You're paying for the Virtual Ticket so you can watch all the Blizzcon VoDs. The other things are free. If you don't want the VoDs, that's fine. You just don't get the goodie bag.
On one "hand" drawing 4 while also increasing Handsize in a class that likes to draw a lot is pretty strong. This makes both Plot twist and the Quest a lot better.
On the other hand, this is a 7-mana 4/4 that does nothing the turn it's played, meaning you'll usually have to set up a Doomsayer turn to play this and even then it's a pretty weak play by itself.
Although we finally get to play 1-mana Mountain Giants.
The real question is whether this works in combination with a dragon package, because otherwise I don't see Controllock working out.
Would pre-nerf Ancient of Lore still be an auto-include? Yes obviously because of Ossirian Tear, but even standalone it's still a good effect. Creating card advantage while putting any body on the field is a great ability. The extra hand space is just icing.
I will say, the Warlock package looks a bit at odds. The dragon Warlock is pushing control, while Galakrond is pushing zoo. Given how godawful anything except Zoolock has been all year, I don't have much faith in dragons saving them.
Works well with the Quest, actually. Might even make it playable.
Might be a little hard to use the quest, since you wouldn't want to replace your Quest hero power with Galakrond's but you also wouldn't want to lose Galakrond's Battlecry. You'd have to draw and play Galakrond before attacking 5 times. Seems inconsistent. Same reason Dr. Boom was bad in OG Quest Warrior.
All you need is a Desert Spear and this is a 1 mana 4/4 Rush. It also works with Unleash the Beast. Considering those are both great cards, I think this is an easy include.
When are the card backs going to be updated on the card back gallery? I've been curating the card back page of the HS wiki, and I'm currently waiting on png images of add them to the gallery.
I noticed you at least have access to a png of The Shattering, which is used on the Descent of Dragons page, but even that isn't added yet.
I love seeing obscure Warcraft monsters getting some representation. This is a Merciless one, WoW's take on a brain squid. It also looks quite similar to Mindbender Ghur'sha, one of the bosses from Throne of the Tides.
Everybody always rags on random brawls, but I think they're a million times more fun than constructed ones. Constructed ones always devolve into the same five prebuilt metadecks after like the second day. It gets boring really fast.
In randomized ones though, there's always the potential for a crazy story. Just today I managed to get four 7/15 Yseras in my hand with a combination of that 9/6 that gives your minions in hand +3/+3 and Elise the Enlightened. Yeah there's a few garbage games in between, but the potential for something insane keeps me playing these ones.
I get why it's not everyone's jam, especially not the "hardcore" crowd, but I love that Blizzard appeals to every type of player.
About a month ago I made a thread asking if Frost Nova should be HoF'd to increase the variety of freeze effects that can be printed for Mage. The reaction was mostly negative, since too many freeze effects would eventually overwhelm mage in Wild mode.
That got me thinking though: would people be interested in a new play mode that uses rotating sets? Similar to Arena and the Brawl Block tavern brawls, you could only build decks from certain expansions. For simplicity, it could follow the same current rotation as whatever the arena is.
The idea is this lets old cards shine like they do in Wild, but in a way that keeps the meta fluid and prevents "solved archetypes" (so things like Rez Priest and Face Shaman wouldn't be insane forever). It might even let certain bad cards see the light of day without better alternatives. This also gives Blizzard more leeway to print similar effects to rotated cards and make them competitive, since there would be an alternative to Wild mode. Also keep in mind this balances Priest's ever-growing collection of board clears.
Fill your board with 6/6 dragons at the low, low cost of 25 health!
EDIT: Why is the reply function on this forum so terrible? It should have a marker in the corner to show who you're replying to or something.
Thankfully not Even.
(You did the game wrong. You're supposed to put a trait that the card shares)
Corridor Creeper
Sleeper OP card.
Arch-Thief Rafaam
Final reward for clearing an adventure.
You're paying for the Virtual Ticket so you can watch all the Blizzcon VoDs. The other things are free. If you don't want the VoDs, that's fine. You just don't get the goodie bag.
Would pre-nerf Ancient of Lore still be an auto-include? Yes obviously because of Ossirian Tear, but even standalone it's still a good effect. Creating card advantage while putting any body on the field is a great ability. The extra hand space is just icing.
You're*. You are.
I will say, the Warlock package looks a bit at odds. The dragon Warlock is pushing control, while Galakrond is pushing zoo. Given how godawful anything except Zoolock has been all year, I don't have much faith in dragons saving them.
People are saying RIP Antique Healbot, how 'bout RIP Tuskarr Jouster?
Blizzard's doing their damnedest to show how bad TGT is.
Might be a little hard to use the quest, since you wouldn't want to replace your Quest hero power with Galakrond's but you also wouldn't want to lose Galakrond's Battlecry. You'd have to draw and play Galakrond before attacking 5 times. Seems inconsistent. Same reason Dr. Boom was bad in OG Quest Warrior.
Mindbender Ghur'sha is green, while this guy is purple. I that seems deliberate, although having it be the same host body is a fun touch
All you need is a Desert Spear and this is a 1 mana 4/4 Rush. It also works with Unleash the Beast. Considering those are both great cards, I think this is an easy include.
It'd make sense. Each of the Dalaran classes got two Twinspells in RoS.
When are the card backs going to be updated on the card back gallery? I've been curating the card back page of the HS wiki, and I'm currently waiting on png images of add them to the gallery.
I noticed you at least have access to a png of The Shattering, which is used on the Descent of Dragons page, but even that isn't added yet.
I love seeing obscure Warcraft monsters getting some representation. This is a Merciless one, WoW's take on a brain squid. It also looks quite similar to Mindbender Ghur'sha, one of the bosses from Throne of the Tides.
Everybody always rags on random brawls, but I think they're a million times more fun than constructed ones. Constructed ones always devolve into the same five prebuilt metadecks after like the second day. It gets boring really fast.
In randomized ones though, there's always the potential for a crazy story. Just today I managed to get four 7/15 Yseras in my hand with a combination of that 9/6 that gives your minions in hand +3/+3 and Elise the Enlightened. Yeah there's a few garbage games in between, but the potential for something insane keeps me playing these ones.
I get why it's not everyone's jam, especially not the "hardcore" crowd, but I love that Blizzard appeals to every type of player.
Inspire doesn't work very well, since a large number of heroes have passive hero powers.
The Curator
7 mana Taunt.
NEXT:
About a month ago I made a thread asking if Frost Nova should be HoF'd to increase the variety of freeze effects that can be printed for Mage. The reaction was mostly negative, since too many freeze effects would eventually overwhelm mage in Wild mode.
That got me thinking though: would people be interested in a new play mode that uses rotating sets? Similar to Arena and the Brawl Block tavern brawls, you could only build decks from certain expansions. For simplicity, it could follow the same current rotation as whatever the arena is.
The idea is this lets old cards shine like they do in Wild, but in a way that keeps the meta fluid and prevents "solved archetypes" (so things like Rez Priest and Face Shaman wouldn't be insane forever). It might even let certain bad cards see the light of day without better alternatives. This also gives Blizzard more leeway to print similar effects to rotated cards and make them competitive, since there would be an alternative to Wild mode. Also keep in mind this balances Priest's ever-growing collection of board clears.
Thoughts?