Comments
852 totalThat Buff is pretty juicy!
But I think that it will suffer the same Fate as every other big Pally-Buff (well, except [card]Spikeridged Steed[/card]). You put it on a Minion, the Opponent removes it and you feel dumb for …
Nothing shiny. In the End it's just Stats. What Pally really would have needed, is something that deals with big Minions efficiently.
I HIGHLY doubt that this will see any Play in Priest.
You'd have to run no/very few Removal Spells for this to work somewhat. And Priest without Removal, well... sucks.
And also, wouldn't this Card be …
I think it's one of the weaker Legendaries of this Set. Like, yeah, it clears a big Minion... but your spending 8 Mana for it. And then it gets removed. Because its T8.
Could be really dangerous, if Tempo Mage will be a Thing.
A 1-Drop that's great for early Trades AND enhances your Burn? That has to be good.
[card]Spider Tank[/card] Stats are always nice. 4 Health on T3 should be enough (most of the Time) to make it to the next Turn and have the Effect go off.
Honestly, I think „2 Mana draw 1 Card" alone might be good enough on it's own.
And with the Spell Damage Support Mage got, it's also very easy to take Advantage of the Upside. T1 [card]Lab Partner[/card] into …
Summoning 2 [card]Mana Wyrm[/card]s could be really good, but they can't attack immediatly, and 3 Health at T5+ is very hard to stick.
I'd guess on average you'll get 1 Turn with 1 Wyrm left.
Reminds me a Bit of [card]Powershot[/card], except it's more flexible.
I hope this Card finally pushes [card]Sorcerer's Apprentice[/card] over the Edge and leads to a Nerf.
Mage has enough 1 Mana Spells to play this and [card]Sorcerer's Apprentice[/card] on T7 and just go off. Like, [card]Magic Trick[/card], [card]Ray of …
Most of these Names seem like they're something like the 1000 Win Portaits. Could they be connected to the Level-Revamp the Devs are planning?
Cheating out Stuff like [card]Savannah Highmane[/card], [card]Teacher's Pet[/card] or even [card]Augmented Porcupine[/card] sounds pretty good.
It's a better [card]Alleycat[/card], but rn Hunter doesn't have much Pay-Off for early Beasts (If I remember correctly, the Reason why [card]Alleycat[/card] was so good, was because [card]Crackling Razormaw[/card] was good) . There's [card]Scavenging Hyena[/card], [card]Fresh Scent[/card] and that's it.
Hunter doesn't have good Options when it comes to removing big Minions. At best, they have [card]Rotnest Drake[/card] with good RNG.
So, this Card could be potentually usefull, given that Hunter can literally fill the Board with [card]Swarm of …
[card]Kindly Grandmother[/card] is back!
Curves nicely from [card]Pack Tactics[/card] into [card]Mok'Nathal Lion[/card].
Don't know if this is good enough to make the Cut. Nobody's playing [card]Deadly Shot[/card], and I doubt that sticking a Body to it that needs a Trigger will change that.
Maybe you could fit this into Highlander.
Really like this Card!
Control Hunter would be the Dream, but I guess it's best for Midrange, cause you can turn your Burn, like [card]Kill Command[/card] or [card]Rapid Fire[/card] into essentually Hard Removal, and get rid of a big …
Discovering a Spell is nice, but the main Reason why People will play this is because of [card]Wild Growth[/card] and [card]Overgrowth[/card].
I'm not convinced of this Card.
Druid already has good Token Generators that don't need you to dump your Spells.