3 mana 3/4, but other than that it is pretty trash.
The only classes that have the ability to copy tons of minions have better minions to copy.
So far the epic's of this set aren't too exciting, I hope the class epics are better than the neutral ones.
Not a bad tech card, but I don't think this is better than Harrison Jones. It probably won't see play unless there are a lot of weapons, and even then, there are cheaper options (dust wise) and better tech cards.
Stealing cards isn't something we see a lot of, which makes this a pretty cool card, but I am not sure how good it will actually be.
Ancient Watcher?
In standard, priest doesn't have very many mini board clears aside from Holy Ripple. This will help control/dragon priest obtain a spot in the meta for sure. 2 damage is pretty significant on turns 1-4 against aggro decks.
Although in wild it is a bit redundant as we already have about 523 board clears for priest. This will probably just be lost in the fray.
Pirates like to play weapons, and draw is always good. This is an auto-include in all pirate decks, but the question is, how good will pirates be?
This will without a doubt help pirates to be more playable, but is it enough to make them competitive? Whether or not this card is playable depends solely on whether or not it is the right kind of meta to be playing pirates.
Or maybe there will be some combo that requires pirates or maybe you just want a way to tutor Nightmare Amalgam.
This is a meme card, but it is not even a good meme card.
It sort of reminds me of Mischief Maker, it is a silly meme card, but when are you supposed to play it? and what deck are you supposed to play this in? It is bad, but not the kind of bad you can play in a meme deck, it is just straight bad.