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MurlocAggroB

COMMENT_COUNT_990_HS
Joined 06/12/2019 Achieve Points 1220 Posts 995

MurlocAggroB's Comments

  • It's a card that's overly specific and not that rewarding when it's pulled off. That's what makes it bad. Germination doesn't see very much play, and it's Soul Split without restrictions with an upside, in a class that literally loves cheating out big minions.

  • The crazy thing about Demon Hunter is that, aside from Soul Split, those aren't bad cards. They're just not supported enough or in the wrong meta. I lost to a guy that played Fel Summoner. I was playing Regis' dumb 'Literally No Minions' Demon Hunter, and I just had no way to remove it. I couldn't hit it with my face and still tank whatever came out. He just beat me to death with an 8/3.

  • I wasn't excited by getting a new class, I was more excited by seeing what a new class could get, if that makes sense. I knew the initial launch would be boring, but seeing how the class evolves is going to be extremely cool.

  • I'm of the opinion that DH's hero power was a large reason the class was so broken. Not because the effect is overpowered, but because they weren't designed around it. In an early interview, they literally said they settled on a 1 mana hero power three months before the announcement. The hero power they had for ages before then, probably during most of the card finalization, was 2 mana "Give your hero +1 Attack. Can be used twice each turn."

    When Blizzard said they expected the original Skull of Gul'dan to be used in slower decks, they meant it. Same for every other insane card. They were testing the card in decks with a slower, methodical hero power. The class' power level wasn't properly adjusted for the sudden tempo shift halving their hero power's cost gave them.

  • I opened this brawl with a Big Priest that had Soothe (-2 Attack to a minion until your next turn 1 mana) and Stargazing, so I could lock down the opponent's early game and curve into my Rez stuff. I thought I seriously lucked out into one of the stronger combos. I actually won my first 3 games.

    Then I ran into a Mage with Khadgar's hero power and all his spells costing health instead of mana. He coined the elemental and I lost on turn 1.

  • The only fight I lost even once was Mother Sharaz. It sounds like I just got somewhat lucky, but I'm still disappointed in how much of a cakewalk it was. I get that it's hard to design challenging AI fights now that cards are so powerful (I did Heroic Naxx recently and blew right through it), but this was particularly weak.

    The Illidan fight was especially disappointing. He got me down to ~5, but I actually managed to stabilize with some lifesteal. Just as I was comfortably turning the fight around on my own... it just ended. What a lame anti-climax.

    Here's hoping the challenge bosses are more interesting and, well, challenging.

  • You have the wrong list for Demon Hunters. They use Demon Crushers but the decklist you have is Classic Demon Hunter.

  • I'm mostly interested to see what they do with Outcast. It's a neat mechanic, but it's lame that 4/6 cards that use it are literally just card draw.

    Also, I love the identity of drawing lots of cards (it really gets the "agile" fantasy), but it dooms them to never having a value deck. I'd like something in the future to semi-reliably restock their deck, or just any slow value generation tool.

  • Wow, this one is absolutely gorgeous. Big thumbs up.

    In reply to Aranna
  • I love this brawl. I'm also always happy to see Demon Hunter available to play, 'cause that's the only way I'm getting my golden DH cards until they make an actual Control deck for them.

  • I hope the event doesn't push the next set announcement too far back. I'm hoping it's on the 8th. Saviors of Uldum's was right on July 1st (I watched that trailer during the Canada Day parade). I know AoO was pushed back and there is that little quarantine thing happening... but I like cards, okay?

  • And then Alls*.

  • Blizzard's form is correct. It's not past tense, it's a present tense condition referring to something in the past. I can have made a grammar mistake in a previous sentence, but I can't cast the spell unless I make a grammar mistake in a previous sentence (for example).

  • I even had mine with single quotes originally, then I looked at Metamorphosis to double-check. Good job, Blizz.

  • Quote From KANSAS

    @MurlocAggroB, Very cool card, but I would tone down the Hero Power a little bit to be less powerful. Maybe get rid of the 4 health, or make it summon a 2/2 taunt and 3 health?

    The hero power needs to be strong, since you're only using it 4 or less times, similar to how Demon Hunters are allowed to have 1 mana deal 5 twice. If it becomes meta, weapon removal is always a strong counter.

     

    EDIT: Man, I wish this forum would just let me edit the HTML directly. The thing I'm trying to quote is hidden by a spoiler tag in the OP, so it's rendered invisible despite no text in my post denoting it.

  • Show Spoiler

    The hero power is granted via an aura, so it lasts as long as the weapon does. Normal rules for hero power refreshing still apply. You have the choice to swing with a strong weapon, or hold it for more uses of the hero power.

  • Quote From JohnnyStorm
    Quote From Alleria

    Okay, I´ll make my confession too. My most favourite bad card was Malorne. I loved my meme Jungle Giants deck back then so much, I even crafted Malorne in gold... I know, I´m ashamed :D

    I must be a noob but I don't understand why 7 mana 9/7 with no downside is a bad card.

    I don't think Malorne would be bad nowadays, but it was basically useless back in GVG. Druids could not play Control decks or play for the long game, so Malorne was a dead draw that put endless dead draws into your deck. His shuffle was an actual downside. All Druid wanted to do was get minions on the board and deal incremental face damage, then set up for a Force of Nature (the Treats had Charge originally) + Savage Roar lethal. Naturalize and Poison Seeds were bad cards back then, just to give you an idea of the landscape.

    Also, the card is trash in Wild because there are so many better options. There are faster ways to have infinite value if you want, and 2 attack over a War Golem is nothing. 

  • I'd like to give a shoutout to - not a good bad card, but a card that's so bad I kind of love it. You may not even remember or have heard of it. It's a Deadly Shot for 8 mana. It's a 6-mana minion with the statline and effect of a bad 4-drop. It's a TGT special. Yep, it's Void Crusher, a card that lets you pay 8 mana for a "repeatable" Unwilling Sacrifice (which isn't even good)... and the effect can literally kill itself, meaning you paid 8 mana to destroy 1 random minion. I genuinely believe Void Crusher is the worst card in Hearthstone, and that's endearing to me.

     

  • Don't think of it as a murloc card, think of it as a generic value card. Swing your Fiery War Axe, get a minion in hand. There's no point in gimping yourself out of a strong card for cosmetic reasons.