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Meteorite12

Joined 05/29/2019 Achieve Points 670 Posts 696

Meteorite12's Comments

  • Looks like something you’d play right after losing the board (since the enemy minions will probably mostly be damaged at that point). Definitely looking forward to playing this card

  • Could probably see some play, seems a good bit weaker than the other one though.

  • Nice draw and helps you stick on the board, altogether a decent card I’d say

  • Even though your board survives, it’s still so expensive for a clear, which still needs some other card to be effective. Looks way too slow

  • Seems kind of weird for a murloc deck, since it’s so slow (and gives up the turn 1). Might see play though I guess

  • Honestly think you’d probably want to hold onto it until after you’ve played the legendary, else you’ll get your hand filled with a bunch of them instead of any better cards.

    Who knows though, maybe summoning a 4/4 or 5/5 recruit each turn is enough on its own

  • Pretty nice card, half decent taunt with an upside that helps out a good bit. Can discount these quite a bit altogether

  • Looks pretty strong, card generation for aggressive decks can do a lot for strengthening the deck

  • The cost reduction cards make it look pretty nice, a big wall with healing for potentially pretty cheap, and being able to get more later on in the game with the legendary

  • Honestly, looks pretty great for just any Pally deck that expects to draw a decent amount of its deck, regardless of how many murlocs you’re running

  • Seems pretty great, even with only a few buffs in your deck. Makes me want to craft a few of the wild cards to make a Buff Pally deck

  • Looks pretty great, cheap draw is always a nice addition to a deck

  • Looks pretty scary, bit too draw dependent to be amazing though

  • Meh, lots of weak options it could generate, without too many good high rolls from what I remember. So probably a 3 drop on average

  • Decent support for that kind of deck, probably still gonna be an expansion or two away that we see much for that deck type though

  • Honestly don’t think this’ll see any play, board clears aren’t that great if you give your opponent every chance to play around them, even more so for such a small clear

  • On its own it’s way too slow, needs some amazing synergy to be even remotely worth it most likely

  • Secret Mage doesn’t really want a card like this, doubt it’ll see much play

  • If they printed one or two more spells that summoned minions then this’ll probably be decent, as it is though I don’t think there’s really enough for a deck like that yet

  • Looks like a card that’ll probably get run in most decks, because there’s really no downside to running it, aside from cutting some essential card I guess. Would’ve preferred they not print something like this, but whatever I guess. Hopefully it’s not as good as it looks