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Lundy

Little Devil Teemo
Joined 06/21/2019 Achieve Points 1555 Posts 707

Lundy's Comments

  • This is really strong! 2 mana give a minion a buff and Divine Shield. This also leaves a 1/1 Divine Shield on the board that has to be dealt with. Also give two more Divine Shields to break for Fordragon and the new crafting weapon.

  • Handbuff support. With Fordragon, this deals 6 to a minion and heals you for 6. Not sold on handbuff, but I like where they're going with it.

  • In Questline Shaman, this will often be a 3 costs random 8 drop and that could be what wins. This doesn't do much in the early game, so the play it sees will probably be minimal.

  • A lot of mana discounts this expansion. This is cheap and is basically free if you manage to hit a Battlecry minions with this twice.

  • Questline support. This probably never comes down as a Tempo play, but dropped with an Overload card to hide it behind the Taunt.

  • Very strong and help with Questline. Big healing for 4 mana AND usually removes an enemy minion at the same time.

  • I don't like this. 1 mana feels too much of a Tempo loss for a single card Tutor, and 0 mana would be busted.

  • Makes Questline Warrior more consistent. Cheap, Pirate, and draws another Pirate from the deck. Great!

  • Not terrible, but very plain. It works for the Questline, but compare it to Sword Eater. For 1 mana more, you get a better minion with Taunt, and a 3/2 weapon.

  • This is incredibly strong! 3 EHP guaranteed at the end of your turn is amazing, not to mention it's a Pirate and works for the Questline.

  • This is really bad. I see a lot of comparisons to Possessed Lackey, but that was good because you could target a Doomguard or a Voidlord and could have other minions to get to that point. This is any minion and could get something bad. 

  • Supposed to be support for Handlock, but that's a pretty big restriction and almost HAS to be played in the early game. 

  • Elwynn Boar support. Possibly some shenanigans in Hunter, but Elwynn Boar is why this was made.

  • Arena card just like Frostwolf Warlord. This is a little easier to get off, and has Tradeable if this isn't the turn you want to play it, but isn't going to cut it for Standard.

  • Probably a filler card as there aren't many insane Mech cards. The mana reduction is okay and makes this a 1 mana 1/2 Discover a card and that's value.

  • 1 mana 1/3 always have a chance at seeing play. Effect isn't anything crazy, we've seen it before and it wasn't great. 

  • This is strong and works in most decks. It guarantees a mana discount and often gets to trade favorably with Stealth. This could see some play.

  • Only useful in Druid or Shaman, but it's a really strong effect attached to a Vanilla body. Won't see play, but getting this from a random effect, and as one of the two classes that can use it, will be welcome.

  • Silence all can be busted, not too mention this gets generated from Wandmaker fairly often, so you probably won't need to run 2 (maybe not even 1) in your deck.

  • Shadow Priest support. Going to have to race the opponent down with this, but needs healing so you don't die too. The new 4 mana Deal 4 with Lifesteal makes this work well.