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magikman

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Joined June 2019 152 posts 790 XP 285 achievement pts

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152 total
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New Neutral Minion - Skyfin

A truly oddball card. Feels like it wanted to be released in the days of Karazhan when Blizzard flirted with “Menagerie” cards that buffed Murlocs, Beasts and Dragons. Those decks fell apart because it was difficult to make a functional …

6 years, 4 months ago
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New Neutral Minion - Frizz Kindleroost

Going to be an annoying card for sure. The reduction is potentially huge but like Keleseth, like Pocket Galaxy, there’s going to be games where this card just doesn’t show up until it’s too late. Almost certainly still worth running …

6 years, 4 months ago
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New Neutral Minion - Kronx Dragonhoof

Hugely powerful legendary. Specifically draws you Galakrond for an on-curve follow-up play on turn 7. If you already drew Galakrond, then you get a powerful Devastation effect instead. Even is stats are excellent. There’s literally no downside to adding this …

6 years, 4 months ago
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New Neutral Minion - Shu'ma

Very expensive for such a weak body. It generates wide boards of tokens but decks that like tokens want to flood the board much earlier than turn 7. Probably bad.

6 years, 4 months ago
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New Neutral Minion - Dragonqueen Alexstrasza

Runs into similar issues as Ysera, Unleashed in that it generates value but is hugely expensive. Alexstrasza at least has the upside of putting the cards into your hand so any of the numerous powerful Dragon battlecry effects you might …

6 years, 4 months ago
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New Neutral Minion - Sathrovarr

We’ve already seen this card see play since it was released early. A true “win-more” card. Ends up being greedy overkill in most situations. Probably still won’t see much play.

6 years, 4 months ago
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New Warrior Minion - Sky Raider

Good statline for a 1-cost Pirate and “draws” a card by adding another Pirate to your hand. Helps fill out the early game and make it more aggressive.

6 years, 4 months ago
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New Warrior Spell - Awaken!

Makes for a pseudo-Swipe by dealing 1 damage to everything and then enabling your hero to attack for 3. I don’t know if the dealing 1 damage to enemy minions matters enough but perhaps the damage dealt to your own …

6 years, 4 months ago
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New Warrior Minion - EVIL Quartermaster

A really good card that might be sadly be lacking a home. Odd Warrior can run it and any slower warrior will probably appreciate the combination of Lackey generation plus armor, but it might not be impactful enough to change …

6 years, 4 months ago
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New Warrior Weapon - Ritual Chopper

The Invoke effect means this weapon has 4 attack when you first play it but then only 1 attack afterward. Probably still good enough to see play purely as a 2 mana, deal 4 damage card.

6 years, 4 months ago
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New Warrior Minion - Skybarge

Has obvious synergy with Pirates, a really annoying statline that makes it hard to kill. An excellent card for Pirate Warrior. Going to be an absolute terror in Wild when played alongside it’s little brother Ship’s Cannon.

6 years, 4 months ago
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New Warrior Spell - Molten Breath

Decent removal tool on it’s own, useful for not needing a prerequisite to activate it like Execute and Shield Slam do. Even without the potential bonus of armor, I think this card is worth including as midrange removal.

6 years, 4 months ago
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New Warrior Spell - Ramming Speed

Probably not worth running when Supercollider is also available? There is the option of targeting your own minions but I can’t imagine that’s particularly useful when Warrior has plenty of Whirlwind-style effects to damage their own stuff in a more …

6 years, 4 months ago
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New Warrior Minion - Scion of Ruin

Decent as is played on curve as a 3/2 with Rush. Also has the Dragon tag and if you activate it, it becomes fantastic, dealing 9 damage for 3 mana and you can distribute the damage in chunks of 3. …

6 years, 4 months ago
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New Warrior Weapon - Ancharrr

Card draw for Pirates is very interesting and potentially very powerful, but I’m wondering if playing this card is too low-tempo for an aggressive Pirate Warrior deck. The base attack is relatively low and the 3-drop slot in Pirate Warrior …

6 years, 4 months ago
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New Warrior Hero - Galakrond, the Unbreakable

Galakrond, the Unbreakable

Drawing cards is nice. Drawing specifically minions is even better. Buffing those minions with +4/+4 is huge. It’s slower than the Rogue and Shaman versions, but it’s well-suited for a slow, grindy war of attrition playing …

6 years, 4 months ago
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New Warrior Minion - Deathwing, Mad Aspect

Can be considered effectively a Twisting Nether on a stick. Warrior is not lacking in removal tools though, so this is probably not enough to make Warrior relevant again. More of a tech card than a build around card, for …

6 years, 4 months ago
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New Warlock Spell - Rain of Fire

Really boring card. Basically Hellfire but dramatically scaled down. Some limited synergy with Zeeraku I guess? Even that probably doesn’t amount to much. The AoE effect is really weak too unless there’s a ton of 1/1 tokens running around. And …

6 years, 4 months ago
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New Warlock Spell - Fiendish Rites

I am assuming from the wording the Invoke effect goes off first, summon two 1/1 Imps from Galakrond’s hero power before the buff is applied. So at the very least this is paying 3 mana to get two 2/1 Imps …

6 years, 4 months ago
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New Warlock Minion - Abyssal Summoner

The fact that the summoned Demon will have Taunt is relevant since it presents a body that cannot simply be ignored. Obvious synergy with Valdris and Veiled Worshipper. Might still be too fair to make the cut or be redundant …

6 years, 4 months ago