Wild is a RnG fiesta, games are won or lost based on your match ups, so no it is not worth it.
Well you could just play standard then and play fotm class roulette, where some classes just completely disappear from the meta for months at a time *coughcough*.
Btw, speaking of wild being an rng fiesta all I have to say is Dr. Boom hero powers/'Discover a random Devastator' and Mana Cyclone in standard say hi ;)
The wild adventures reward you with many cards that are still staples for their various archtypes today. For example, Brann, Reno, Blackwing Corrupter, Loatheb. Honestly some of the wings aren't that worth it anymore in terms of gold, but if you don't want to spend thousands of dust crafting the staples you're going to have to bite the bullet and push through the less OP wings to get the better rewards later on.
In terms of gameplay I would definitely say the heroic modes are worth it. If you don't look up videos to instantly cheese the encounters most are quite satisfyingly challenging tbh.
I look at classes like rogue, which apparently supposed to have 4 major weaknesses and then see how other classes apparent intended fantasy is supposed to have maybe 2. Plus, I had to laugh at what T5 thought warlock was supposed to be 'weak' against. Warlocks are perhaps the most versatile class in the game when it comes to being able to make an effective deck from almost every single playstyle (aggro, midrange/tempo, combo, control, OTK) in both wild and standard to many degrees.
What are your impressions about the attempt to define HS class identity?
When you're facing a midrangey Dragon/Mech Warrior who stockpiles 66 health/armor & you just barely miss lethal with Spectral Pillager Rogue because you're about 3/4 of a second too slow to get your third Spectral Pillager to hit their face for 26 damage. Annoying.
I love Reno & deathrattles. My Reno N'Thun Rogue was perhaps one of my more earlier actual homebrews back in the day. Very fun archtype, actual greedy control rogue.
If you're getting legitimate stress from the game that is when you should stop, for your own physical & mental health and especially if you have family or roommates that your changed mood can affect. Nobody gets paid for playing this game unless you are a Blizzard employee or a streamer so why should you then get free stress in your life essentially. Come back when you're not stressed.
I'm excited for it, especially with being able to play characters other than Sora again (which was what I had hoped KH3 would have done more of originally). The extra lore teasers involving Luxu and Luxord also seems really interesting. Overall I'm happy with what will be included, although I'm a little put down at the thought that being able to play as Aqua or Roxas will only be for the Keyblade Graveyard, but oh well.
How has the trailer/announcements met or fallen short for what you hoped the DLC would bring?
Regardless of how you feel about the playstyle it is hard to argue that the class has not been tethered to this strategy for a long time now. Classes are supposed to have some variety but it seems that right now priest is tethered to the 'Big'/Rez poster child image.
Perhaps if the class had a new midrange archtype pushed its way it might shake the class up.
Queued up against a legit Weasel Priest in wild casual for the first time in probably over a year. I was playing my Spectral Pillager Rogue & the priest eventually manages to shove over 20 of the furry little guys into my deck. Despite that I was able to somehow draw 8 out of 9 of my combo pieces (missing only Thaurassian). Unfortunately I never drew him. I couldn't be annoyed for that long really though.
Hats off to you Ms/Mr Priest. Your memed all over my meme good mam/sir.
Playing a game in casual wild vs a Burn Mage that kept vomiting stuff at my face. Mage hits me in the face with a 7 mana Pyro & eventually whittles me down to 10 health. I get the read that they have another Pyro since they had been sitting on two cards for a long time, so I frostbolt my applebaum to boost me to 13.
Yep, another Pyro. Their follow-up turn after that? You guessed it, a third Pyro.
Btw, all 3 of those Pyros were randomly generated.
I've played it in both Quest Mage and in otk rogue combo (Using Annoy-o-trons & Conceal). The mage version is a bit of an inferior Quest Mage OTK (requiring slightly more pieces & weak against taunt walls), but it can hold its own against many control decks. The rogue deck is a fun meme that makes your opponent feel amazed or just bad about themselves when they do lose to it.
While I know that Big Priest has plenty of aggro/midrange counters & even some control counters if you play a deck smart when using transform effects I can't help but think that even if something like Big Priest got a nerf (such as nerfing Barnes) that Vargoth will simply replace the 4 mana minion the priest tries to hard mulligan into. Sure Vargoth presents much less of a early to midgame high roll it does present a larger late game swing than Barnes ever could. Mass res into a double cast from a rezed Vargoth is devastating for almost all slow control classes outside of warlock & warrior.
As for what classic cards I expect to see I anticipate some more lame completely rng-based cards. Nothing too special there.
What would T5 get out of rigging match-making? If you frustrate your playerbase too much they are more likely to just quit the game, not throw more money at your product. Rigged match-making would be a risky lose-lose across the board in most scenarios.
Back in vanilla HS everyone complained about hunters' beasts going face (UTH anyone?) So many people tire of what is currently winning and being played. If it wasn't mechs it would be beasts, or murlocs, or pirates.
If you look at this more logically it doesn't make as much sense to commit to Hearthpwn again. Sure, "new owners" and everything, but how are you, as an everyday user, really going to prevent the new head honchos upstairs from making a similar decision to shutdown or restrict users on the site again in the future? With OoC you have a very active opportunity to support the website's maintenance & direction directly, which means your future here is much more stable than on Hearthpwn.
That moment when you lose to a Big Priest because they get a lucky Death Grip and steal your Grumble after having outplayed them all game by making their Sylvannas steal your Doomsayer (which they had rezzed & cleared their board 3 times). Turns out playing terribly doesn't matter when you still have Big Priest bail the opponent out.
Well you could just play standard then and play fotm class roulette, where some classes just completely disappear from the meta for months at a time *coughcough*.
Btw, speaking of wild being an rng fiesta all I have to say is Dr. Boom hero powers/'Discover a random Devastator' and Mana Cyclone in standard say hi ;)
Pick your poison.
The wild adventures reward you with many cards that are still staples for their various archtypes today. For example, Brann, Reno, Blackwing Corrupter, Loatheb. Honestly some of the wings aren't that worth it anymore in terms of gold, but if you don't want to spend thousands of dust crafting the staples you're going to have to bite the bullet and push through the less OP wings to get the better rewards later on.
In terms of gameplay I would definitely say the heroic modes are worth it. If you don't look up videos to instantly cheese the encounters most are quite satisfyingly challenging tbh.
I look at classes like rogue, which apparently supposed to have 4 major weaknesses and then see how other classes apparent intended fantasy is supposed to have maybe 2. Plus, I had to laugh at what T5 thought warlock was supposed to be 'weak' against. Warlocks are perhaps the most versatile class in the game when it comes to being able to make an effective deck from almost every single playstyle (aggro, midrange/tempo, combo, control, OTK) in both wild and standard to many degrees.
What are your impressions about the attempt to define HS class identity?
When you're facing a midrangey Dragon/Mech Warrior who stockpiles 66 health/armor & you just barely miss lethal with Spectral Pillager Rogue because you're about 3/4 of a second too slow to get your third Spectral Pillager to hit their face for 26 damage. Annoying.
I love Reno & deathrattles. My Reno N'Thun Rogue was perhaps one of my more earlier actual homebrews back in the day. Very fun archtype, actual greedy control rogue.
If you're getting legitimate stress from the game that is when you should stop, for your own physical & mental health and especially if you have family or roommates that your changed mood can affect. Nobody gets paid for playing this game unless you are a Blizzard employee or a streamer so why should you then get free stress in your life essentially. Come back when you're not stressed.
Congratz! I know how it feels getting there for the first time!
Now you can play for fun! ;)
Got 3 legendaries, 3-4 epics I didn't have, & at least one rare I didn't have. Not too bad for just $35.
*SPOILERS*
I'm excited for it, especially with being able to play characters other than Sora again (which was what I had hoped KH3 would have done more of originally). The extra lore teasers involving Luxu and Luxord also seems really interesting. Overall I'm happy with what will be included, although I'm a little put down at the thought that being able to play as Aqua or Roxas will only be for the Keyblade Graveyard, but oh well.
How has the trailer/announcements met or fallen short for what you hoped the DLC would bring?
Regardless of how you feel about the playstyle it is hard to argue that the class has not been tethered to this strategy for a long time now. Classes are supposed to have some variety but it seems that right now priest is tethered to the 'Big'/Rez poster child image.
Perhaps if the class had a new midrange archtype pushed its way it might shake the class up.
What do you think?
Queued up against a legit Weasel Priest in wild casual for the first time in probably over a year. I was playing my Spectral Pillager Rogue & the priest eventually manages to shove over 20 of the furry little guys into my deck. Despite that I was able to somehow draw 8 out of 9 of my combo pieces (missing only Thaurassian). Unfortunately I never drew him. I couldn't be annoyed for that long really though.
Hats off to you Ms/Mr Priest. Your memed all over my meme good mam/sir.
Playing a game in casual wild vs a Burn Mage that kept vomiting stuff at my face. Mage hits me in the face with a 7 mana Pyro & eventually whittles me down to 10 health. I get the read that they have another Pyro since they had been sitting on two cards for a long time, so I frostbolt my applebaum to boost me to 13.
Yep, another Pyro. Their follow-up turn after that? You guessed it, a third Pyro.
Btw, all 3 of those Pyros were randomly generated.
I've played it in both Quest Mage and in otk rogue combo (Using Annoy-o-trons & Conceal). The mage version is a bit of an inferior Quest Mage OTK (requiring slightly more pieces & weak against taunt walls), but it can hold its own against many control decks. The rogue deck is a fun meme that makes your opponent feel amazed or just bad about themselves when they do lose to it.
While I know that Big Priest has plenty of aggro/midrange counters & even some control counters if you play a deck smart when using transform effects I can't help but think that even if something like Big Priest got a nerf (such as nerfing Barnes) that Vargoth will simply replace the 4 mana minion the priest tries to hard mulligan into. Sure Vargoth presents much less of a early to midgame high roll it does present a larger late game swing than Barnes ever could. Mass res into a double cast from a rezed Vargoth is devastating for almost all slow control classes outside of warlock & warrior.
As for what classic cards I expect to see I anticipate some more lame completely rng-based cards. Nothing too special there.
Some metas your class gets Entomb and instantly wins slow match-ups and other metas you get Lazul's Scheme.
It's the circle of life.
What would T5 get out of rigging match-making? If you frustrate your playerbase too much they are more likely to just quit the game, not throw more money at your product. Rigged match-making would be a risky lose-lose across the board in most scenarios.
Back in vanilla HS everyone complained about hunters' beasts going face (UTH anyone?) So many people tire of what is currently winning and being played. If it wasn't mechs it would be beasts, or murlocs, or pirates.
If you look at this more logically it doesn't make as much sense to commit to Hearthpwn again. Sure, "new owners" and everything, but how are you, as an everyday user, really going to prevent the new head honchos upstairs from making a similar decision to shutdown or restrict users on the site again in the future? With OoC you have a very active opportunity to support the website's maintenance & direction directly, which means your future here is much more stable than on Hearthpwn.
That moment when you lose to a Big Priest because they get a lucky Death Grip and steal your Grumble after having outplayed them all game by making their Sylvannas steal your Doomsayer (which they had rezzed & cleared their board 3 times). Turns out playing terribly doesn't matter when you still have Big Priest bail the opponent out.
I see Aggro Priest, I like.