It being more expensive makes it a lot harder to use, since Voidcaller’s strength came partially from being able to get a huge body out really early on, before your opponent could deal with it. Probably still pretty decent though, alongside all the big demons they’ve gotten
Kills most minions by turn 3 with the rush, so seems pretty helpful for controlling the board early on, and it’s still pretty useful in the late game as well
Threatens a lot of damage to your opponent if it gets cheated out (which is something they’re deciding to give the class multiple ways of doing). Probably gonna be scary alongside the dormant minion
Seems great, even for an aggressive deck. You can remove a big minion from your opponent, and then get a big taunt to protect the rest of your minions.
Looks like it’ll have the same problem Fool’s Bane had, you take way too much damage for the effect to actually be worth it. A lot of decks rely on cheating out big minions, it’s mainly only aggro that would have a small wide board that this would be reasonable against
Wouldn’t be surprised if this got nerfed at some point, autoinclude in any aggressive decks since most of the time taunts are how a slow deck stalls for time
Seems pretty strong. I will say I’m a bit worried about Vulpera Scoundrel in Demon Hunter for the time being, since they have so few spells that this could be offered relatively often.
I’m gonna take a guess and say that this is a reference to the tutorial card that ended up not making it in? This seems like something that would be considered “pretty crazy” back then
I’m surprised they didn’t just limit it to enemy minions. Could make a nice finisher for a deck, 12 damage on an empty board. Seems a bit awkward for trying to clear the board with this though
This one at least seems like a situation where it’d still make sense to run both, unlike something like Soggoth where the newer cards are pretty much just better than the old one
Doesn’t look that good, doubt it’ll see play until it eventually becomes part of some OTK and then gets nerfed.
Looks like a card that you’d want to top deck rather than mulligan for, so it seems relatively decent
Looks a bit too situational compared to other cards they have to be an autoinclude. Probably gonna see some play still though
Pretty decent for an AOE, should see some play somewhere at least.
Seems amazing for the time being, since there’s so few cards to pull from. Probably gonna be weaker in the future, but for now it’s really good
Seems like a decent card that’ll probably be run a bit until the class gets more cards
It being more expensive makes it a lot harder to use, since Voidcaller’s strength came partially from being able to get a huge body out really early on, before your opponent could deal with it. Probably still pretty decent though, alongside all the big demons they’ve gotten
Kills most minions by turn 3 with the rush, so seems pretty helpful for controlling the board early on, and it’s still pretty useful in the late game as well
Drawing lots of cards is pretty much always great, and if you get the extra effect, you can probably play one or two of them alongside this card too
I’d be amazed if this somehow didn’t see play. A nice chunk of damage alongside a really threatening body
Threatens a lot of damage to your opponent if it gets cheated out (which is something they’re deciding to give the class multiple ways of doing). Probably gonna be scary alongside the dormant minion
Seems great, even for an aggressive deck. You can remove a big minion from your opponent, and then get a big taunt to protect the rest of your minions.
Looks like it’ll have the same problem Fool’s Bane had, you take way too much damage for the effect to actually be worth it. A lot of decks rely on cheating out big minions, it’s mainly only aggro that would have a small wide board that this would be reasonable against
They’ve gotten a few big minions that this could work with (and it can summon itself) so it seems pretty strong
Wouldn’t be surprised if this got nerfed at some point, autoinclude in any aggressive decks since most of the time taunts are how a slow deck stalls for time
Seems pretty strong. I will say I’m a bit worried about Vulpera Scoundrel in Demon Hunter for the time being, since they have so few spells that this could be offered relatively often.
I’m gonna take a guess and say that this is a reference to the tutorial card that ended up not making it in? This seems like something that would be considered “pretty crazy” back then
Pretty much mainly excited for Warrior this time around, really liking the two legendaries for the class
Reddit ain’t exactly reliable for true information a lot of the time, just saying
I’m surprised they didn’t just limit it to enemy minions. Could make a nice finisher for a deck, 12 damage on an empty board. Seems a bit awkward for trying to clear the board with this though
This one at least seems like a situation where it’d still make sense to run both, unlike something like Soggoth where the newer cards are pretty much just better than the old one