MurlocAggroB
LV.11COMMENT_COUNT_990_HS
Comments
995 totalQuote From Hydrafrog Frenzied Felwing- Reduced to a 2/2. Just like what happened with Corridor Creeper, a few decks will still see it play, but not many and mostly not above tier 2. Granted a …
That's because it's Voidcaller, and I seriously doubt we'll see a Warlock card like Voidcaller ever again. I'm talking about Standard, where the card would be largely useless.
There's no chance you'd play SacPact for just 5 health. It's not like [card]Radiance[/card] sees any play. You're better off running Earthen Ring and not killing your own tokens. It only sees play now because it's flexible as either a …
Predictions/Wishlist:
[card]Battlefiend[/card] to a 1/2. Anything else will make the poor thing unplayable.
[card]Altruis the Outcast[/card] no longer hits face. I actually have no problems with this card personally, but the face damage is unnecessary to its power …
In that case, it's probably easier to bump the Albatross to 4 mana. Same goal but preserves the card more. 4 mana for a minion with "no" effects is probably too much to just put in a deck randomly.
Quote From FenrirWulf (Part of me also wants Patches the Pirate but what are the odds of that happening?)
Patches actually seems like a perfect card to bring back in some form. He's a random …
Finally... the Tak Nozwhisker skin we've all been waiting for.
I didn't even see that I got it right. This is either really obvious or really hard.
Ravens contest my army
I'm a "me go face" enabler
My friends are blind, but not me
All I …
Because the Longbow has to be cast on 7 mana, whereas Metamorphosis can be cast for only 5. That means you have potentially 5 mana to do things with after casting the spell, and you can set it two turns …
Since it was a server-side patch and not an actual update, the nerfs only exist when you're in a match. They basically applied a permanent mana cost penalty / durability reduction instead of actually changing the cards. An actual patch …
I liked RegisKillbin's idea of changing it to a Start of Turn effect. That would actually justify the statline it has now, and maybe encourage a slower deck.
Why not both? Maybe after Demon Hunter is done securing the next 10 years of Hearthstone, we have Monks swoop in. I would prefer Monks over Death Knights (despite playing a Death Knight in WoW for years), just because they …
Little surprised [card]Priestess of Fury[/card] is evading the nerf stick. That card has felt consistently broken, both playing it and playing against it. Antaen is at least bad when you're behind.
I came up with it when I realised [card]Cobalt Spellkin[/card] will always pull some combination of [card]Mana Burn[/card] and [card]Consume Magic[/card], since those are the only 1 mana DH spells. I couldn't think of anything to do with that, but …
Hear me out... Demon Hunter has very few spells right now. That means [card]Arcane Dynamo[/card] has a large chance of pulling [card]Inner Demon[/card]. So, [card]Kael'thas Sunstrider[/card] - [card]Twin Slice[/card], Second Slice, Inner Demon, Twin Slice, Second Slice, Inner Demon, [card]Blur[/card], …
That's no different from how it works now. New players and smurfs already go in the same place. It's just that there was also the occasional veteran who would slip down to lower ranks, which won't be an issue anymore. …
I dunno. I BM hero power as Priest every turn I can always, so it's not much of an ask for me.
On a more serious note, it's easy because you don't have to warp your deck at all. …
It depends what deck you play. I played Rez Priest with the Quest and finished it in two games. Priest is good because you have a lot of turns where you do nothing, and you can just hero power your …
No, they do a showcase and a full card dump shortly afterwards. Basically, all the boring neutral commons.