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magikman

Joined 06/17/2019 Achieve Points 285 Posts 152

magikman's Comments

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    I’m assuming that similar to Tess Greymane, Murozond will not repeat battlecry effects of any minions it “plays”. So this card can maybe mirror a board state plus itself as an 8/8? Or repeat valuable card draw or AoE spells? Probably not as spectacular as it first appears, since it is very hard to leverage this.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Kinda awkward, very incremental buff. Even the addition of Divine Shield probably isn’t enough to make it worthwhile.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Possibly the weakest of the explorer dragons. The statline is poor and the Lifesteal on such a low attack minion is probably too small to be relevant.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Another workhorse style dragon. Great stats for its mana cost and a powerful, flexible heal attached.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Very powerful with board-flooding, swarmy Paladin decks. Particularly in Wild where things like Muster for Battle, Baku-upgraded hero powers, and so forth exist.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Probably too weak to see play. A 1/2 is extremely fragile unless it is already itself being buffed by another card, but then why not buff an already good mech instead?

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    This card is useless without the conditional Battlecry, and I think the restriction is too harsh to be competitive.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Potentially a very high-roll, low-roll card. If you play it super early and manage to get it off, you have a very good taunt as soon as turn 2 or 3. On the other hand, this feels like a card meant to help fend off aggro, and yet if your opponent is aggro they will almost certainly be able to keep this Sidequest suppressed by simply attacking.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Decent stats for a 7-drop, but there’s a lot of variance in the quality of Paladin cards and the condition is really restrictive. Probably too unreliable to make its way into a competitive deck in the long run.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Fantastic card assuming the Dragon Paladin is a thing. Especially scary with any of the new “Evasive” dragon cards. So long as Dragon Paladin has enough upside to play, this card should be worthwhile.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Contrary to the wording, Nozdormu will provide empty Mana Crystals, meaning your opponent will get the first turn to play with 10 mana. Obviously the assumption is that your opponent will have mulliganed for a low curve, while you mulligan for a higher curve so your hand is more likely better suited to make use of 10 mana than your opponent, plus you get Nozdormu as an 8/8 body ready to attack next turn. However I think that the potential for spectacular backfires and the inconsistency of drawing a one-off Legendary is going to be too big of a hinderance to give this card much use.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    A 1-mana Elemental, easy to weave into a turn to keep the chain of Elemental activations going, to help tick up Elemental Allies, generates a cheap 1-mana spell for Chenvaala or Mana Cyclone. All around an extremely good card.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Feels too slow and becomes awkward with Chenvaala or Sorceror’s Apprentice and Dragoncaster since this card wants you to spend mana while the latter three are trying to discount mana costs as much as possible for tempo gain.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Definitely worth running in any Dragon Mage deck, not only for helping keep Dragons activated but also because of new cards like Arcane Breath (easy to play the same turn as playing Azure Explorer) or Rolling Fireball (played on curve the following turn).

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Elementals want to be played on one turn and then the following turn anyway, so this condition is extremely straightforward and the reward helps you draw more cards which probably include yet more Elementals to keep the chain going. A great sidequest card.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Dealing 2 damage to a minion for 1 mana is simple but solid, and it has an easy to fulfill condition for an upside.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    A fantastic card, helping keep tempo alongside Mage’s multitude of expensive AoE’s and high end cards.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Useful in the same way as Reno the Relicologist as it will always deal precisely enough damage to kill a minion. So long as you do the math properly, this will be a flexible and efficient AoE. Simple but good.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Very cheap as far as Giants go, has the Elemental tag, and Mage is very good at generating lots of spells. Extremely good card.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Obvious synergy with Sorceror’s Apprentice and any 1-cost spells, especially if those spells generate additional spells or otherwise benefit from playing spells. Obvious firsts are Magic Trick and Ray of Frost but also the new Arcane Breath and Violet Spellwing (providing an extra Arcane Missiles) come to mind as ways to more consistently get cheap spells in hand. The fact that Chenvaala is an elemental has synergy with Elemental Evocation, meaning this could come out as early as turn 1 if you really want to aggressively set up for a follow-up turn 2 Sorceror’s Apprentice plus spells. I think this is a really good card, worthy of building around even.

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