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magikman

LV.7
290/2,500 XP
Joined June 2019 152 posts 790 XP 285 achievement pts

Comments

152 total
0
New Rogue Spell - Praise Galakrond!

Probably way too weak to be worth running, even with the Invoke effect and the added Lackey. I don’t think getting just +1 damage on a single minion is worth giving up a card slot or two over. The wording …

6 years, 4 months ago
0
New Rogue Spell - Candle Breath

Drawing 3 cards for 3 mana is fantastic, while drawing 3 cards for 6 mana is average (meaning it is terrible competitively). For comparison after being nerfed to 6 mana, Nourish was abandoned by all Druid decks until Untapped Potential …

6 years, 4 months ago
0
New Rogue Spell - Dragon's Hoard

Obligatory Thief Rogue card. Though to be fair the combination of Discover and Legendary minion probably makes it better than average in terms of finding actually good cards. Plus it’s a 1-mana spell to activate any Rogue cards like Vendetta.

6 years, 4 months ago
0
New Rogue Spell - Seal Fate

Not very efficient in terms of damage and it is limited to undamaged minions. Not sure if it’s good but might just see play because of limited options when it comes to Invoke and medium size removal in Rogue.

6 years, 4 months ago
0
New Rogue Minion - Stowaway

Obvious Waxadred cantrip, potentially works with Togwaggle’s Scheme or Lab Recruiter and Gang Up in Wild. Really strong for those particular decks.

6 years, 4 months ago
0
New Rogue Minion - Necrium Apothecary

Extremely powerful, drawing cards while also doubling up on Deathrattles.

6 years, 4 months ago
0
New Rogue Minion - Umbral Skulker

Extremely powerful so long as the Invokes are there. Rogue can make great use of 0-cost card and great use of any extra mana they can squeeze out. This is huge, but again brings the caveat of absolutely NEEDING two …

6 years, 4 months ago
0
New Rogue Minion - Waxadred

Obviously intended as a build-around card. Needs a lot of support to shine and kind of slow since it has no Rush/Charge and no Taunt. Success will be very dependent on the type of meta that forms.

6 years, 4 months ago
0
New Rogue Minion - Flik Skyshiv

Resembles Vilespine Slayer. Vilespine often had to be played with a 1- or 2-cost minion to activate the combo effect, so even Flik’s increased base cost isn’t a huge hinderance. The destruction of extra copies is niche but potentially useful. …

6 years, 4 months ago
+2
New Rogue Hero - Galakrond, the Nightmare

Galakrond, the Nightmare

Solid card. The hero power providing Lackeys is actually super impactful whenever you Invoke and the ability to draw lots of cards has obvious synergy with Waxadred or really any combo you are looking to dig …

6 years, 4 months ago
0
New Priest Spell - Whispers of EVIL

0-cost cards should always be viewed with interest. Priest doesn’t have much in the way of cheap spell synergy at the moment though, at least in Standard. In Wild there’s Lyra the Sunshard and Dragon’s Soul to work with Whispers.

6 years, 4 months ago
0
New Priest Minion - Disciple of Galakrond

Perhaps the best Invoke card in the entire set. Drop it on turn 1, drop a second one whenever you can weave it into a turn. It has decent stats for what it is. Simple but important workhorse card that …

6 years, 4 months ago
0
New Priest Spell - Grave Rune

Probably too slow to be useful directly. Might desire a cost reduction from Fate Weaver to be worthwhile. Also has some amusing late-game synergy with Time Rip.

6 years, 4 months ago
0
New Priest Spell - Breath of the Infinite

Solid AoE even without the condition since Priests often expect to fall behind on board. Not the flashiest card but a solid one.

6 years, 4 months ago
0
New Priest Spell - Time Rip

Assassinate with an added bonus, no restrictions on Attack like the Shadow Word cards or on mana like Forbidden Words. Solid removal and Invoke card.

6 years, 4 months ago
0
New Priest Minion - Chronobreaker

The fact that this lacks taunt makes it potentially awkward. There will be turns you want to clear a board immediately and cannot because this AoE is attached to a deathrattle. Not to mention that you have to be holding …

6 years, 4 months ago
0
New Priest Minion - Envoy of Lazul

Curious Glimmerroot saw play, but it was never a staple or key card in any deck. Doubtful that this will fare any better. People always overvalue the “look in your opponent’s hand” mechanic too. People kept crowing about Chameleos and …

6 years, 4 months ago
0
New Priest Minion - Fate Weaver

The need to Invoke twice to get this Battlecry is probably the only thing holding it back from being astoundingly good. It might be hard to squeeze in two Invoke effects before Turn 4 when you want to play this …

6 years, 4 months ago
0
New Priest Minion - Mindflayer Kaahrj

Probably too slow to be useful. Playing it on curve will likely only yield incremental value (i.e. a 3 mana 3/3 that pops out a 2 mana 2/3 as a deathrattle). Might find synergy with Grave Rune and/or Time Rip …

6 years, 4 months ago
0
New Priest Hero - Galakrond, the Unspeakable

A very strong midgame-to-lategame AoE effect very similar to Shadowreaper Anduin’s battlecry. The hero power is probably too random to be relevant. There’s quite a few worthwhile Priest minions but you won’t be able to play them immediately alongside your …

6 years, 4 months ago