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Meteorite12

Joined 05/29/2019 Achieve Points 670 Posts 696

Meteorite12's Comments

  • Looks great, cheap spell damage is always a bonus, and the prime is pretty much guaranteed to kill or damage some of the enemies

  • Fiery Bat was decent back in the day, probably a bit too weak these days though, even if this buffs a minion in hand

  • Seems kind of meh really, the class already runs a lot of 2 mana cards, and the early game is when it’s most important to play on curve. Probably too slow

  • Pretty nice that it does specifically tutor beasts rather than being “draw a card, if it’s a beast give it +3/+3.”

    Surprised they decided to give the class some more draw though.

  • Worst case, you get a 3/3 for 2 mana, any minion with a decent effect becomes amazing with this. Pretty much a guarantee it’s gonna see play

  • Looks absolutely amazing, especially since deathrattle is something Hunter’s consistently get more support for

  • Quote From Thonson
    Quote From Almaniarra

    Is that a sling that is targeted to my face ? but how exactly that shot buffs that beast ?

    I really can't get some of the flavors that Team 5 chooses.

    Yeah, flavor wise it is a little strange.  But I guess since it's "scrap shot" the left over scrap metal from the sling shot is used to fashion armor and weaponry for the beast???  I'm really trying here..

    Pretty much the flavor of the expansion involves turning everything into mechanical monstrosities (rusted legion), so using the scrap to “upgrade” one of your beasts seems like it’s fine flavor wise.

    Seems like a decent card altogether though, if a bit slow for the class

  • Looks scary alongside all the other buffs hunter has for beasts. If only this was printed back in Gadgetzan

  • I’m probably wrong, but looks like a pretty good finisher. Besides, as a hunter, if your opponent has control of the board, you’ve pretty much lost anyways

  • Looks strong, but also really slow for the class which kinda kills it. The prime is definitely great though

  • Looks relatively strong (and like another reason to run Octosari). Cheating out minions is usually what makes decks strong after all.

  • Only real time I can see it’d be useful is right after you use the ramp card to get control of the board again. Beyond that, overpriced for the early game, not that impactful for late game

  • Well, since the class hasn’t gotten much in the way of anti aggro, probably won’t see much play (at least the 7 mana minion left a body on the board when you played it)

  • Looks decent I guess? Expensive for what it does, but the 0 cost cards are gonna help out a good bit for dealing with what your opponent plays I guess

  • Either gonna see play because of Kael’thas, or because a somewhat slow deck wants it, and that’s pretty much it

  • I could see it becoming a thing eventually in wild, and that’s kind of it. Hunter’s deck worked because they had so many strong aggressive spells, Druid’s cards don’t really support that so much

  • A combo card and that’s pretty much it, not too many cards you’d really want to copy with it unless the game was really slow for awhile

  • Druid generally gets a lot of it’s strength from a bunch of good spells, so I wouldn’t be too surprised if this saw play in a lot of different deck types. Gets a pretty threatening board after playing it too

  • Amazing in arena, but I don’t think it’ll be that great in constructed. Probably gonna be wrong on that though, maybe the pool of 8 drops is just really good this next year

  • Looks too slow for current Druid decks, but maybe that’ll change with the new expansion. If the game slows down a good bit then it’ll probably see on and off play though