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LV.11COMMENT_COUNT_990_HS
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995 totalI would count Revolve. Its name at the very least is evoking the idea.
Kind of a strange observation, but I like the way the Hearthstone logo is rendered on this one. It's a lot thinner than usual.
[card]Tickatus[/card]. I also got a random [card]Cloak of Shadows[/card] from a different reward.
It's a centaur demon hunter. That's awesome.
By the way, I'm 100% convinced this is being converted into a Classic card. This and [card]Vilefiend Trainer[/card]. Those cards have nothing to do with their expansion's theme or mechanics, and are …
Super-secret sauce: You can't destroy Tad's Pole with [card]Acidic Swamp Ooze[/card] or cards like that. It'll just come back into play. However, you can destroy it with [card]Imprisoned Gan'arg[/card], at least for one turn. Tad's Pole isn't reequipped until the …
Shamans have traditionally been the red-headed stepchild of weapon classes. Despite being a core mechanic, they typically only get gimmicky weapons or weapons with Overload. It's nice to see them get some actual support.
It's basically [card]Time Out![/card], but you can't attack with it up and untargeted effects can still hurt you. Anything to help stall is nice, but this doesn't seem especially useful.
Quote From BloodMefist They talk in the video about how this synergizes with Y'shaarj, and I'm just here scratching my head as to how. The corrupt version gets no benefit from Y'shaarj returning it to your hand and …
They transform into cards that cost 3 more. The cost of random spell is based on the cost of the card transformed. It's the same wording as [card]Evolve[/card]. So, Bombs would become random 8-mana spells and cost 5 mana.
The only classes that don't have both legendaries revealed are Warlock and Priest. At most we'll see one more (unless Warlock gets two), but maybe they're still saving them for the 35 card supplemental set they're releasing later.
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That won't be infinite I think. The first Greybough would die, granting his Deathrattle to the other. When the other dies, it summons Greybough, but wouldn't have a target to place its own Deathrattle anywhere. You'd need at least three …
I was kind of hoping this would be Sayge based on the art. Still hoping we get him as a Warlock or Mage legendary.
Thank god, something that's pretty good and also not aggro. Decently statted and a lot of value. This is my kind of card.
EDIT: Also a flavour win. Zai is a rare spawn in Pandaria, by the name …
Il'gynoth is a spawn of the Old Gods. More specifically, it's a small piece of N'Zoth that also has its own conscience (just eldritch things).
So, it's not a demon.
Even if you pick a card you're only running two of, that's still a 6 mana 5/7 to draw two cards. And you get to tutor. If a slower Rogue deck exists, you put this in. Having potential synergy is …
I don't know if this card is as good as people are saying. It's basically [card]Shirvallah, the Tiger[/card] locked at 8 mana. The only advantage is it also has taunt, which is admittedly a big deal. But man, 8 mana …
So, it looks like everyone from the trailer is going to be an actual minion. That's amazing.
It really depends on what Warrior gets, and if Warrior gets some mechs or pirates that work generically. I have no doubt that the baton is for tempo decks, but I don't see a tempo menagerie working. A tribal tempo …
Ringmaster's Baton seems pretty bad. You don't want multiple pirates, dragons, and mechs with N'Zoth - you want exactly one good one of each if possible. You want multiple guys to ensure Ringmaster's Baton buffs on curve. It seems a …
