MurlocAggroB
LV.12COMMENT_COUNT_990_HS
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1,001 totalMagma Rager and Silverback Patriarch should never, ever change. They're too iconic. I also strongly dislike changing card art and names for the same reason.
Maybe do Quest Priest? I don't know if C'Thun is particularly good in a Quest Priest deck, but if you're just achievement hunting that seems like the easiest way to make opponents avoid hurting themselves.
The issue isn't Duels and quests. The issue is Blizzard blatantly screwing over their casual modes for no reason. You basically have to pay money to earn gold now, unless you want to lose to 1. People who have meta …
To add to the greedy bullshit, I'm wondering why the fuck you can't do quests in Tavern Brawls anymore. Way to alienate your casual playerbase completely.
I did 90% of my quests in Tavern Brawls because I get sick …
Quote From PopeNeia Priest literally promotes the most unfun and boring play in any game I have ever seen.
That's fucking hilarious, when Demon Hunters exist.
I feel like people didn't respond positively to this last time I said it, but I am gonna share it again because it's a good tip:
If you do ctrl + F, you bring up a bar that's lets …
I would count Revolve. Its name at the very least is evoking the idea.
Kind of a strange observation, but I like the way the Hearthstone logo is rendered on this one. It's a lot thinner than usual.
[card]Tickatus[/card]. I also got a random [card]Cloak of Shadows[/card] from a different reward.
It's a centaur demon hunter. That's awesome.
By the way, I'm 100% convinced this is being converted into a Classic card. This and [card]Vilefiend Trainer[/card]. Those cards have nothing to do with their expansion's theme or mechanics, and are …
Super-secret sauce: You can't destroy Tad's Pole with [card]Acidic Swamp Ooze[/card] or cards like that. It'll just come back into play. However, you can destroy it with [card]Imprisoned Gan'arg[/card], at least for one turn. Tad's Pole isn't reequipped until the …
Shamans have traditionally been the red-headed stepchild of weapon classes. Despite being a core mechanic, they typically only get gimmicky weapons or weapons with Overload. It's nice to see them get some actual support.
It's basically [card]Time Out![/card], but you can't attack with it up and untargeted effects can still hurt you. Anything to help stall is nice, but this doesn't seem especially useful.
Quote From BloodMefist They talk in the video about how this synergizes with Y'shaarj, and I'm just here scratching my head as to how. The corrupt version gets no benefit from Y'shaarj returning it to your hand and …
They transform into cards that cost 3 more. The cost of random spell is based on the cost of the card transformed. It's the same wording as [card]Evolve[/card]. So, Bombs would become random 8-mana spells and cost 5 mana.
The only classes that don't have both legendaries revealed are Warlock and Priest. At most we'll see one more (unless Warlock gets two), but maybe they're still saving them for the 35 card supplemental set they're releasing later.
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That won't be infinite I think. The first Greybough would die, granting his Deathrattle to the other. When the other dies, it summons Greybough, but wouldn't have a target to place its own Deathrattle anywhere. You'd need at least three …
I was kind of hoping this would be Sayge based on the art. Still hoping we get him as a Warlock or Mage legendary.
Thank god, something that's pretty good and also not aggro. Decently statted and a lot of value. This is my kind of card.
EDIT: Also a flavour win. Zai is a rare spawn in Pandaria, by the name …
