This is really strong! 2 mana give a minion a buff and Divine Shield. This also leaves a 1/1 Divine Shield on the board that has to be dealt with. Also give two more Divine Shields to break for Fordragon and the new crafting weapon.
In Questline Shaman, this will often be a 3 costs random 8 drop and that could be what wins. This doesn't do much in the early game, so the play it sees will probably be minimal.
Not terrible, but very plain. It works for the Questline, but compare it to Sword Eater. For 1 mana more, you get a better minion with Taunt, and a 3/2 weapon.
This is really bad. I see a lot of comparisons to Possessed Lackey, but that was good because you could target a Doomguard or a Voidlord and could have other minions to get to that point. This is any minion and could get something bad.
Arena card just like Frostwolf Warlord. This is a little easier to get off, and has Tradeable if this isn't the turn you want to play it, but isn't going to cut it for Standard.
Probably a filler card as there aren't many insane Mech cards. The mana reduction is okay and makes this a 1 mana 1/2 Discover a card and that's value.
Only useful in Druid or Shaman, but it's a really strong effect attached to a Vanilla body. Won't see play, but getting this from a random effect, and as one of the two classes that can use it, will be welcome.
Silence all can be busted, not too mention this gets generated from Wandmaker fairly often, so you probably won't need to run 2 (maybe not even 1) in your deck.
Shadow Priest support. Going to have to race the opponent down with this, but needs healing so you don't die too. The new 4 mana Deal 4 with Lifesteal makes this work well.
This is really strong! 2 mana give a minion a buff and Divine Shield. This also leaves a 1/1 Divine Shield on the board that has to be dealt with. Also give two more Divine Shields to break for Fordragon and the new crafting weapon.
Handbuff support. With Fordragon, this deals 6 to a minion and heals you for 6. Not sold on handbuff, but I like where they're going with it.
In Questline Shaman, this will often be a 3 costs random 8 drop and that could be what wins. This doesn't do much in the early game, so the play it sees will probably be minimal.
A lot of mana discounts this expansion. This is cheap and is basically free if you manage to hit a Battlecry minions with this twice.
Questline support. This probably never comes down as a Tempo play, but dropped with an Overload card to hide it behind the Taunt.
Very strong and help with Questline. Big healing for 4 mana AND usually removes an enemy minion at the same time.
I don't like this. 1 mana feels too much of a Tempo loss for a single card Tutor, and 0 mana would be busted.
Makes Questline Warrior more consistent. Cheap, Pirate, and draws another Pirate from the deck. Great!
Not terrible, but very plain. It works for the Questline, but compare it to Sword Eater. For 1 mana more, you get a better minion with Taunt, and a 3/2 weapon.
This is incredibly strong! 3 EHP guaranteed at the end of your turn is amazing, not to mention it's a Pirate and works for the Questline.
This is really bad. I see a lot of comparisons to Possessed Lackey, but that was good because you could target a Doomguard or a Voidlord and could have other minions to get to that point. This is any minion and could get something bad.
Supposed to be support for Handlock, but that's a pretty big restriction and almost HAS to be played in the early game.
Elwynn Boar support. Possibly some shenanigans in Hunter, but Elwynn Boar is why this was made.
Arena card just like Frostwolf Warlord. This is a little easier to get off, and has Tradeable if this isn't the turn you want to play it, but isn't going to cut it for Standard.
Probably a filler card as there aren't many insane Mech cards. The mana reduction is okay and makes this a 1 mana 1/2 Discover a card and that's value.
1 mana 1/3 always have a chance at seeing play. Effect isn't anything crazy, we've seen it before and it wasn't great.
This is strong and works in most decks. It guarantees a mana discount and often gets to trade favorably with Stealth. This could see some play.
Only useful in Druid or Shaman, but it's a really strong effect attached to a Vanilla body. Won't see play, but getting this from a random effect, and as one of the two classes that can use it, will be welcome.
Silence all can be busted, not too mention this gets generated from Wandmaker fairly often, so you probably won't need to run 2 (maybe not even 1) in your deck.
Shadow Priest support. Going to have to race the opponent down with this, but needs healing so you don't die too. The new 4 mana Deal 4 with Lifesteal makes this work well.