If they really want to keep printing Secret-generating Cards, then they should downscale the Powerlevel of Mage Secrets imo.
Normal Secrets are fine since, although hidden, you can predict what Secret it is based on the Deck you're facing, and therefore play around it better. But with random ones, you have to, more often than not, throw out Resources just to see what you're dealing with. And given the Powerlevel of Mage Secrets (Counterspell, Netherwind Portal, Explosive Runes, Potion of Polymorph,...), that can backfire severely!
That and the Fact that Mage can generate them so frequently, is just frustrating to deal with.
7 Mana swap Minions is pretty slow... But maybe if there are some more Negative-Effect-Minions this could be decent. Maybe do something with Generous Mummy?
I know the Pain of getting RNG'd into Oblivion. Couple of Days ago I played against an Opponent who managed to generate 5 Primes from 5 randomly generated Primordial Studies. Guess who won.
But at least I got a little Karma later on. Another Guy managed to stack his Board with Spellpower, and when he played another Solarian Prime -BOOM! Drew like 5 or 6 Fatigue Cards because of Cram Session.
But, honestly, can't really complain about those Nerfs. I hope this'll put a Stop to this „Oh, look! I generated anotherEvocation, which gave me anotherPrimordial Studies, which gave me anotherAstromancer Solarian!" -BS.
- Shaman decks in general are really bad. Either they simply dont draw the cards they need (because unhappily this is the only class with the weakest card draw and generation engine in the entire game) or their cards aren't up to snuff when they needed to be. I've tried control shaman, highlander, quest, galakrond, totem shaman and all of them falter in the same way; no card draw, running out of value, or having absolutely no tempo swing cards in the early game. The most broken thing you can actually play without dying in shaman right now is unironically [Hearthstone Card (magic trick totem) Not Found], which under most circumstances will either be ignored by poor players, or just go completely ham on board and allowing you to capitalize with Totemic Reflection into Splitting Axe.
Another decent thing you can do is to play Diligent Notetaker into Dragon's Pack. But nearly all the meta decks with the exception of mage on a poor day can deal with it handily, or simply kill you before you get the chance.
If you plan to play shaman at all, here's a handy tip. Go totem, doesn't matter what archetype. Somehow, someway, if you manage to cast totemic reflections successfully in the early game you are no longer guaranteed to lose that match. Go hard for either mana tide or magic trick totem if you can. Your opponent will be too busy trying to clear your board to focus on their game plan. Dont even bother with cards like Earthquake or Hagatha's Scheme; face decks and bomb warrior just laughs at your face, paladin has divine shield, and mage...well...simply generate more stuff. Instructor Fireheart is a must in all builds. Its just about the only saving grace for shaman thats not a totem.
I've been playing a Highlander-Galakrond Shaman for the past 2 Weeks or so
But I wouldn't say that Shaman doesn't have some good Stuff. There's Transformation- Effects that help against Libram Pally and Tempo Mage, and they have some good Healing/Removal against Face Hunter or Bomb Warrior.
Getting back on Board is a bit tough, but Stuff like 1 Mana Torrent or the whole Galakrond Package really help with that. When it comes to early removal, I found Lightning Bolt/Devolving Missiles + Diligent Notetaker to be efficient enough. Diligent Notetaker btw is probably, in my Opinion, one of Shamans best Cards at the Moment. Getting a second Hex or Earth Shock against Librams, another Round of Witch's Brew or simply another Far Sight is just really good.
The only Thing I'm really struggling against is Demon Hunter. Though I don't know if it's because it counters Shaman or because they have so much Burn and can club you to Death with 10 Attack out of Nowhere.
I see you have been farming paladins all day with this list. Seems to me that this can never really beat mage, unless mage just gasses out on rng. It would struggle against rogue as well, but well teched against bomb warrior and face hunter. Highlander hunter's a trickier proposition.
That Archivist Elysiana inclusion's a bit weird in my opinion, since its anti synergy with highlander cards, and there's no real way shaman ever draws all their cards anyway. And their card draw's so bad that half the time this just gets stuck in hand.
Diligent Notetaker is certainly an mvp and every bit as strong as it looks. Unfortunately, its couched within a class so lacking that its real potential remains unexploited. Same as for trueheart.
Paladin can be easy, if you get rid of both Libram of Wisdom early on, your good to go most of the Time. The only Thing that can screw you hard is Shamans bad Draw.
Mage is tough, but certainly doable. Unless they manage to generate 5 Evocations and Astromancer Solarians (true Story!)
I haven't faced a lot of Rogues, but I actually won against most of them. Diligent Notetaker + Witch's Brew and the Tempo you get from Galakrond seems to wreck them.
Archivist Elysiana is definitely a Card that you could swap for something better. Got screwed a couple of Times, just because I had her in my opening Hand. I keep her in the Deck solely because I love to defeat other Control Decks.
To Arms Shields, Men!
That's fucking Metal, Dude!
Love the Flavour and the Entrance. He even plays some Notes when the Effect triggers!
Petting Zoo seems really strong. 6-6 in Stats on T3 is some great Tempo!
If they really want to keep printing Secret-generating Cards, then they should downscale the Powerlevel of Mage Secrets imo.
Normal Secrets are fine since, although hidden, you can predict what Secret it is based on the Deck you're facing, and therefore play around it better. But with random ones, you have to, more often than not, throw out Resources just to see what you're dealing with. And given the Powerlevel of Mage Secrets (Counterspell, Netherwind Portal, Explosive Runes, Potion of Polymorph,...), that can backfire severely!
That and the Fact that Mage can generate them so frequently, is just frustrating to deal with.
The neverending Joy of randomly generated Mage Secrets continues.
... At least the Art is cute.
Agreed.
And the ironic Thing is: Playing those Counter-Decks doesn't even guarantee you a Win against DH.
You can be way ahead on Board and then, BOOM - Out of Nowhere your Minions get Blade Dance'd and you lose 14 Health.
Seems like it fits into Big Pally.
Oh, great... More Burn for DH.
Since it has Lifesteal and a fairly high Amount of Health, getting rid of this Guy alone might cost you 4-6 HP.
Big Deathrattle for Hunter! I like to see that!
I've seen People tech in Mischief Maker to counter Lorekeeper Polkelt. Mindrender Illucia is also pretty decent.
If you manage to get rid of Spawn of Shadows, Reno Priest becomes actually pretty tame imo.
Damn, he's no longer in Charge...
But good Luck for the Future, Man!
Did they tease some DH Cards with that Screenshot for Gameplay Achievements?
7 Mana swap Minions is pretty slow... But maybe if there are some more Negative-Effect-Minions this could be decent. Maybe do something with Generous Mummy?
I'm excited to see how it'll turn out!
RIP the People who dusted their Wild Cards.
PvP Dungeon Run sounds pretty awesome !
Also, I like that you can choose whether you wanna pay for it and get Rewards, or not and still be able to enjoy the Mode.
Maybe they could do the same thing with Arena?
I know the Pain of getting RNG'd into Oblivion. Couple of Days ago I played against an Opponent who managed to generate 5 Primes from 5 randomly generated Primordial Studies. Guess who won.
But at least I got a little Karma later on. Another Guy managed to stack his Board with Spellpower, and when he played another Solarian Prime -BOOM! Drew like 5 or 6 Fatigue Cards because of Cram Session.
I would've preferred a Change to Sorcerer's Apprentice.
But, honestly, can't really complain about those Nerfs. I hope this'll put a Stop to this „Oh, look! I generated another Evocation, which gave me another Primordial Studies, which gave me another Astromancer Solarian!" -BS.
I really hope they'll talk about the Battlepass. Last Time it was mentioned, they got some ... well concerned Feedback.
C'thun!
Paladin can be easy, if you get rid of both Libram of Wisdom early on, your good to go most of the Time. The only Thing that can screw you hard is Shamans bad Draw.
Mage is tough, but certainly doable. Unless they manage to generate 5 Evocations and Astromancer Solarians (true Story!)
I haven't faced a lot of Rogues, but I actually won against most of them. Diligent Notetaker + Witch's Brew and the Tempo you get from Galakrond seems to wreck them.
Archivist Elysiana is definitely a Card that you could swap for something better. Got screwed a couple of Times, just because I had her in my opening Hand. I keep her in the Deck solely because I love to defeat other Control Decks.