MurlocAggroB
LV.11COMMENT_COUNT_990_HS
Comments
995 total
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The hero power is granted via an aura, so it lasts as long as the weapon does. Normal rules for hero power refreshing still apply. You have the choice to swing with a …
Quote From JohnnyStorm Quote From Alleria Okay, I´ll make my confession too. My most favourite bad card was Malorne. I loved my meme Jungle Giants deck back then so much, I even crafted Malorne in …
I'd like to give a shoutout to - not a good bad card, but a card that's so bad I kind of love it. You may not even remember or have heard of it. It's a Deadly Shot for 8 …
Don't think of it as a murloc card, think of it as a generic value card. Swing your Fiery War Axe, get a minion in hand. There's no point in gimping yourself out of a strong card for cosmetic reasons.
Why oh why did they ruin a perfectly good brawl, by including stupid broken Wild cards. Every time they have one of these, we end up with Hunter mechs and Flamewankers. I've seen it a thousand now. Can we just …
Probably not. They stopped relating monthly card backs to expansions around SoU.
This time last year, Henchmania was the tavern brawl. For those who don't remember, that was the teaser for Dalaran Heist, and also debuted George the Fallen and Mr. Chu. I expect to see information in the coming weeks. The …
Valeera's Bag of Burgled Spells is my all-time favourite.
Different strokes for different folks indeed.
[card]Stalagg[/card]
Card that names another specific card in its text.
The Rise of Shadows era Conjurer Mage. Bad mojo all around when your opponent is dropping an 8/8 on turn 4, you're not able to deal with it, them getting a free trade, and then Khadgar into CC into a …
Isn't [card]Hench-Clan Thug[/card] better than Dragonhawk Rider? It deals damage slightly slower, but the Windfury is less good in DH because they don't have buffs and the scaling health makes it a bit harder to clear.
Alternatively, [card]Vicious Fledgling[/card] …
Fair warning for anyone using [card]Cobalt Spellkin[/card]. If your class has no 1-cost spells in this format, you don't get anything. It is pretty good in Rogue though, since they can only get [card]Praise Galakrond![/card] and/or [card]Dragon's Hoard[/card].
Well yeah, that's what makes it good. The trade-off is that it has a weak effect. I don't understand how it can be too efficient when their attack cards are all balanced around them having a 1 mana hero power. …
Quote From KANSAS Even if your hero power provides a lot of synergy with your deck, you should still focus more on playing cards than just "hitting the button"
I mean, Demon Hunters play more …
Quote From KANSAS In most cases, you hero power shouldn't be central to your decks strategy. It shouldn't be as efficient as Demon Hunter's is. A hero power should just be that thing you do with your extra …
It was Satyr Overseer. I'm so sorry. I completely forgot this thread existed.
The last line is because his entry quote is "All I see is weakness!"
Demon Hunter likely brought in a lot of new or returning players, who would've probably bought the most recent packs already. This lets them play catch-up a lot easier.
I don't think these bundles are for us, is all. …
People play to have fun. Winning games is fun. Sometimes the stress of laddering isn't fun. So, you play the decks that win the most without any stress. There's nothing wrong with it, and it's definitely not against the rules.
I've been trying to build a Control DH, but it's just not possible. Fingers crossed the next set has a heavy (and really good) big demons package for Demon Hunters, because otherwise I'm still playing a 9 class game.