Comments
852 totalI'd rather stay with the current System.
Losing the Dailies would be just such a fatal Hit to the F2P Side of the Game, since these are the main Source for your Gold. And having a Gold Cap would …
Oh, yeah! Kill the Board and heal for a Ton is right up my Alley.
The only Problem is that 3 Damage AoE for 8 is pretty weak. You'll probably need either your [card]Wrath of Air Totem[/card] or [card]Rune …
Not good. [card]Serpentshrine Portal[/card] is just way better and it doesn't need a Set Up.
I thought I'd never see the Day, but Totem Shaman might actually become a serious Deck.
[card]Splitting Axe[/card], [card]Totemic Reflection[/card], [card]Totemic Surge[/card], and now this! These few Cards are Everything that Totem Shaman always wanted/needed.
At it's worst it's a better [card]Vulpera Scoundrel[/card], which is still pretty decent.
Seems like a really nice Tool for Control: Generate Resources from Nothing and do Stuff.
Really great for your Opponents Swing/Combo.
„Hey pretty neat Kael'thas Turn! Let me try it!"
Also, I like how Rogue Secrets play little Mindgames. Imagine your Opponent checks for[card] Dirty Tricks[/card] and [card]Ambush[/card], and is afraid to …
Rogue is a Class where heropowering on T2 is actually decent and a usual Thing to do, so I think this'll fit into many Decks. Especially Tempo.
Not bad actually. It's pretty much 10 Damage for 3 Mana. And if you can stick [card]Doctor Krastinov[/card] or [card]Captain Greenskin[/card] it could get out of Hand for your Opponent.
It's solid, but random Combo-Cards are usually bad. Otherwise, [card]Whirlkick Master[/card] would have seen Play.
There's not much to say about this: It's a better [card]The Soularium[/card] and you can run 2 of these.
People were ready to throw away their whole Deck with [card]Myra's Unstable Element[/card] just to get a 2nd Wind, I'm …
Meh? Decent Tempo, I guess. Reminds me of [card]Mindflayer Kaahrj[/card].
The only Reason you'd put it into your Deck is that Highlander needs 30 Cards.
Might be decent in Highlander Dragons. Dragons are usually good, and cheating them out is even better.
Incredible Stats, great for early Buffs - will see no Play. Cause it's Priest. And Tempo Priest sucks.
You'd have to play this and curve into [card]Power Word: Feast[/card] for it to be good. But that's an unreliable 2-Card-Combo …
Even though I think that Tempo Priest is a Meme, I have to say that this is a great early Game Buff.
4 Damage for 6 Mana is pretty bad, but I wouldn't be surprissed if the Copy-Effect makes up for it. Removing something and putting a healthy Minion on the Board is very good Tempo.
Those are some good Stats for a 4 Mana Taunt. It should be healthy enough to survive 1 or 2 Turns, so you can take Advantage of the Spell Burst.
And with the new Spell or [card]Lazul's Scheme[/card] you …
YES. Just so much FUCKING YES! Instant Day-1-Craft for me.
I'm sooooo sick and tired of losing to Quest Mage just because of the frustrating Non-Interactability of that Deck. But with this Card, I can make them swallow their …
As a Guy who played a lot of [card]The Marsh Queen[/card], let me tell you that random 1-Drops are terrible.
The only Time this is be good are T1, 2 and maaayyybe 3. Outside of that, it's a bad …
Don't think this'll see much Play in Constructed.
But maybe it's a Premium Card in Arena? 13 Stats for 6, mostly Health, is pretty good Board Presence.
I think aggressive Pallies will love this.
With Stats and Effects like these, you could go 3-for-1.