Well Duskbreaker was strong enough that just one other good card was enough to make running the dragon package worth it just for the clear, so this might be the same (depending on if there’s another really good dragon the deck would want to run)
A card that’ll either end up being entirely useless because Galakrond decks aren’t good enough, or will be one of the most threatening cards in the deck
This one’s definitely one to look forward to, even more so if it doesn’t just go dormant when it dies, since that’ll open it to up all sorts of deathrattle abuse
Definitely a really strong card, the only thing that could drag it down would be not enough good invoke cards. Would definitely suck to draw a few of the cheaper invokes with that battlecry though
Definitely one of the better invoke cards, but too reliant on Galakrond being playable (especially one of the worse Galakronds) for me too get too excited about it.
As great as getting infinite random minions can be, Priest is definitely not one of the better classes for that. Might end up being strong, but it probably won’t be that great because of it.
As great as the dream is of instantly getting to 10 mana before your opponent’s prepared for it, I really don’t feel like it’s worth the trouble. Your opponent gets first dibs on what to do with all that mana, so you’ll probably be stuck on the back foot for a little while because of it
A lot of the spells you can choose between are spells that have been good enough to see play throughout the years, so there will probably be enough good ones to carry any duds in the discover pool.
This is almost definitely gonna see play, regardless of whether or not dragon decks become a thing for hunter. Worst case, it becomes a second Quick Shot for Reno decks
I’d be surprised if the poisonous really made much of a difference in most games, given how small it is. That said, Netherspite Historian saw play, and this one isn’t conditional
I’m not really a fan of it just because secrets can get pretty annoying, but it’ll probably see some play. At worst it just ends up being a 2 mana 2/3 beast, not much downside there
This card definitely looks pretty threatening, a total of 8 attack at the end, with even more if you get invokes going off, as well as a bunch of buffed up minions.
Strong battlecry, as well as a nice enough hero power, probably will see some play at least. Looks like it’s pretty clearly meant to go in a more midrange type deck alongside Hack the System.
Well Duskbreaker was strong enough that just one other good card was enough to make running the dragon package worth it just for the clear, so this might be the same (depending on if there’s another really good dragon the deck would want to run)
If Galakrond see play this definitely will be an autoinclude, strong enough that it might even be what carries the deck
A card that’ll either end up being entirely useless because Galakrond decks aren’t good enough, or will be one of the most threatening cards in the deck
This one’s definitely one to look forward to, even more so if it doesn’t just go dormant when it dies, since that’ll open it to up all sorts of deathrattle abuse
Definitely a really strong card, the only thing that could drag it down would be not enough good invoke cards. Would definitely suck to draw a few of the cheaper invokes with that battlecry though
Seems too expensive for removal, even if you’re getting a random priest minion for it as well
Definitely one of the better invoke cards, but too reliant on Galakrond being playable (especially one of the worse Galakronds) for me too get too excited about it.
As great as getting infinite random minions can be, Priest is definitely not one of the better classes for that. Might end up being strong, but it probably won’t be that great because of it.
I’m not really convinced it’ll be all that great, multiple effects can be nice, but I don’t feel it’s worth the card slot
As great as the dream is of instantly getting to 10 mana before your opponent’s prepared for it, I really don’t feel like it’s worth the trouble. Your opponent gets first dibs on what to do with all that mana, so you’ll probably be stuck on the back foot for a little while because of it
While a 6/6 is nice for just playing two or three spells, not really feeling like it’ll be that great given the other big plays you could do instead
Gives you another card, along with having spell damage that could end up being a bit scary if you’re getting low on HP. Probably gonna see some play
I’d say go for Scraphound over the Rover, every attack you get 13 armor and heal 13
A lot of the spells you can choose between are spells that have been good enough to see play throughout the years, so there will probably be enough good ones to carry any duds in the discover pool.
Steamwheedle wasn’t that bad, being able to drop it one turn earlier to help it survive might be enough to see some consistent play.
This is almost definitely gonna see play, regardless of whether or not dragon decks become a thing for hunter. Worst case, it becomes a second Quick Shot for Reno decks
I’d be surprised if the poisonous really made much of a difference in most games, given how small it is. That said, Netherspite Historian saw play, and this one isn’t conditional
I’m not really a fan of it just because secrets can get pretty annoying, but it’ll probably see some play. At worst it just ends up being a 2 mana 2/3 beast, not much downside there
This card definitely looks pretty threatening, a total of 8 attack at the end, with even more if you get invokes going off, as well as a bunch of buffed up minions.
Strong battlecry, as well as a nice enough hero power, probably will see some play at least. Looks like it’s pretty clearly meant to go in a more midrange type deck alongside Hack the System.