linkblade91's Avatar

linkblade91

Senior Writer
Joined 02/09/2019 Achieve Points 1710 Posts 2897

linkblade91's Comments

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From grumpymonk

    Thanks for the feedback :)

    I have another idea for the mage secret instead of Spell Capture.  The reason why it's at 10 health because that is the maximum health you can play Molten Giant for free.

    Someone else already submitted the rogue secret, so that leaves Molten Summons, Divine Entity, and possibly Killer Instinct among what I would submit.

    I personally would stick with Divine Entity. I think it's too late to make a Secret about Molten Giant, even if he did technically exist in Classic/Standard at the time. Even then, the Mage was one of those classes that could easily abuse Molten Giant because of Ice Block, and giving them potentially two more seems really strong. Presumably this Secret would have to be moved to the Hall of Fame at the same time as Molten Giant; otherwise, the problem would not have been completely removed from Standard, you know?

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From shaveyou

    Somehow, with half the world shut down, I seem to have less time than ever. 

    Anyway, my first couple of ideas:

    With Coup de Grace, I can appreciate looking for a different kind of trigger but this is kind of messy. The enemy is being punished for losing one of their own minions, so the tactic to beat this Secret is to not trade and go face? Seems weird.

    I like Saving Grace's flavor, and I prefer it over Coup de Grace, but I wonder if people would tolerate another Ice Block-esque Secret (even one touted as being "more fair"). Its usage will probably be the same - stalling for some kind of Combo deck - and now you can do that for just 1 mana. You can overpower Saving Grace, so that's good, but I can still sense the potential saltiness.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    That Murloc Paladin is doing fine and Libram Paladin is not makes me want to puke :(

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    I don't like the art for Claws of the Dragon. It's perfectly fine in full view, but it shouldn't be spaced out such that you lose so much of the details in the splash image - like, you know, the claws. There are a couple other cards that do this, as well, and it bugs me a lot.

    It's great that we can go into our collections and see the full image, but what is presented on the card needs to do the heavy lifting.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From grumpymonk

    I made a secret for each class.  I didn't look at any cards before I made these, except for the paladin one which I had to change from its original design.

    I like Divine Entity the most, because it seems the most fair. I believe Killer Instincts is too good - a full revive + they get to keep all buffs, for 2-mana? - and the other two I just don't find that appealing. There's nothing wrong with them per se, but the Mage and the Rogue stealing copies of what their opponent plays has been done to death.

    Also: welcome to the site! It's cool to see new faces, especially when they come here first haha :D

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From grayghost39

    Flavor text: "We're talking about practice. Not a game, practice" 

    Are we talking about the minion that is being attacked, or the one doing the attacking? Because it currently reads as though it is the former, meaning this card is only useful with cards like Mechano-Egg and Devilsaur Egg. Otherwise you're shooting yourself in the foot :/

    It needs to say something like "Secret: When one of your minions is attacked, change the enemy minion's Attack to 1."

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    I spent more time deliberating on what to put in my deck than I did playing the game: I played a Kobold Librarian, got Forked Lightning, used it next turn, and the Rogue quit on me.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Lemushki

    Always wanted to make a murloc based secret. Also first submission

    Unfortunately, there is a lot going on here that's problematic. Grammatical errors, to start, namely the lack of a comma after "attacked", a capitalization of Murloc, and the final sentence should be "It fights to the death." or something similar. This leads to a new problem, in-that the text is going to be too long. All of that being said, I feel gameplay-wise this is just too niche: it's a Secret that only belongs in one type of deck (Murlocs), and such a deck doesn't want to spend time playing Secrets when it could be flooding the table with more minions.

    Sorry if I'm being overly negative; it's all in the name of being helpful :/

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Conduit

    New idea! Yes, I know there was an Arena card called Smoke Bomb, but this was the best name I had at the time lmao.

    Evasion already exists, and does basically the same thing.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    I pulled Waxadred from within the first ten packs of the YoD set, so hopefully that means yes.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From NekroDan

    This is also my first submission ever on here. Thanks for looking!

    Welcome to our little side of things :D We'd love to see more new faces in the Discussion thread <3

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    Thank you to everyone who provided me some feedback; I know I didn't leave it open for long before I submitted. Anyway, here's some feedback for those who have not submitted (at time of writing):

    Show Spoiler

    Xarkkal - I like Counter Shot the most because it's something truly different. "Freezing Trap for spells" is unique, and it doubles the instances of Counter in the game. The other two are fine.

    anchorm4n - I would argue that you're stepping on Flame Ward's toes too much with this idea, being from the same expansion and with the same trigger. I know it's on purpose but still. I also think Flame Ward is just better: why Freeze them when you can just clear the board instead?

    Conduit - The Secret seems fine, although I don't think I would name it "Counter"-Spell. I'm not sure if the game could recognize the quotations as being a different card as Counterspell. I understand it's a bit of a joke, but still.

    Nirast - People have been making "your weapon activates on your opponent's turn" effects since forever lol. I think a Rogue Secret that does such a thing could be very interesting, but I'm concerned how good that is when combined with the likes of Spectral Cutlass or Kingsbane. Your card comes from Kobolds & Catacombs, and I fear it would make Kingsbane even more of a problem.

    Almaniarra - I think your Leeching Poison is too good with Kingsbane. They nerfed the original Leeching Poison for the same reason, and this does the same thing but better. I would stick with Dismantle instead.

    ZardozSpeakz - I think Spell Duel is interesting - like a spell-version of Evolve - but you have a problem in-that there are no 11-cost spells in the game. If my opponent played Nagrand Slam, for example, Spell Duel would possibly fizzle out. Iron out that kink and I think it's my favorite of the four.

    Wendeee - I would NOT call it Self Harm because I think that's inappropriate, and change the art, but I like the card the most of the two. It's like a one-off of Lightbomb. The other Secret is way too niche to be of use.

    Wailor - I like Unsheathe (you're missing the first H). Draconic Avengers is definitely too niche - it would be a dead draw in all non-Dragon decks, as you noted - and Rabid Dog seems a little too good to me. Since I submitted Counter Strike, you can go ahead with Squid Tactics if you want *shrugs*

    MenacingBagel - I like it. The cost reduction makes it better than Daring Escape, although you are paying one more mana to do so. Is the extra mana worth it for the Secret shenanigans? I guess so. Maybe make it 2 less, for the Shadowstep-connection?

    thepowrofcheese - I like the regular Tricks of the Trade the most, the one that Discovers Rogue Secrets. It makes a Secret Rogue deck that much more consistent with its abilities, knowing you essentially have another two Bamboozles or Ambushes or whatever.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From KANSAS

    Here are two secrets, and one more I made for this competition. Let me know what you think.

    Retaliating Flame is scary, but at the same time it might be okay. The other two Secrets in question progress from a casting of Arcane Intellect to a 6/6 minion on the table; is the next step up 3 damage to all enemies? I think I would be less concerned if the face-damage wasn't there, but then this would just be a different variant of Flame Ward. By the way you're missing the period at the end of the sentence and the word "to" between "damage" and "all". My other concern is one of flavor: fire doesn't really jive with The Witchwood.

    All that being said, I think you should stick with Retaliating Flame; Pitfall Trap is fine, but I like the idea of completing the Witchwood trio more.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Devizz

    Can I somehow remove my submission? 

    Unfortunately no, we do not allow people to edit or remove their cards after submitting :( We always suggest people come here first if they want feedback on their ideas.

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Devizz

    Your card breaks an unspoken rule of Hearthstone in-that no card should have text longer than four lines. Any such card would be considered too complicated for the game, and this is pretty complicated; unfortunately, I have no idea how you would shorten it while still keeping the effect intact D:

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Devizz

    Wow, thanks. Can I post my suggestions for a theme in this thread or should I PM them?

    If you could PM ShadowsOfSense or myself, that would be preferable :)

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago
    Quote From Pokeniner

    Review to your cards @linkblade91

    Thanks for giving them a look :) I think Counter Strike translates the best out of the three, in terms of being able to pull it out of a custom expansion, removing all of the context surrounding the card, and presenting it solo. I'll have to think about buffing it to +6 Attack ;P

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    I created various Secrets for my custom expansion; maybe I can get away with one here:

    • Counter Strike helps a minion "punch up" against a stronger enemy, or to seriously punish the opposing hero for attacking with their face.
    • Smokescreen can be used to keep a combo piece alive, or combined with the new Stealth package (somewhat).
    • Feedback Blast is to force an even trade, possibly denying the opponent tempo or to keep their board clean.
  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    Congratulations Devizz! You swooped in late for the victory haha :D

  • linkblade91's Avatar
    Senior Writer Serra Angel 1710 2897 Posts Joined 02/09/2019
    Posted 4 years, 6 months ago

    Good luck to the finalists!