The easiest change would probably be to hit Umpire's Grasp, either to 4 mana to lower the reduction to 1. Either way, that stops you from getting Window Shoppers on curve. I don't see a reasonable to nerf Window Shopper itself without making it a really crappy card when it isn't combo'd.
I wonder how they're going to nerf Odyn. 10 mana? Seems harsh. Less stats? Barely matters. His effect can't really be adjusted without a full rework, so I dunno what else?
Magtheridon first showed up all the way back in 2003's Warcraft III: Reign of Chaos, as a boss in the Night Elf campaign.
Not to "erm akshually" all over this, but I am gonna erm akshually all over this. Magtheridon didn't show up until The Frozen Throne, and he was a boss in the Blood Elf campaign.
That's not really true, though. Kazakusan, Odyn, Prime Designate, and Reno, Lone Ranger all see Wild play. I know those aren't 10 mana, but they are lategame cards that usually set up to win by turn 10. The adage is more that you don't reach turn 10 against an aggro or combo deck, which is a moot point since that's also true in Standard. Denathrius would absolutely see play unnerfed, especially in Druid.
I like the design on the wrench. You can set it up like Necrium Blade and get full value, or you can play the Mini version and swing with it to get two immediate triggers.
From what I've watched the deck didn't seem strong, but I don't play the game so I'll admit when I'm wrong. I can however tell you the downvote that you got, was not for what you did but what you did not. To just add a correction without joining in on the fun, made my efforts feel a bit shunned.
Looks like another great card for Rainbow DK, even if Hearthstone is a game I don't play. I'll enjoy watching Kibler try to rank up, with decks that by all metrics probably suck. Will this see play elsewhere? No bet. Mixing runes has been a disappointment. Still, I love when designers come up with a bit and alter the card to really commit. Cards like this are a community dream, with a high power level and play-along meme.
Probably not. One, they definitely would've come out the gate with that. Two, it specifies Shaman Quests, and I seriously doubt they're adding three Quests per class. If I had to guess, the token puts Unite the Murlocs, Corrupt the Waters, and Command the Elements in play as one mega-quest.
Happy that MartianBuu finally got a card reveal. The guy's been killing it with content.
The easiest change would probably be to hit Umpire's Grasp, either to 4 mana to lower the reduction to 1. Either way, that stops you from getting Window Shoppers on curve. I don't see a reasonable to nerf Window Shopper itself without making it a really crappy card when it isn't combo'd.
I wonder how they're going to nerf Odyn. 10 mana? Seems harsh. Less stats? Barely matters. His effect can't really be adjusted without a full rework, so I dunno what else?
Not to "erm akshually" all over this, but I am gonna erm akshually all over this. Magtheridon didn't show up until The Frozen Throne, and he was a boss in the Blood Elf campaign.
That's not really true, though. Kazakusan, Odyn, Prime Designate, and Reno, Lone Ranger all see Wild play. I know those aren't 10 mana, but they are lategame cards that usually set up to win by turn 10. The adage is more that you don't reach turn 10 against an aggro or combo deck, which is a moot point since that's also true in Standard. Denathrius would absolutely see play unnerfed, especially in Druid.
Missed opportunity not making Dr. Stitchensew an undead version of Dollmaster Dorian, in my opinion.
Toy Boat looks absolutely insane. It's Ship's Cannon but for fuel. I dunno about Standard, but that's definitely seeing Wild play.
Don't forget that Gunslinger Kurtrus is still in Standard. Ci'Cigi might be a critical mass of value generation for a DH Reno deck.
Aura = continuous buffs like Raid Leader.
Wow, that's going deep. Clever.
Does anyone know what Endgame's flavour text is referencing? It's just "2:29:55"
Googling it didn't turn up anything that made sense.
Malefic Rook has anti-synergy with hand and aura buffs, while Pit Lord doesn't.
I like the design on the wrench. You can set it up like Necrium Blade and get full value, or you can play the Mini version and swing with it to get two immediate triggers.
Timebound Giant is now a (slightly nerfed) real card.
To be fair, Rumble Enthusiast isn't Outcast, it's the same mechanic as Altruis the Outcast.
The problem isn't so much surviving with an empty deck as it is surviving doing nothing on turn 8.
From what I've watched the deck didn't seem strong, but I don't play the game so I'll admit when I'm wrong. I can however tell you the downvote that you got, was not for what you did but what you did not. To just add a correction without joining in on the fun, made my efforts feel a bit shunned.
Looks like another great card for Rainbow DK, even if Hearthstone is a game I don't play. I'll enjoy watching Kibler try to rank up, with decks that by all metrics probably suck. Will this see play elsewhere? No bet. Mixing runes has been a disappointment. Still, I love when designers come up with a bit and alter the card to really commit. Cards like this are a community dream, with a high power level and play-along meme.
Probably not. One, they definitely would've come out the gate with that. Two, it specifies Shaman Quests, and I seriously doubt they're adding three Quests per class. If I had to guess, the token puts Unite the Murlocs, Corrupt the Waters, and Command the Elements in play as one mega-quest.
Elusive is "Can't be targeted by spells or hero powers" keyworded.