We've only seen one other card that let you play a Secret for 0-mana in a turn, which was Ancient Mysteries. It's a great effect, because many Secret strategies rely on having one that turn while, you know, Secrets can be used up. I've no doubt this will be run in a top tier deck.
It could be a Zoo card, I suppose. If you get this in your hand and play a 3-drop on 3, a 2-mana 3-3 and another 2-drop on turn 4 isn't so bad. That's a lot to ask for a card that's awful the rest of the time, though - chances are this one can stay with the rest of the growths, in the dumpster.
Wow. I've seen folks complaining about the power level of the new heroes. They really scrolled through and upped the power level of everything else to match, didn't they? I'm excited to try these changes out!
The Brawl art: 92/10, best NA, pogchamp, 9/10 dentists agree, readers choice award.
The Brawl itself: your stepaunt who gets offended if you don't listen to and understand her twenty minute stories in which five people you've never met are exclusively referred to with pronouns.
What is it with gamers and pins? I go to conventions, there are pins, gear stores, pins, roommates' shelves, pins... are there secret gatherings where elite grand wizard gamers wear hats made out of these magnificent trinkets?
The last time pins were relevant clothing attire was in Catholic suit-and-tie middle school. I get that people like to collect things, but pins are the least cool small metal collectible. Coins, stamps, earrings, nail files, pencil sharpeners, cookie cutters, Hellscream-brand weiner chokers - sell me anything else!
Hero Powers - "They like the idea of having unique hero powers locked behind owning certain cards." But... why? How? If you want to help players feel rewarded for their accomplishments, lock hero powers behind something in Duels, please, not behind how much money you've given to Blizzard.
Miniset - I've still got the same feelings about the miniset - shaking up the meta is a great idea, but you don't need to print legendaries for that to happen. Buying 20 packs midcycle is well worth the fun. Spending thousands of dust is not. Like all HS players, I am a territorial dust bunny.
Progression - And like others said, I wish they'd just show us the progression track instead of continuing to promise, promise, and promise. It makes me suspect that they know it's worse and plan to release everything at once, so that bad publicity gets drowned out by new expansion giddiness.
That said, I'm excited to see how this all goes. I can't wait to put all four old gods in a deck! I wonder if we'll have enough tribal Corrupt minions to make Y'shaarj and N'zoth work together?
Thanks for calling that line out. I hadn't noticed it. What a hideous idea.
Given that and that this mode requires our card collections, I think we can assume that its entire purpose is to sell card packs, which is scummy.
Consumers should spend money on a game because they enjoy the content and want to support it, not because they need to do so to unlock new experiences. The second is already enough true without Blizzard forcing it, this being a card game and all.
Mid-expansion mini set. Ugh. Reminds me of Shadowverse.
I'd be truly excited about it if one thing changed - no legendaries. If the goal is to shake up the meta, they can do that without releasing any new legendaries. Keep it cheap and keep it fun!
Translated: "The ranking reset is purely visual. It is just there to make you feel like something is happening and entice you to play the game."
Why is fair matchmaking so important for Battlegrounds? Getting rolled by a skilled player in BG isn't as demonstrative as getting rolled in Hearthstone. For one, play time (card collection) doesn't create an obvious, non-skillbased gap. Also, if there's one guy with 9000 rating in a 3000~ match, okay, you get to the final 3 and get steamed by the one guy who put together a good comp. Or you don't. That's just a normal BG game!
I think the deckbuilding ones could be more fun if they loosened them up a bit. Only being able to use three cards, for instance - of course a meta is going to form very quickly for that, because there are less decisions to make. But what if you could only make decks with Horde or Alliance characters (and all of those were available for the Brawl)? That way, not only are there more deckbuilding decisions to make, but you also get the fun of seeing how your lore-good decks would work in a Hearthstone setting. Bringing lore into it can make even terrible losses fun or funny, and providing cards makes it more enticing.
We've only seen one other card that let you play a Secret for 0-mana in a turn, which was Ancient Mysteries. It's a great effect, because many Secret strategies rely on having one that turn while, you know, Secrets can be used up. I've no doubt this will be run in a top tier deck.
It could be a Zoo card, I suppose. If you get this in your hand and play a 3-drop on 3, a 2-mana 3-3 and another 2-drop on turn 4 isn't so bad. That's a lot to ask for a card that's awful the rest of the time, though - chances are this one can stay with the rest of the growths, in the dumpster.
Wow. I've seen folks complaining about the power level of the new heroes. They really scrolled through and upped the power level of everything else to match, didn't they? I'm excited to try these changes out!
The Brawl art: 92/10, best NA, pogchamp, 9/10 dentists agree, readers choice award.
The Brawl itself: your stepaunt who gets offended if you don't listen to and understand her twenty minute stories in which five people you've never met are exclusively referred to with pronouns.
What is it with gamers and pins? I go to conventions, there are pins, gear stores, pins, roommates' shelves, pins... are there secret gatherings where elite grand wizard gamers wear hats made out of these magnificent trinkets?
The last time pins were relevant clothing attire was in Catholic suit-and-tie middle school. I get that people like to collect things, but pins are the least cool small metal collectible. Coins, stamps, earrings, nail files, pencil sharpeners, cookie cutters, Hellscream-brand weiner chokers - sell me anything else!
Hero Powers - "They like the idea of having unique hero powers locked behind owning certain cards." But... why? How? If you want to help players feel rewarded for their accomplishments, lock hero powers behind something in Duels, please, not behind how much money you've given to Blizzard.
Miniset - I've still got the same feelings about the miniset - shaking up the meta is a great idea, but you don't need to print legendaries for that to happen. Buying 20 packs midcycle is well worth the fun. Spending thousands of dust is not. Like all HS players, I am a territorial dust bunny.
Progression - And like others said, I wish they'd just show us the progression track instead of continuing to promise, promise, and promise. It makes me suspect that they know it's worse and plan to release everything at once, so that bad publicity gets drowned out by new expansion giddiness.
That said, I'm excited to see how this all goes. I can't wait to put all four old gods in a deck! I wonder if we'll have enough tribal Corrupt minions to make Y'shaarj and N'zoth work together?
We'll see how long it takes for Band of Bees to get sacked. But until then, Pen Flinger, I choose you!
Thanks for calling that line out. I hadn't noticed it. What a hideous idea.
Given that and that this mode requires our card collections, I think we can assume that its entire purpose is to sell card packs, which is scummy.
Consumers should spend money on a game because they enjoy the content and want to support it, not because they need to do so to unlock new experiences. The second is already enough true without Blizzard forcing it, this being a card game and all.
For the first time, we have a hero and a card with the same art!
I can't wait to play as N'zoth and slam down N'zoth. M-maybe even BOTH N'zoths... *happy tentacle noises*
Mid-expansion mini set. Ugh. Reminds me of Shadowverse.
I'd be truly excited about it if one thing changed - no legendaries. If the goal is to shake up the meta, they can do that without releasing any new legendaries. Keep it cheap and keep it fun!
Is there still a reward for every third win?
I want GvG part two, mechanical boogaloo. More gnomes! More mechs!
Translated: "The ranking reset is purely visual. It is just there to make you feel like something is happening and entice you to play the game."
Why is fair matchmaking so important for Battlegrounds? Getting rolled by a skilled player in BG isn't as demonstrative as getting rolled in Hearthstone. For one, play time (card collection) doesn't create an obvious, non-skillbased gap. Also, if there's one guy with 9000 rating in a 3000~ match, okay, you get to the final 3 and get steamed by the one guy who put together a good comp. Or you don't. That's just a normal BG game!
That sounds lovely! First thought - Gazlowe. Now you've got me excited.
How does EDH work?
Agreed. If it's just visual, there's no point to resetting. It'd be far more fun if they would allow players to truly fall back to 0 again.
I think the deckbuilding ones could be more fun if they loosened them up a bit. Only being able to use three cards, for instance - of course a meta is going to form very quickly for that, because there are less decisions to make. But what if you could only make decks with Horde or Alliance characters (and all of those were available for the Brawl)? That way, not only are there more deckbuilding decisions to make, but you also get the fun of seeing how your lore-good decks would work in a Hearthstone setting. Bringing lore into it can make even terrible losses fun or funny, and providing cards makes it more enticing.
If my boy Cave Hydra can have cleavage, then Jaina should too!
Did they give cagnetta a win for that game, or at least have them replay it? They should have. He would have won, had the bug not happened.
I told you ALL that he would be the sleeper common of the set! And I was SORT OF CORRECT! MUAHAHAH!