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KANSAS

Old God Fanatic
Joined 03/25/2019 Achieve Points 1745 Posts 2912

KANSAS's Comments

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    An incredible tempo play. Truesilver Champion is already a 4 cost card, and it sees some play, getting a free 4/2 is pretty good value if you ask me. And this also allows you to get 4 copies of truesilver in your deck, which is a lot of face damage.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    5 cards basically means your entire hand. 

    This card is quite powerful, this allows your midrange paladin to gain a plethora of resources with just 1 card. I am sure paladin decks can afford to cut some of their neutral cards (by which I mean all of their neutral cards) for this insane value generator.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    In my book (*wink wink) any 1 drop that adds another card to your hand is an amazing 1 drop. 

    Babbling Book, Pharaoh Cat, Shimmerfly, all of these cards saw play, this one is just more consistent. And a free Arcane Missiles will be very helpful on turns 1-3 for fighting for board and maybe getting some face damage in. 

    It is also an elemental which will help with the new quest and will also keep it relevant in mage decks of any type.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    Absolutely amazing. In wild, you could just play a firefly and this quest is completed. In standard this shouldn't be much harder to do. And drawing 3 cards is incredible, and drawing spells is even better. I could see this being played in a deck that runs a few choice high-cost spells and naga sandwich. You could also use Book of Specters and other such cards to make a tempo elemental mage deck. 

    Whatever happens, this card will probably be used a lot simply because drawing 3 is incredible. The only downside to the card is that it is impossible to get the draw on the same turn you play the quest, which does make it slightly slower. 

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    A very handy way to deal with several minions. 

    Keep in mind that if there is any excess damage to the second target, than that will carry on the a third target, so this can kill seven 1/1 minions, or four 2/2 minions. 

    This will probably pop up in just about every mage deck that doesn't want to just burn you down by turn 6. The flexibility of this card makes it very usable in so many situations, and you will always be dealing 8 damage, there will never be any waste on this card, unless of course the total health value of your opponent's minions is less than 8. But in general this is a very powerful and efficient removal tool, not in a way that it will be a tier-1 must have spell, but it will just be a generally good card.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    8 mana isn't a lot to reduce, this will 90% of the time cost 3 or less when you play it. At the very least I will enjoy this in my Casino Mage. Mage plays a lot of cards that don't start in their deck, so this will probably be around in a lot of mage decks that could take advantage of a 0 mana 8/8 elemental.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    Not bad, play 2-3 minoins and summon a big minion. This will help big druid, and druid has a enough draw that you wouldn't mind drawing this on the later turns. This will probably be a pretty consistent card, and with the new ramp card as well as all of the big dragons, and all of the 'evasive' cards, big druid will probably be a force to reckon with.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    Now we have a 1 drop that makes a treant, and a 2 drop that makes a treant, and a 3 drop that makes treants.

    Treant druid will be powerful, and this minion will be a very nice 2 drop. Putting multiple bodies on the field is not a bad thing in druid.

    I just wish blizzard would make treant a tribe so we can have some collectible treant minions and we don't have to have cards that are basically 0/0 minions that say "summon a treant", or a spell that just says "summon a treant". 

    PLEASE MAKE COLLECTIBLE TREANT MINIONS.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    This is great as a refill for treant druid. There is probably enough support in this expansion to at least consider the archetype, this card is very easy to make at least a 1 mana draw 2, which is amazing. This card will probably help treant druid a lot, I wouldn't be surprised if we get some kind of token/treant/embiggen druid at at least tier 2.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    is anyone else getting an echo?

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    You get to chose which minion will be transformed, and it is only friendly minions, so this is not like tinkmaster overspark.

    In reply to Faceless Corruptor
  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    I am really not sure about this. It is not very reliable, it can be good when fighting against the right deck, but completely useless against others. 

    This card will see play for two reasons. For one, it is a dragon, which means you don't have to play it in order to gain benefit from it. The only other reason this would be played is if the meta is just right for it. If more than 50% of the meta is mid-range or control decks than this will be a more consistent card. When fighting against aggro this will probably be a 8 mana 8/8 summon a random small minion. against a control deck you can probably get more value out of this, but I think all in all this is just too inconsistent. 

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    A VERY powerful 5 drop, this will likely buff one of your minoins as well as give them rush. This will help you fight for board as well as apply pressure. I cannot think of a reason why any midrange wouldn't want to play this. This is a very pro-active card, and we will all hate it soon. 

    Another thing to keep in mind is that this is another card that can help Shudderwock to copy itself. This card is way more playable than Doppelgangster, although it does require you to already have another minion on the field, but this will do a lot to help shudderwock decks be more consistent.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    This does hit your own minions, which doesn't make it as good, but on turn 3 you likely haven't played anything yet. This isn't supposed to be used as a big board clear to get you out of a tight situation, this is supposed to be used in the early turns to slow down aggro decks. Most of the time, this card won't do more than 9 damage, but for 3 mana, that's not too bad. It is like a Volcano, only smaller, and without overload. 

    I think this card will be very useful as a way for handlocks to do something before turn 4. This will help keep aggro decks in check, which will help warlocks to stay alive long enough to take advantage of all their big dudes.

    This card may not seem all too powerful, Spreading Madness wasn't/isn't too good, but this only hits minoins, which makes it very reliable. This will be a key card in helping warlocks to fight for the board in the early game.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    I mean, with all the dragons in this set, there was bound to be some card like this.

    When this triggers, it is absolutely nuts. This is a good tech card because the payoff is so powerful. Some tech cards aren't worth it simply because even when they do go off it isn't very exciting.

    I think this will see some play. A 4 mana 4/4 isn't the worst card, but a 4 mana 8/8 rush is insane, and you will have at least 1 minion to attack. With ever class getting dragons, there is bound to be at least 1 class who has a competitive dragon deck, so I could see some decks wanting to have anti-dragon tech. 

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    This is probably the most playable neutral epic we have seen so far. It is a decent tempo play on turn 3, assuming you have also played a 1 and 2 drop. And the effect will remain in place until your opponent uses their hero power, which means that sooner or later your opponent will have to spend an extra mana crystal. 

    I am not sure this will be used in any competitive decks, but if you are missing a slot, this guy is always here as a flexible option. Maybe some players with small collections will open him and they can just toss him into any of their decks. This card is playable, and very flexible, but not good enough to replace another card in your deck. 

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    You will be amazed how quickly you can get into a class, just focus on one single deck and craft the necessary cards for that, and over time you will have a decent druid collection.

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    I am with you, I think it looks pretty cool. Her face is almost a little to realistic, and it is kinda off-putting. But by no means is this the "ugliest thing I have ever seen"

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago
    Quote From Michael

    It wouldn't be Light's Champion would it? it almost feels too obvious, like I'm walking into a trap, but here goes:

    I stood where no man goes, - [Not sure about this line]

    and conquered demon foes - [Silences a Demon]

    I am a champion for the light,  - [Is literally called Light's Champion]

    But in darkness, I fight - [Again, not sure about this, maybe because he never saw play, thus was left in the dark]

    Man, I need to start making my riddles harder. You got it!

    "I stood where no man goes"  is because he has a unique ability. No other card silences a specific tribe.

    "but in darkness, I fight"  is, as you guessed, because he never saw play. Also because "fight" rhymes with "light".

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    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 5 years ago

    I am not trying to say that you are not allowed to speak your mind, but freedom to do something is not in itself a reason to do it. 

    You can say what you want in whatever way you want (as long as it is within the site rules of course), I am just saying that you don't need to talk bad about literally everything that bothers you. You can, but you don't need to.

    If you think something is bad, you can say so. But when you needlessly throw in a comment about how terrible some irrelevant thing is, it makes you sound like you enjoy hating on things just for the sake of hating. 

    You can voice your displeasure for things, but that doesn't mean it is always appreciated.