magikman's Avatar

magikman

Joined 06/17/2019 Achieve Points 285 Posts 152

magikman's Comments

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Probably way too weak to be worth running, even with the Invoke effect and the added Lackey. I don’t think getting just +1 damage on a single minion is worth giving up a card slot or two over. The wording also makes me concerned that you can’t play it at all without a minion, so you can’t even play this on turn 1 on an empty board just to get the Invoke out of the way and a Lackey in your hand.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Drawing 3 cards for 3 mana is fantastic, while drawing 3 cards for 6 mana is average (meaning it is terrible competitively). For comparison after being nerfed to 6 mana, Nourish was abandoned by all Druid decks until Untapped Potential came out and even then it is only played AFTER the quest is completed.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Obligatory Thief Rogue card. Though to be fair the combination of Discover and Legendary minion probably makes it better than average in terms of finding actually good cards. Plus it’s a 1-mana spell to activate any Rogue cards like Vendetta.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Not very efficient in terms of damage and it is limited to undamaged minions. Not sure if it’s good but might just see play because of limited options when it comes to Invoke and medium size removal in Rogue.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Obvious Waxadred cantrip, potentially works with Togwaggle’s Scheme or Lab Recruiter and Gang Up in Wild. Really strong for those particular decks.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Extremely powerful, drawing cards while also doubling up on Deathrattles.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Extremely powerful so long as the Invokes are there. Rogue can make great use of 0-cost card and great use of any extra mana they can squeeze out. This is huge, but again brings the caveat of absolutely NEEDING two Invokes to happen first, meaning this might not be a reliable turn 4 play.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Obviously intended as a build-around card. Needs a lot of support to shine and kind of slow since it has no Rush/Charge and no Taunt. Success will be very dependent on the type of meta that forms.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Resembles Vilespine Slayer. Vilespine often had to be played with a 1- or 2-cost minion to activate the combo effect, so even Flik’s increased base cost isn’t a huge hinderance. The destruction of extra copies is niche but potentially useful. Not the flashiest Legendary but definitely worth running simply for the upfront Assassinate-on-a-stick.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Galakrond, the Nightmare

    Solid card. The hero power providing Lackeys is actually super impactful whenever you Invoke and the ability to draw lots of cards has obvious synergy with Waxadred or really any combo you are looking to dig for since they will be set to 0-cost.

    Galakrond rating: 1st best

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    0-cost cards should always be viewed with interest. Priest doesn’t have much in the way of cheap spell synergy at the moment though, at least in Standard. In Wild there’s Lyra the Sunshard and Dragon’s Soul to work with Whispers.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Perhaps the best Invoke card in the entire set. Drop it on turn 1, drop a second one whenever you can weave it into a turn. It has decent stats for what it is. Simple but important workhorse card that sets up midgame Invoke synergies.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Probably too slow to be useful directly. Might desire a cost reduction from Fate Weaver to be worthwhile. Also has some amusing late-game synergy with Time Rip.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Solid AoE even without the condition since Priests often expect to fall behind on board. Not the flashiest card but a solid one.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Assassinate with an added bonus, no restrictions on Attack like the Shadow Word cards or on mana like Forbidden Words. Solid removal and Invoke card.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    The fact that this lacks taunt makes it potentially awkward. There will be turns you want to clear a board immediately and cannot because this AoE is attached to a deathrattle. Not to mention that you have to be holding a dragon ON THE TURN it dies which could prove to be a hinderance.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Curious Glimmerroot saw play, but it was never a staple or key card in any deck. Doubtful that this will fare any better. People always overvalue the “look in your opponent’s hand” mechanic too. People kept crowing about Chameleos and Lazul being OP and they turned out to be average to the point of uselessness.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    The need to Invoke twice to get this Battlecry is probably the only thing holding it back from being astoundingly good. It might be hard to squeeze in two Invoke effects before Turn 4 when you want to play this on curve. Although to be fair even if you have to wait until the lategame this card is still great, providing an Emperor Thaurissan tick. And you can run two of them, opening up lots of lategame combos.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    Probably too slow to be useful. Playing it on curve will likely only yield incremental value (i.e. a 3 mana 3/3 that pops out a 2 mana 2/3 as a deathrattle). Might find synergy with Grave Rune and/or Time Rip but that’s super late-game and might be too greedy to be reliable. The fact you can only target enemy minions also means you can’t copy friendly minions to develop your own board.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 4 months ago

    A very strong midgame-to-lategame AoE effect very similar to Shadowreaper Anduin’s battlecry. The hero power is probably too random to be relevant. There’s quite a few worthwhile Priest minions but you won’t be able to play them immediately alongside your Invoke cards. It’s a more defensive tool which suits Priest’s general playstyle very nicely but if the meta is too fast then such a reactive card might not be enough.

    Galakrond rating: 4th best

  • ODYN
    0 Users Here