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magikman

Joined 06/17/2019 Achieve Points 285 Posts 152

magikman's Comments

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Very cheap at 5-mana and t1he upgraded Mage spells are very powerful. Only drawback is the kinda wonky statline, though its resilient health means that it is a prime target to survive, be copied and played again. A very good card.

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    A good card when played on curve. This on turn 1 plus a targeted hero power on turn 2 lets you kill a 2/3 and keep the Sharpshooter alive or just outright wipe out a 3/2 or 2/2. It’s value is probably going to diminish sharply once past the early turns though.

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Dealing 3 damage to a minion for 2 mana is already good. The upside is just a nice bonus, but the card is plenty playable without it.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Poison means it will probably trade well, it is a Dragon and replaces itself with another Dragon in hand. Another workhorse card if any Dragon-based Hunter deck forms.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    This played alongside Unseal the Vault is rather scary to me. You already play a few Rush minions in Unseal the Vault or summon Locusts with Rush from Desert Spear and Swarm of Locusts. You can complete this sidequest, get another medium-sized Rush minion and tick up Unseal the Vault that much quicker.

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Well-statted 2-drop, Beast tag, effectively draws cards for you. Only issue is what kind of deck will be happy to play this card and then spend time and mana using the Hero Power often enough to get value out of it? Perhaps the Even Hunter concept I mentioned above? Not sure about Standard though.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    I think this is a fantastic card. Essentially a removal tool that guarantees drawing a second removal tool since even with the barest support will draw your second Diving Gryphon.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    The ability to summon three minions upon completion makes me think of Unseal the Vault. However using the Hero Power 3 times is going to cut into your ability to play lots of small minions. This might not make the cut for that reason, requiring lots of hero powers to activate.

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Oddly one of the few cards that synergizes with Dragons but requires them on board rather than in hand. A decent removal tool and one that never “runs out” so long as you keep a Dragon alive, but a very boring weapon in the end, and swinging into minions constantly is going to hurt for a class that can't reliably regain health.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    This card makes me consider Even Hunter in Wild as a possible deck. The randomness is a bit of an issue since it might go face when you really want to clear something, but the 1-mana hero power off Genn plus this makes for a potentially huge swing. In Standard I’m less sure since it will have to wait until turn 6 to be played alongside a hero power. It’s powerful enough to be targeted for destruction immediately if just played on curve. Though why this isn’t given the Inspire keyword I do not understand.

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Good stats, Dragon tag, powerful effect. Only downside is that while it applies an Equality style effect, Hunter is probably not equipped to actually clear that board of debuffed minions, so you might still take a beating unless you happen to have Explosive Trap up as well. Hunter has never been particularly good at playing Control style decks so this might not cut it in the end.

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Potentially huge upside, letting you summon a big thing early by playing a few medium sized minions in the midgame. Or in the lategame it lets you double up on big guys by playing a 10-cost minion and yanking out another huge minion onto the board.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Another obvious Treant Token card. Develops the board very early with 2 bodies to benefit from any buffs you play. Good enough to play but boring in effect.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Very basic card but a reliable one. A dragon that replaces itself in hand with another dragon, but does not itself need a dragon to activate it’s effect. Decent stats, protects you with taunt. A workhorse card.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Probably does too little in terms of the buff. Simply generating a 1-cost 2/2 is probably far better, providing a nice curve into Dendrologist on Turn 2. Again, assuming a Treant Token deck actually forms and isn’t just swept away by the various new AoE tools also released this expansion, this is probably worth running just to hit the ground running as early as Turn 1.

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    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Very good assuming that a Treant Token Druid actually materializes. A friend pointed out a cute combo in Wild of Poison Seeds into Aeroponics even in a non-Treant Druid deck, since having even 2 minions of your own replaced with Treants will be a huge discount. Branching Paths and Ultimate Infestation probably handle card draw more reliably in the end.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Card draw and ramp combined for 2 mana is fantastic, especially since the card demands dragon synergy and dragons tend to be medium- to high-cost cards.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    People are saying this card is good for an aggro/token style Druid deck but I’m on the fence about it. You want to play this earlier so that it hits a lot of minions but this card taking up space in your opening hand means one less minion or one less spell to buff the minions you have on board right now. And the fact that it raises the cost of your small swarmy minions limits your ability to flood the board efficiently. Worth keeping an eye on though just for the huge stat boost.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Meme-tier card that can enable amusing Gonk shenanigans but probably not competitive by any means.

  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Seems to be far too expensive for a card that synergizes with Treant tokens. A deck that would use Treants will probably aim to stick a wide board, buff it and go face quickly to kill the opponent. It won’t want to wait around until turn 7 for an incremental buff of +1/+1. Especially since this is attached to a legendary, meaning it is a one-of that you might not even draw. To put it another way, Dark Pharaoh Tekahn had the same wording and would give 1/1 Lackeys a permanent buff of effectively +3/+3 and even that was not enough to make Zoolock relevant or justify a deck that uses Tekahn, and Tekahn was at least relatively cheap as a 5 mana 4/4.